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Published: 2012-04-25 09:57:46 +0000 UTC; Views: 5281; Favourites: 89; Downloads: 0
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Description
NO ONE CAN STOP JUGGERNAUT !I always loved this sentence
C&C are welcome
credits : Daz3d Genesis + Mr Hyde morph by smay
Everithing else is mine.
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Comments: 34
decoytypeone [2013-11-19 22:42:07 +0000 UTC]
Very, very nice. The somewhat-obscuring eye holes and visible teeth make him look really intimidating.
Criticisms I have to offer are that the textures are a bit plain, and the flames don't fit in with the rest of the picture as well.
Still, love the armor design itself!
👍: 0 ⏩: 1
HAL001 In reply to decoytypeone [2013-11-26 17:17:48 +0000 UTC]
thank you for your comment.
I totally agree with you about the texture and to postwork on the flamme which could have been more worked.
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SomaCruz01 [2012-11-21 12:59:35 +0000 UTC]
I like the helmet design. From what I can see it allows him to turn his head independent of his body.
👍: 0 ⏩: 1
HAL001 In reply to SomaCruz01 [2012-11-22 15:10:57 +0000 UTC]
I'm not sure that it would permit a lot of head movement because the base is not circular. Maybe a little more than the classical one.
But anyway, I not sure that Cain Marko would have any use of it because "NO ONE CAN STOP JUGGERNAUT !"
I just love this sentence
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HAL001 In reply to Ariel-X [2012-04-28 20:23:19 +0000 UTC]
thank you bjorn
Yes I modeled the armour.
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leroysquab [2012-04-26 16:35:14 +0000 UTC]
That looks AMAZING! Superb outfit and killer image too! Great job, my friend!
👍: 0 ⏩: 1
HAL001 In reply to leroysquab [2012-04-26 17:56:38 +0000 UTC]
thank you lance. Glad to hear from you
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flashbacked [2012-04-25 23:21:16 +0000 UTC]
Once again another great job. Would like to see some other poses. Are you going to release this?
👍: 0 ⏩: 1
HAL001 In reply to flashbacked [2012-04-26 09:22:52 +0000 UTC]
thank you.
For the moment I don't have any plan to release it because the props were modeled on the posed and morphed caracter. not on the base one. If I have some time I may make a freebie with it later.
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McGillustrator [2012-04-25 22:14:04 +0000 UTC]
NOOOOO CHAAAAAARRLES!!!! AH'M TRIPPIN ON ACID!!!
I love the way you stylized him. Great job!
👍: 0 ⏩: 1
DouglasShuler [2012-04-25 19:44:04 +0000 UTC]
Very nice indeed! I envy your modelling skills, and that Juggernaut is spot-on.
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HAL001 In reply to DouglasShuler [2012-04-25 20:02:47 +0000 UTC]
Thank you for this kind comment Douglas. Coming from such a great artist like you (and a great modeler too ) it means a lot to me
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DarkwinterWolf [2012-04-25 17:19:05 +0000 UTC]
Love it! not much more to say other then that and ask if this outfit will work on the M4 and freak4 morphs. I love me some m4 and f4
👍: 0 ⏩: 1
HAL001 In reply to DarkwinterWolf [2012-04-25 19:10:54 +0000 UTC]
thank you.
Sorry but it won't work for M4 since the helmet, hand plates and soulder plates were made to fit this peculiar genesis morph.
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ISIKOL [2012-04-25 10:03:59 +0000 UTC]
awesome Alain!!!! i just saw m5 and i think im gonna cry because its not available for poser!
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HAL001 In reply to ISIKOL [2012-04-25 10:41:57 +0000 UTC]
thank you isi.
I saw M5 also but i am not so impressed. This is a good male morph with an elite texture. I would be glad to use it but I can do without.
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ISIKOL In reply to HAL001 [2012-04-26 06:29:15 +0000 UTC]
Alain i must disagree...studying anatomy a year and a half they have fixed many things in m5...so many things...especially in the chest area and at his legs!
im so angry that i can't use him on poser!
👍: 0 ⏩: 1
HAL001 In reply to ISIKOL [2012-04-26 09:58:15 +0000 UTC]
I agree but except for an artistic nude render, I wonder if you'll see a lot of differences with a good M4 morphs/texture.
I though that all the difference you noticed are more scultping difference than rigging/bending, isn't it ? That is to say that you could have the same with a nice scultped M4 morph.
You know even the proportions can be adjusted with scale in poser.
On the other hand the androgeneous base have also some drawback : the hand and feet seems to be a little bit to small IMO.
I understand your point of view of course (the eye of the expert, you know ! ) but from my point of view (which more the pov of a modeler/rigger than an artist) differences are more supperficials because they aren't topological one.
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