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Published: 2011-06-08 11:09:34 +0000 UTC; Views: 23648; Favourites: 223; Downloads: 356
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Description
My latest version of the MAULER tank in my Red Alert 2-themed mod for a Sage-engine title;(replacing the old "Hammer" tank; due to need of a more contemporary look and also because the name was already taken in Red Alert 3); this tank is intended to replace the Rhino Tank of the Soviet faction;
It stands apart from its predecessors by the following features:
1- it moves, and reloads, much faster than the Rhino- allowing it to get around quickly and act as a response unit, and to also engage large groups on enemies in a combat situation
2- it now comes with a coaxial machinegun to face infantry (note that due to the difficulty of firing coaxial machineguns inside a tank, the coaxial machinegun has limited efficiency against infantry- all the same, it is much better matched against them than before;
3- slightly better armour
4- Elite crews are outfitted with rooftop machineguns (much more dangerous due to clearer line of sight).
5- but for all these enhancements, the tank (like all other tanks) now cost almost twice as much as their predecessors (this is to prevent tank-rushing, but ensure to compensate the tank is capable of standing on its own.
Design-wise, I tried to take the general form of my old Hammer tank, and try to apply some structural forms of the IS-7 (and numerous other heavy tanks), features of the lighter T-series tanks (particularly the T-34) and the original Rhino. And with those try to assemble something clearly very heavy and brawny. Something that has the same sturdy form reminiscent of the WW2 Tigers- yet could pass off as something Russian engineers might themselves make in some alternate universe (tricky as Russians in real life history mostly preferred light tanks).
This is the result- with a crewman added in for scale (note that in game the tank will be slightly smaller- accurate scale in a game involving battleships and bomber zeppelins isn't possible.
Hope you like it!
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Comments: 43
Epsilon56 [2021-08-11 01:49:13 +0000 UTC]
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Harry-the-Fox In reply to Epsilon56 [2021-08-12 00:19:20 +0000 UTC]
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Epsilon56 [2021-08-06 16:27:56 +0000 UTC]
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Harry-the-Fox In reply to Epsilon56 [2021-08-07 00:33:41 +0000 UTC]
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Epsilon56 In reply to Harry-the-Fox [2021-08-07 02:34:28 +0000 UTC]
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Harry-the-Fox In reply to Epsilon56 [2021-08-07 12:47:59 +0000 UTC]
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Epsilon56 [2020-05-01 20:52:43 +0000 UTC]
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Harry-the-Fox In reply to Epsilon56 [2020-05-02 01:09:14 +0000 UTC]
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Epsilon56 In reply to Harry-the-Fox [2020-05-02 02:33:38 +0000 UTC]
Well naturally the modified Rhino won fights, it is more expensive and has more health.
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Harry-the-Fox In reply to Epsilon56 [2020-05-02 06:46:05 +0000 UTC]
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Epsilon56 In reply to Harry-the-Fox [2020-05-02 22:45:49 +0000 UTC]
Neither are tankier Rhinos with rapid fire. How did Apocalypse Tanks fair in that test? Prism and Mirage tanks as well?
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Harry-the-Fox In reply to Epsilon56 [2020-05-03 06:12:44 +0000 UTC]
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black-hand-member [2018-08-09 03:10:04 +0000 UTC]
for what games or mod does that unit appear?
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Harry-the-Fox In reply to black-hand-member [2018-08-09 03:48:17 +0000 UTC]
It's intended to basically replace the Rhino Tank for all the Soviets.
If you take a Rhino, increase it's movement speed and rate of fire by 35%, you've got this unit.
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C05M0NAUT [2016-09-10 02:52:42 +0000 UTC]
Wait, a fast-loading 125 mil main gun? Jesus does that sound OP. I'm guessing the downside is that the tank still retains relatively the same amount of armor as an MBT?
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Harry-the-Fox In reply to C05M0NAUT [2016-09-11 00:19:19 +0000 UTC]
Not rapid-fire per-se
Just much faster than a typical tank would (faster than the Allied counterpart).
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NukeThisCola [2016-08-08 22:16:30 +0000 UTC]
You should consider switching from the .50 cal to 12.7mm, by the way. I know they're functionally identical, but this is more in line with Russian HMGs, and how their rounds are called.
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Harry-the-Fox In reply to NukeThisCola [2016-08-11 10:59:24 +0000 UTC]
Ooh, nice. I'm planning on overhauling this stuff soon, so I'll probably use the new caliber instead.
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Army55 [2016-07-06 13:24:33 +0000 UTC]
This is what the Rhino Tank in RA2 should look like!!
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Commander-Fillmore In reply to Harry-the-Fox [2012-10-22 02:42:12 +0000 UTC]
no problem dude hey do you know of a good printer/scanner
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Harry-the-Fox In reply to Commander-Fillmore [2012-10-25 07:09:59 +0000 UTC]
Cheers!
And nope :/
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Harry-the-Fox In reply to lybio [2011-12-21 11:08:58 +0000 UTC]
Good question- thanks for bringing it up, I'll look into it..
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VMetalic [2011-06-08 12:48:27 +0000 UTC]
Hmm... the tank looks really great! I can see that it is like a T-34 would have a child with IS-3, and this is the result of their love
But, I will have to start modelling Mauler totally from the scratch then...
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Harry-the-Fox In reply to VMetalic [2011-06-08 13:18:48 +0000 UTC]
And the bright side is I'm definitely happy with this model; so there should not be any worries about me stopping half-way through with a new concept!
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VMetalic In reply to Harry-the-Fox [2011-06-08 14:01:50 +0000 UTC]
So I should stick to this one, right?
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Harry-the-Fox In reply to VMetalic [2011-06-08 14:16:33 +0000 UTC]
Yes- this is most definitely the final version!
This form does follow the previous "Hammer" form quite a bit (albiet with different proportions), so there are potentially a fair few parts that can be copied, altered, transferred if it is easier (though there would all need to be adjustments in height/length/width to the new design, so it may be better with a new version).
Speaking of which- I forgot the excellent headlights AGAIN; Naturally those can be carried directly to roughly the same position on this tank as the previous versions had it.
On the note of those diagramatic sketches on the right; those I actually used myself as a reference drawing the main tank;
They are somewhat reliable in what proportions I want (the side shot and the front shot), though the main picture itself is the finalized version.
Hope this helps (and hope that this new picture is a lot more of a geometrically reliable reference than my past stuff!)
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Harry-the-Fox In reply to VMetalic [2011-06-16 14:09:51 +0000 UTC]
By the way- on another note, for my Black Ops unit, I've finished the newer, better version of him- and given him a new name;
The "JΓ€ger" Sniper Commando
(as I stated on the page)
Reminiscent of classical-era soldiers of exactly the same function; these were highly trained expert soldiers; stealthy snipers with excellent forestry and survival skills, and usually trained to operate more sophisticated weapons of the time.
Plus, a more Germanic name (of a soldier common mostly throughout most of the northern European countries) gives this unit an alternate and Euro-centric possible country of origin to recruit these guys from (helps make the Allies more convincingly an alliance of lots of countries.
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VMetalic In reply to Harry-the-Fox [2011-06-16 18:31:42 +0000 UTC]
Hmm... the name would be fine Thought "jΓ€ger" alone would mean fighter or hunter
Which is probably what you intended (hunter)
For the weapons they are fine, P-90 is my favorite weapon (that reminds me what I want as airsoft rifle! XD not that I play it or something, only once I tried it), the C4 is also good, and sniper rifle, good.
For its appearence... I think it would be enough, thought the faction color would be also on his helmet as a line or something... I am not totally sure about the "camo netting", how could it actually work?
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Harry-the-Fox In reply to VMetalic [2011-06-17 00:50:33 +0000 UTC]
Yep- that's right! That's exactly the idea! He's a hunter (hunts infantry with his sniper rifle, hunts ships with his explosives, and hunts enemy base structures too!)
Awesome- P90 was the top choice for his sidearm; I wanted a tiny submachinegun that people could seriously expect to, in the right hands, outmatch someone using an XM8 or AK-47. As the P90 has a slightly higher caliber than average SMGs, and is quite accurate for an SMG (and of course holds a lot of ammo), is seems like the right choice!
C4 is the bread and butter of a commando, so naturally he's got it (in his belt mainly).
And the Sniper rifle was actually based on an older attempt to redefine the RA2 sniper as a potential commando unit a while back (to make him more viable), that eventually transformed into this!
For further Team Color- I was thinking of probably making his visor (or part of his visor)- bear the team color too- and possibly the silencer on his P90 and Sniper Rifle respectively, along with his carry-bag.
The camo I mentioned is two things;
Firstly, he does not show up on radar (an obvious necessity so that he can sneak around), and he gets an upgrade so that defensive structures/garrisoned structures don't auto-fire on him (they have to be manually instructed by the player- but infantry, vehicles and air units still CAN auto-fire on him, however- it just forces defending players to post some units as guards, instead of relying on building a wall around their base and putting Prism Towers along the inside- which normally fries anyone getting within a hundred feet of the base)
-
The other stuff I said (anti-Camo) is simply a clever design trick I learned from Valve's Half-Life.
You take a set of colours that *look* like they would make an earnest attempt to camoflague into the environment- but actually ends up making it stand out.
This particular shade of green I gave him, for some reason, looks greener on a green backdrop, but whiter on a white backdrop; so we wouldn't even need to bother re-texturing him in snow camo or jungle camo! The best part is, in either environment he still stands apart from the background.
In short, an optical illusion!
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VMetalic In reply to Harry-the-Fox [2011-06-17 13:41:31 +0000 UTC]
yes, these team colors would be enough, thought it will need to be seen to decide
Yes, this wont be that big problem for coding I think, the thing with fooled defenses is similar to Shinobi's smoke bomb ability. They are more shady and units nor defenses dont auto-attack them, you must do it manually, and even than I am not sure if you can attack them, PC is able to do it I think...
... I am not sure if this optic illusion is possible in RA3, it is not real-life As I said about team color, we will have to see it in the game, if it is possible
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Harry-the-Fox In reply to VMetalic [2011-06-17 15:38:18 +0000 UTC]
I've done a tweak where only his visor, his bag (and the strap its on) carry the team colour and it looks pretty good!
Excellent! I thought it wouldn't be too hard (the Spies of course would have a similar coding)
No no! You're getting it all wrong- it's even easier! The optical illusion is actually a natural property of the color combination I selected! Because the human eye works by detecting the coloured light spectrum- the eye will see and interpret colors the exact same way whether they are on a physical object, a painting, or a computer screen!
As a result, by merely being pale grey-green with dark teal splotches and small white dots, the uniform will actually accentuate the surrounding color and look like it's supposed to be there (forest, snow and urban); but will always be either too green, or too pale, to risk the soldier actually vanishing into his background.
(the best part is, it's a rather bizarre form of green, so the viewer will not actually see it as green- but they will see green in it- if that makes sense).
I could put up another pic to demonstrate this interesting phenomenon.
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VMetalic In reply to Harry-the-Fox [2011-06-17 17:14:57 +0000 UTC]
No, you dont understood me I am sure this phenomenon would xist, i dont question it, but I say, can you guarantee this will work in the game?
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Harry-the-Fox In reply to VMetalic [2011-06-18 02:55:59 +0000 UTC]
Of course!
Even factoring in in-game lighting and shading (which will affect the model differently than my painted light and shade on my images, for sure), the human eye will generally 'bypass- the way light and shadow changes the true color, and reinterpret the "base color" out of it; and will still pick up traces of the texture.
Particularly as most of my figures are actually showing their shadow-side (and very dark at that), but presumably the viewer will still interpret the ultra-marine blue and tomato/crimson on the team colors.
The most distinctive impact light and shadows have on in-game models is they help them stand out from the ground and backdrop.
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Harry-the-Fox In reply to VMetalic [2011-06-18 08:29:15 +0000 UTC]
That too- along with the new Marine- who has a very blue-ish green outfit (with a similar idea in mind)
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Harry-the-Fox In reply to VMetalic [2011-06-08 13:16:43 +0000 UTC]
Haha, cheers!
And
....erm, sorry bout that!
If it makes you feel better it took me 2 days to get this shape right (1 day to do it, another to try to re-do it after losing the data- bleh)
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