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Published: 2008-10-02 11:24:34 +0000 UTC; Views: 7841; Favourites: 26; Downloads: 877
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Description
Finished High Poly - argh i need more practise on cloth, its not good enough for what i wanted to portray - the material feels too thick... damnit!I need to move on! go go gogo!
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Comments: 36
MyNoteToSelf [2009-07-06 17:35:42 +0000 UTC]
I don't know why, but I find this character to be so amazingly cool.
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HazardousArts In reply to MyNoteToSelf [2009-07-06 23:56:49 +0000 UTC]
THank you Perhaps you like creepy old things ?!
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MyNoteToSelf In reply to HazardousArts [2009-07-07 00:15:41 +0000 UTC]
Haha, that does sound like me!
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simmiblonde [2009-06-18 07:15:39 +0000 UTC]
I realise I commented the wrong picture the first time. Whoops lol
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simmiblonde [2009-06-18 07:14:36 +0000 UTC]
Amazing!!! I am truly stunned by all this work. I take my hat off to you! Always wanted to learn this stuff. I have raydream studio but I'm not sure how to use hah. Again, great work!
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HazardousArts In reply to simmiblonde [2009-06-18 07:35:13 +0000 UTC]
too much praise argh, but thank you!!!! You should start learning 3D!!!!!
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simmiblonde In reply to HazardousArts [2009-06-18 07:40:51 +0000 UTC]
I don't know where to start
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HazardousArts In reply to simmiblonde [2009-06-18 07:42:14 +0000 UTC]
yeah i guess it can be pretty intimidating to begin with, it just takes alot of determination and a shitload of patients.... But you can do it
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simmiblonde In reply to HazardousArts [2009-06-18 07:45:19 +0000 UTC]
Yeah haha. I have the patience, hell I'm an insomniac. I have ALL day every day lol. I'd love to do it ^_^ Always been a fantasy of mine!
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HazardousArts In reply to simmiblonde [2009-06-18 07:55:56 +0000 UTC]
are you kidding me ?? add me to msn, you sound way too much like me, I always need someone to bother when im up late modelling away lol!
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HazardousArts In reply to Tonksie [2008-10-08 00:57:35 +0000 UTC]
I think at the moment thats around 2 million all up. ultimately should be around the 7500 tri mark.
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Tonksie In reply to HazardousArts [2008-10-08 11:45:17 +0000 UTC]
And to think my lecturer moaned at me for Turbosmoothing a Sheep :\ (3000 polys) Thats insane!
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HazardousArts In reply to Tonksie [2008-10-08 13:25:11 +0000 UTC]
!!! Your lecturer is behind the times, where has he been hiding ? Theres no substitute for creating high resolution models for todays game development pipelines. Its not uncommon to use 10's of millions of polygons easily!
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Rustythread [2008-10-02 17:30:30 +0000 UTC]
Fantastic work mate. I understand youn eed more practice on cloth but what i reckon would make this look awesome if the cloth dress was thin and yet tattered a bit. For the ancient kind of look. Beyond anything i could do.
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HazardousArts In reply to Rustythread [2008-10-03 03:17:24 +0000 UTC]
Hey thanks for teh comments, yup the final version will definately be old and tattered!
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raularosemena [2008-10-02 15:33:38 +0000 UTC]
Fantastic dude.
You are really a master of modeling.
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HazardousArts In reply to raularosemena [2008-10-03 03:19:18 +0000 UTC]
Haha man, you give me far too much credit - i have so far to go to become a master thats for sure.
[link]
[link]
those.... are masters.
I need to practise more and more!
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EmptyCorner [2008-10-02 14:11:48 +0000 UTC]
Owaaa... I love this one *stares* it looks almost like a dead ballerina with the shoes.. its awesome!
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HazardousArts In reply to EmptyCorner [2008-10-03 03:19:44 +0000 UTC]
exactly! thats exactly my intention! thank you!
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EmptyCorner In reply to HazardousArts [2008-10-03 16:43:55 +0000 UTC]
haha, well, im cheering you on all the time *cheers like an idiot*
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HazardousArts In reply to SilvioGarcia [2008-10-03 03:20:05 +0000 UTC]
im going!!!!!!!!!!!!!!!!!!!!!!!!!
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Zographo [2008-10-02 12:17:32 +0000 UTC]
maybe by tearing it up a bit? more tattered? might get a lighter feel to it, gogogo!
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HazardousArts In reply to Zographo [2008-10-02 12:25:51 +0000 UTC]
Thats definately the plan man, but will do that in textures and opacity map, definately not in high poly ill use up too much time lol!!
im going as fast as i can argh!
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Zographo In reply to HazardousArts [2008-10-03 10:12:02 +0000 UTC]
yeah i thought of that after posting :/ (ctrl-z)
gluck
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HazardousArts In reply to Zographo [2008-10-03 11:11:09 +0000 UTC]
hahah no worries! I should be able to almost get this badgirl done this weekend!
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CDB-ART [2008-10-02 11:53:04 +0000 UTC]
I see what you mean about the cloth thickness, but it still looks good as is and when you transfer it to low poly it might look much closer to what your going for being im guessing your just gonna the dress be one face thick, thus making it look much more delicate. Really liking where this is going and cant wait to see the finished product, so hurry!
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HazardousArts In reply to CDB-ART [2008-10-02 12:26:24 +0000 UTC]
Good point man, im UVW mapping now, should be finished in an hour or 2! then onto textures wooo!
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