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HazardousArts — nom nom nom

Published: 2008-03-12 06:46:29 +0000 UTC; Views: 6264; Favourites: 20; Downloads: 794
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Description A set of teeth that i made up for the insides of all of my characters - I should update this as theres a few dodgy things about it - but hey when it comes down to it, you dont often see the insides of game characters mouths do you!


472 Tris & 256 Diffuse, Normal & Spec
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Comments: 33

HazardousArts [2009-09-07 10:34:53 +0000 UTC]

actually I cant remember man tooo long ago LOL

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CDB-ART [2009-09-07 04:54:20 +0000 UTC]

These look great man. How did you generate the normal map?

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HazardousArts In reply to CDB-ART [2009-09-07 07:35:23 +0000 UTC]

With max I think for these old ones haha!

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CDB-ART In reply to HazardousArts [2009-09-07 08:00:37 +0000 UTC]

Oh so you did bake it down from a high poly then?

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AaronC-T [2008-12-14 03:47:38 +0000 UTC]

Great detailing.

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HazardousArts In reply to AaronC-T [2008-12-14 08:58:12 +0000 UTC]

THanks!!

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AndyBuck [2008-04-01 21:37:04 +0000 UTC]

real nice texturing couldnt help but think wasssaaaap when i saw it though lol.

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HazardousArts In reply to AndyBuck [2008-04-01 21:56:13 +0000 UTC]

hahaha! thanks!

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Mk3 [2008-03-14 11:18:49 +0000 UTC]

nice baking

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HazardousArts In reply to Mk3 [2008-03-14 12:31:48 +0000 UTC]

baking ?

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Mk3 In reply to HazardousArts [2008-03-14 13:44:52 +0000 UTC]

its when u like. have a really high res model. or something and you apply it to the low res one. if u made that model without baking and just textures. that's freaking awesome.

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HazardousArts In reply to Mk3 [2008-03-14 23:34:48 +0000 UTC]

Oh lol, sorry just different terminology - Yeah its normal mapped

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Mk3 In reply to Mk3 [2008-03-14 13:45:34 +0000 UTC]

"applying it" means turning the 3d data into 2d textures that wrap around the uvw. look at my latest deviations , i baked high poly bumps on low poly

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Aeorro [2008-03-13 23:58:03 +0000 UTC]

Lovely model
Though if you ever put this much detail into a game you would need a super computer to run it XD

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HazardousArts In reply to Aeorro [2008-03-14 00:03:50 +0000 UTC]

Thank you!

But not at all there are games out there with this kind of detail in them now! - I suppose you do need a good computer to run them though haha!

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Aeorro In reply to HazardousArts [2008-03-14 01:17:48 +0000 UTC]

Hah yeah, a computer that costs a fortune at any rate.
And I suppose these are low poly, just really well textured heh. Where do you get textures? Or is it a secret?

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HazardousArts In reply to Aeorro [2008-03-14 08:30:59 +0000 UTC]

hmm well these ones are a combination of hand painted maps and photos. Some of my work is all hand painted, and others more photo referenced.

I get alot of my source material from [link]

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Aeorro In reply to HazardousArts [2008-03-16 06:01:53 +0000 UTC]

Oh very nice thank you ^^
I'm a new 3D modeler as I have said before.
Keep up the good work hyper

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HazardousArts In reply to Aeorro [2008-03-16 07:49:55 +0000 UTC]

Hey thanks Aeorro

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Aeorro In reply to HazardousArts [2008-03-17 07:13:25 +0000 UTC]

Yep

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xxxmaniacmikexxx [2008-03-13 03:25:22 +0000 UTC]

Nicely detailed!

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HazardousArts In reply to xxxmaniacmikexxx [2008-03-13 07:47:56 +0000 UTC]

Thanks

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162eRI [2008-03-13 00:09:09 +0000 UTC]

Beurk, I don't want that touch me LOL ! But, if you made up for the inside of a gorgeous female character, that's ok for me !

Ok, ok, I'm dirty... i get out of here...

anyway, that's an awesome job ! the color look really real.

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HazardousArts In reply to 162eRI [2008-03-13 07:48:25 +0000 UTC]

Haha! you dirty man!

Thanks for looking though!

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Anaxagorous [2008-03-12 14:38:23 +0000 UTC]

Awesome model. Very good detail for such low specs, too. Looks realistic, but not over-done. A lot of models have all this needless detailing packed in, what with the advent of digital sculpting and all. It's nice to see the details done with the texturing.

Of course, it IS game-based. So you don't really have a choice, eh?

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HazardousArts In reply to Anaxagorous [2008-03-12 22:06:41 +0000 UTC]

Here here to that brother, im with you on that aspect TOTALLY. Id prefer to see bigger, larger and interesting or silhouette or character defining shapes rather than fingernail grooves, and tiny noisey details filling up large areas.

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Crashmgn [2008-03-12 09:50:37 +0000 UTC]

hah!!!! funny

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HazardousArts In reply to Crashmgn [2008-03-12 12:42:02 +0000 UTC]

lol thank you!

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Tadmod [2008-03-12 07:41:01 +0000 UTC]

WOW, that's great modeling and texturing! especially the tongue!
good work!

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HazardousArts In reply to Tadmod [2008-03-12 07:49:12 +0000 UTC]

Thanks!!

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Tadmod In reply to HazardousArts [2008-03-12 07:57:53 +0000 UTC]



I saw you looked at my page

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HazardousArts In reply to Tadmod [2008-03-12 12:42:42 +0000 UTC]

Indeed I did!! ill go through it a bit more when i get home from work!

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Tadmod In reply to HazardousArts [2008-03-12 16:22:21 +0000 UTC]

thanks

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