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Published: 2011-09-23 15:24:15 +0000 UTC; Views: 40398; Favourites: 797; Downloads: 1397
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Description
Windhall map update.tutorial here
[link]
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Comments: 49
kelkel99 [2022-11-14 23:20:06 +0000 UTC]
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Roosso [2019-01-08 19:36:34 +0000 UTC]
Hi
Is this a set of brushes or did you draw everything manually?
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codecowboy [2015-07-13 23:54:15 +0000 UTC]
Impressive! I like the color selection, it is a different look than usually seen. Favorited.
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Vohryzka [2013-04-14 12:08:28 +0000 UTC]
Wow ! It's stunning. Your tutorial was useful, thank you ! xx
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Drachenschwinge [2011-10-30 18:15:34 +0000 UTC]
The rivers... I think another reason why they look some kind of strange is: they have to become wider downstream, especially when another river flows into them, and cannot narrow if the do not split.
Disregarding the rivers the map is done nicely! (Sorry if there are some mistakes. English is not my first language.)
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IonizedIan [2011-10-25 06:14:16 +0000 UTC]
A very beautiful map and great detail! Unfortunately the topography and hydrology are not very realistic, but no matter.
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Arminius1871 [2011-10-24 09:00:17 +0000 UTC]
Cool map!
Is the name Insel, a random word?
Because this is the german word for island XD
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Lukc [2011-10-23 09:47:23 +0000 UTC]
Very nice looking map, although the rivers are a bit ... hmm. They're doing strange things
Did you do the borders yourself? They're very well done too.
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Hellstern In reply to Lukc [2011-10-23 14:16:37 +0000 UTC]
) Rivers are flowing from high to low places so it okay i think)
I see noone else here *looks around* so yes - i made them by myself)
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Lukc In reply to Hellstern [2011-10-23 21:14:34 +0000 UTC]
The wooden frame around the map is great, and so is the map. But I tell you, rivers don't split like that in nature, your world had better havo those for a good reason
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Hellstern In reply to Lukc [2011-10-24 07:02:52 +0000 UTC]
)ok thanks - i'll think about it) By that i mean some places where the river is very shallow like a swamp or it can be in a time of spring.
Maybe i just thought more of a graphic way than natural way of it)
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Lukc In reply to Hellstern [2011-10-24 10:02:06 +0000 UTC]
Oh, I agree. Graphically it looks great
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Shazzbaa [2011-10-05 03:04:31 +0000 UTC]
This is astoundingly gorgeous! Thank you for the tutorial! ;A;
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dervish-candela [2011-10-02 11:15:10 +0000 UTC]
блоки деревьев смотрятся ужасающе сгенерированными и превращают неплохую в общем-то карту в 16-BIT RPG MAP SCREEN
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jfrazierjr [2011-09-25 00:59:05 +0000 UTC]
Beautiful composition... nice stuff here. However, with that said.. the rivers are an abomination against nature and quite unrealistic(well, unless they were made by some magical source, in which case nevermind...)
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Edarneor [2011-09-24 12:38:14 +0000 UTC]
Почему-то на любой фэнтезийной карте есть кусок пустого пространства с надписью Wastes
и кракен!
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Hellstern In reply to Edarneor [2011-09-24 14:26:57 +0000 UTC]
)) это что бы потом оттуда приходили неведомые чудища)
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agnidevi [2011-09-24 05:14:00 +0000 UTC]
Cool stuff.
А чего zbrush не стали юзать для орнаментов?
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Hellstern In reply to agnidevi [2011-09-24 11:16:02 +0000 UTC]
Потому что неоправдано по времени. Эту канву я отрисовала за несколько часов - а вымоделивать и рендерить будет в разы дольше и к тому же вдругом месте поюзать уже непонятно можно ли будет или нет. Все таки модели лучше готовить на долговременную перспективу использования.
Тем более что у зебраша нет нормальных материалов с анизотропией для дерева - завитушки будут все равно мятые по лепке, а делать хайрез в мае, потом дисплайсмент на миддл поли, текстурировать и рендерить - это по времени где-то неделю потратить придется.
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agnidevi In reply to Hellstern [2011-09-24 14:26:55 +0000 UTC]
Ну то что я видел, делается довольно быстро. В zbrush можно ведь как в фотошопе рисовать, только в 2,5d. Материал в принципе не важен, в фотошопе потом любую текстуру можно кинуть. Просто пиксоли дадут тебе базовую форму, объем, который потом ручками можно подправить.
Например, некоторые элементы (камни, стволы деревьев и листва) я именно таким образом делал в этой работе: [link]
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Edarneor In reply to Hellstern [2011-09-24 12:38:02 +0000 UTC]
ага, если уж на то пошло, нужно из дерева вырезать и сфотать
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Silveraxe [2011-09-24 03:30:45 +0000 UTC]
Love your styling in this map. Have, like, drew a bunch of trees and made stamp (or copy/paste) it for the forests?
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Nythande [2011-09-24 01:13:24 +0000 UTC]
I really love how you did this map! If only I could do one like this *sigh*
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Silme-Mor [2011-09-23 20:01:12 +0000 UTC]
Love the map! Design is well done.
I agree with the others on the tutorial. I need to map several maps for various projects I'm making on my own, but ones I find aren't that helpful.
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jasonlanart [2011-09-23 17:14:38 +0000 UTC]
Oh yes would love to see a tutorial on making a map. Very good job!
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patriote0707 [2011-09-23 15:57:06 +0000 UTC]
Like Quaneruin, I would love a tutorial to see how you made it!! Its very cool!
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Hellstern In reply to patriote0707 [2011-09-23 16:51:19 +0000 UTC]
Okay i will try to make it)
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Quaneruin [2011-09-23 15:50:01 +0000 UTC]
Could you do a tutorial? I want to paint a map for my game, so i will be very happy to see HOW... :3
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Quaneruin In reply to Hellstern [2011-09-23 18:43:51 +0000 UTC]
Oh...THANK YOUUUUU!!!! :* I love youuuuu!
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Hellstern In reply to Flick-the-Thief [2011-09-23 16:52:17 +0000 UTC]
это карта к нашему комиксу, сеттинг фентезийный
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