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hfbn2 — BellMan SNES style

Published: 2010-05-23 09:58:08 +0000 UTC; Views: 2448; Favourites: 17; Downloads: 43
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Description Hello this is a sprite I made of my robotmaster BellMan in SNES style
This took a while but it was worth it ^^
Enjoy :3
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Comments: 154

Soniclover34567 [2019-12-16 05:15:59 +0000 UTC]

His head seems smaller in the 16-bit design than whats on the 8-bit one

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dboy3 [2010-07-09 14:55:30 +0000 UTC]

Funny how Mega Man seems to have almost no emotion in 8-bit, and he looks angry all the time in 16-bit.

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hfbn2 In reply to dboy3 [2010-07-09 15:03:42 +0000 UTC]

yep XD
Maybe hes getting tired of fighting X3

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dboy3 In reply to hfbn2 [2010-07-09 15:04:45 +0000 UTC]

11 games of it must be tiring.

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hfbn2 In reply to dboy3 [2010-07-09 15:09:21 +0000 UTC]

and there will be like 1000000 fan games as well XD

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dboy3 In reply to hfbn2 [2010-07-09 15:11:39 +0000 UTC]

And it's all because of Mega Man 9! XD

Mega: *headdesk*

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hfbn2 In reply to dboy3 [2010-07-09 15:19:25 +0000 UTC]

yep X3
*8000000 fan made robots appeared behind megaman*
Mega: O_O;;

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dboy3 In reply to hfbn2 [2010-07-09 15:24:39 +0000 UTC]

Don't worry Mega, at least you're not like your NetNavi counterpart.
Mega.EXE: *running away from Over 9000 fan-made navis*

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hfbn2 In reply to dboy3 [2010-07-09 15:26:02 +0000 UTC]

well I dont think there will be that many bn fan games XD

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dboy3 In reply to hfbn2 [2010-07-09 16:07:48 +0000 UTC]

Don't RPG's take an eternity to make? XD

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hfbn2 In reply to dboy3 [2010-07-09 16:12:15 +0000 UTC]

they do XD

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genesis257 [2010-05-25 03:42:12 +0000 UTC]

but you'll have to admitted 32-bit is much longer then 16-bit though, still like the style design.

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hfbn2 In reply to genesis257 [2010-05-25 05:57:08 +0000 UTC]

yes an 8-bit sprite takes about 5-30 minutes depending on the details and such while the 16-bit sprites can take maybe about 1-3 hours or longer to make the sprite as good as possible.

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genesis257 In reply to hfbn2 [2010-05-25 17:12:24 +0000 UTC]

hmm,i can see why capcom couldn't make mm9-10 32-bit or 16-bit because it would take too long for it to build.

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hfbn2 In reply to genesis257 [2010-05-25 17:14:26 +0000 UTC]

And that 8-bit is soo much better when it comes to the classic Megaman series dont you think?

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genesis257 In reply to hfbn2 [2010-05-25 17:18:21 +0000 UTC]

i totally agree,8-bit has a better working progress for anybody to make,and its doesn't take long to build them.

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hfbn2 In reply to genesis257 [2010-05-25 17:24:21 +0000 UTC]

I wasnt talking about the making but the gameplay and the looks.
Its cool that even tough they are just in 8-bit they can really make fluid animations and cool effects.

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genesis257 In reply to hfbn2 [2010-05-25 17:28:53 +0000 UTC]

oh,ok have a chance to look at my new title screen.

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hfbn2 In reply to genesis257 [2010-05-25 17:33:35 +0000 UTC]

But dont you agree on what I was saying?

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genesis257 In reply to hfbn2 [2010-05-25 17:37:41 +0000 UTC]

yes i do agree.

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hfbn2 In reply to genesis257 [2010-05-25 17:59:56 +0000 UTC]

Ok ^^

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TheSpiderManager [2010-05-23 22:59:56 +0000 UTC]

now your going 16-bit OwO
dude you rock ^^

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DandyAndy1989 [2010-05-23 16:14:28 +0000 UTC]

It's nice and all, but you're not thinking of turning the game into an SNES verion, are you?

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hfbn2 In reply to DandyAndy1989 [2010-05-23 16:29:17 +0000 UTC]

Youre kidding me right? You know how much longer time it would take to make an 16-bit game and to remake ALL the sprites, sprite sheets and such into 16-bit?

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DandyAndy1989 In reply to hfbn2 [2010-05-23 16:30:12 +0000 UTC]

Too long?

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hfbn2 In reply to DandyAndy1989 [2010-05-23 16:32:17 +0000 UTC]

Exactly. It took a long time to make just the 8-bit ones and if I want to ake an 16-bit game then I have to start all over again.

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DandyAndy1989 In reply to hfbn2 [2010-05-23 16:32:44 +0000 UTC]

Then...................no.

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hfbn2 In reply to DandyAndy1989 [2010-05-23 16:34:08 +0000 UTC]

Exactly

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AlmKornKid [2010-05-23 16:05:38 +0000 UTC]

cool

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hfbn2 In reply to AlmKornKid [2010-05-23 16:27:52 +0000 UTC]

Well you made 16-bit sprites in MM7 style and so did I

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AlmKornKid In reply to hfbn2 [2010-05-23 19:26:33 +0000 UTC]

^^

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CrossoverGamer [2010-05-23 16:02:09 +0000 UTC]

Though his head is smaller than his body

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hfbn2 In reply to CrossoverGamer [2010-05-23 16:26:14 +0000 UTC]

Is your head bigger than your body maybe?
And the size of the head and body in the 8-bit sprite is the same size in 16-bit.
And also some parts size changed size in MM7 like bigger feet and diffrent bodies.

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CrossoverGamer In reply to hfbn2 [2010-05-23 16:28:16 +0000 UTC]

What i ment is that the head was smaller than the sholders

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hfbn2 In reply to CrossoverGamer [2010-05-23 16:30:56 +0000 UTC]

Are your head wider than your shoulders maybe?

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CrossoverGamer In reply to hfbn2 [2010-05-23 16:31:48 +0000 UTC]

U know what i mean

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hfbn2 In reply to CrossoverGamer [2010-05-23 16:33:57 +0000 UTC]

No I dont. And hes a robot remember

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CrossoverGamer In reply to hfbn2 [2010-05-23 16:37:56 +0000 UTC]

What im saying is it just looks a little off is all

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hfbn2 In reply to CrossoverGamer [2010-05-23 16:39:45 +0000 UTC]

And GravityMan's isnt?

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CrossoverGamer In reply to hfbn2 [2010-05-23 16:42:12 +0000 UTC]

Hes normal by his design his head an sholder size work for him. For Bellman it dosent

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hfbn2 In reply to CrossoverGamer [2010-05-23 16:47:48 +0000 UTC]

First they are weird if compared to BellMan, second there arent any size diffrence between the 8-bit and 16-bit sprite, third hes a
-->"Robotmaster"<-- and weird works, any kind of design works and fourth who cares at all? I dont.

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CrossoverGamer In reply to hfbn2 [2010-05-23 16:50:14 +0000 UTC]

Im stating my thought im just saying it looks a bit off. GenieWoman looks perfect bells body was perfect

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hfbn2 In reply to CrossoverGamer [2010-05-23 17:06:44 +0000 UTC]

This is how things works. If BellMan would have been created by capcom and I would have made GravityMan then you would think GravityMan looks weird and BellMan perfect and also if you wouldnt like GenieWoman so much then you would say something else.

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CrossoverGamer In reply to hfbn2 [2010-05-23 17:09:43 +0000 UTC]

No i could have said something but Genie dosent have anything wrong with her.

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hfbn2 In reply to CrossoverGamer [2010-05-23 17:10:55 +0000 UTC]

You wouldnt say anything and thats it.
And GenieWoman is a bit small compared to her 8-bit sprite

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CrossoverGamer In reply to hfbn2 [2010-05-23 17:12:40 +0000 UTC]

U know be quiet my gf had something horrible happen to her

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hfbn2 In reply to CrossoverGamer [2010-05-23 17:14:50 +0000 UTC]

You be quiet as well since im to irritated to talk right now

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CrossoverGamer In reply to hfbn2 [2010-05-23 17:16:39 +0000 UTC]

No i will not be quiet

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hfbn2 In reply to CrossoverGamer [2010-05-23 17:17:46 +0000 UTC]

Yes you will since I wont reply on this subject

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CrossoverGamer In reply to hfbn2 [2010-05-23 17:20:38 +0000 UTC]

Fine i dont care besides i was moving on from it unless u didnt read what i typed

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