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Published: 2010-05-23 09:58:08 +0000 UTC; Views: 2448; Favourites: 17; Downloads: 43
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Description
Hello this is a sprite I made of my robotmaster BellMan in SNES styleThis took a while but it was worth it ^^
Enjoy :3
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Comments: 154
Soniclover34567 [2019-12-16 05:15:59 +0000 UTC]
His head seems smaller in the 16-bit design than whats on the 8-bit one
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dboy3 [2010-07-09 14:55:30 +0000 UTC]
Funny how Mega Man seems to have almost no emotion in 8-bit, and he looks angry all the time in 16-bit.
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hfbn2 In reply to dboy3 [2010-07-09 15:03:42 +0000 UTC]
yep XD
Maybe hes getting tired of fighting X3
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hfbn2 In reply to dboy3 [2010-07-09 15:09:21 +0000 UTC]
and there will be like 1000000 fan games as well XD
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dboy3 In reply to hfbn2 [2010-07-09 15:11:39 +0000 UTC]
And it's all because of Mega Man 9! XD
Mega: *headdesk*
👍: 0 ⏩: 1
hfbn2 In reply to dboy3 [2010-07-09 15:19:25 +0000 UTC]
yep X3
*8000000 fan made robots appeared behind megaman*
Mega: O_O;;
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dboy3 In reply to hfbn2 [2010-07-09 15:24:39 +0000 UTC]
Don't worry Mega, at least you're not like your NetNavi counterpart.
Mega.EXE: *running away from Over 9000 fan-made navis*
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hfbn2 In reply to dboy3 [2010-07-09 15:26:02 +0000 UTC]
well I dont think there will be that many bn fan games XD
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dboy3 In reply to hfbn2 [2010-07-09 16:07:48 +0000 UTC]
Don't RPG's take an eternity to make? XD
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genesis257 [2010-05-25 03:42:12 +0000 UTC]
but you'll have to admitted 32-bit is much longer then 16-bit though, still like the style design.
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hfbn2 In reply to genesis257 [2010-05-25 05:57:08 +0000 UTC]
yes an 8-bit sprite takes about 5-30 minutes depending on the details and such while the 16-bit sprites can take maybe about 1-3 hours or longer to make the sprite as good as possible.
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genesis257 In reply to hfbn2 [2010-05-25 17:12:24 +0000 UTC]
hmm,i can see why capcom couldn't make mm9-10 32-bit or 16-bit because it would take too long for it to build.
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hfbn2 In reply to genesis257 [2010-05-25 17:14:26 +0000 UTC]
And that 8-bit is soo much better when it comes to the classic Megaman series dont you think?
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genesis257 In reply to hfbn2 [2010-05-25 17:18:21 +0000 UTC]
i totally agree,8-bit has a better working progress for anybody to make,and its doesn't take long to build them.
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hfbn2 In reply to genesis257 [2010-05-25 17:24:21 +0000 UTC]
I wasnt talking about the making but the gameplay and the looks.
Its cool that even tough they are just in 8-bit they can really make fluid animations and cool effects.
👍: 0 ⏩: 1
genesis257 In reply to hfbn2 [2010-05-25 17:28:53 +0000 UTC]
oh,ok have a chance to look at my new title screen.
👍: 0 ⏩: 1
hfbn2 In reply to genesis257 [2010-05-25 17:33:35 +0000 UTC]
But dont you agree on what I was saying?
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TheSpiderManager [2010-05-23 22:59:56 +0000 UTC]
now your going 16-bit OwO
dude you rock ^^
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DandyAndy1989 [2010-05-23 16:14:28 +0000 UTC]
It's nice and all, but you're not thinking of turning the game into an SNES verion, are you?
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hfbn2 In reply to DandyAndy1989 [2010-05-23 16:29:17 +0000 UTC]
Youre kidding me right? You know how much longer time it would take to make an 16-bit game and to remake ALL the sprites, sprite sheets and such into 16-bit?
👍: 0 ⏩: 1
hfbn2 In reply to DandyAndy1989 [2010-05-23 16:32:17 +0000 UTC]
Exactly. It took a long time to make just the 8-bit ones and if I want to ake an 16-bit game then I have to start all over again.
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hfbn2 In reply to AlmKornKid [2010-05-23 16:27:52 +0000 UTC]
Well you made 16-bit sprites in MM7 style and so did I
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hfbn2 In reply to CrossoverGamer [2010-05-23 16:26:14 +0000 UTC]
Is your head bigger than your body maybe?
And the size of the head and body in the 8-bit sprite is the same size in 16-bit.
And also some parts size changed size in MM7 like bigger feet and diffrent bodies.
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CrossoverGamer In reply to hfbn2 [2010-05-23 16:28:16 +0000 UTC]
What i ment is that the head was smaller than the sholders
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hfbn2 In reply to CrossoverGamer [2010-05-23 16:30:56 +0000 UTC]
Are your head wider than your shoulders maybe?
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hfbn2 In reply to CrossoverGamer [2010-05-23 16:33:57 +0000 UTC]
No I dont. And hes a robot remember
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CrossoverGamer In reply to hfbn2 [2010-05-23 16:37:56 +0000 UTC]
What im saying is it just looks a little off is all
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CrossoverGamer In reply to hfbn2 [2010-05-23 16:42:12 +0000 UTC]
Hes normal by his design his head an sholder size work for him. For Bellman it dosent
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hfbn2 In reply to CrossoverGamer [2010-05-23 16:47:48 +0000 UTC]
First they are weird if compared to BellMan, second there arent any size diffrence between the 8-bit and 16-bit sprite, third hes a
-->"Robotmaster"<-- and weird works, any kind of design works and fourth who cares at all? I dont.
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CrossoverGamer In reply to hfbn2 [2010-05-23 16:50:14 +0000 UTC]
Im stating my thought im just saying it looks a bit off. GenieWoman looks perfect bells body was perfect
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hfbn2 In reply to CrossoverGamer [2010-05-23 17:06:44 +0000 UTC]
This is how things works. If BellMan would have been created by capcom and I would have made GravityMan then you would think GravityMan looks weird and BellMan perfect and also if you wouldnt like GenieWoman so much then you would say something else.
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CrossoverGamer In reply to hfbn2 [2010-05-23 17:09:43 +0000 UTC]
No i could have said something but Genie dosent have anything wrong with her.
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hfbn2 In reply to CrossoverGamer [2010-05-23 17:10:55 +0000 UTC]
You wouldnt say anything and thats it.
And GenieWoman is a bit small compared to her 8-bit sprite
👍: 0 ⏩: 1
CrossoverGamer In reply to hfbn2 [2010-05-23 17:12:40 +0000 UTC]
U know be quiet my gf had something horrible happen to her
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hfbn2 In reply to CrossoverGamer [2010-05-23 17:14:50 +0000 UTC]
You be quiet as well since im to irritated to talk right now
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hfbn2 In reply to CrossoverGamer [2010-05-23 17:17:46 +0000 UTC]
Yes you will since I wont reply on this subject
👍: 0 ⏩: 1
CrossoverGamer In reply to hfbn2 [2010-05-23 17:20:38 +0000 UTC]
Fine i dont care besides i was moving on from it unless u didnt read what i typed
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