HOME | DD

hhemken — Waiting for the Ritual

Published: 2010-12-15 01:39:18 +0000 UTC; Views: 4058; Favourites: 38; Downloads: 0
Redirect to original
Description We have helped prepare a close friend for an interesting ceremony.

Not a modeling job, just a scene construction with stock parts in DAZ Studio. Post in GIMP.

More info at ZeBam.com

Copyright (C) 2010 Heinz Hemken, submitted 14 December 2010
Related content
Comments: 9

seeker36340 [2024-01-30 16:55:40 +0000 UTC]

👍: 0 ⏩: 0

JohnKent42 [2014-03-30 14:22:05 +0000 UTC]

The light on her legs is superb

👍: 0 ⏩: 1

hhemken In reply to JohnKent42 [2014-03-30 22:30:33 +0000 UTC]

Thanks!

👍: 0 ⏩: 0

gionibek [2010-12-15 21:37:33 +0000 UTC]

I like very much ! the mood and lights !

good job !

👍: 0 ⏩: 1

hhemken In reply to gionibek [2014-03-30 22:30:42 +0000 UTC]

Thanks!

👍: 0 ⏩: 0

stronghands07 [2010-12-15 13:20:31 +0000 UTC]

I love the look of apprehension.

👍: 0 ⏩: 1

hhemken In reply to stronghands07 [2014-03-30 22:30:49 +0000 UTC]

Thanks!

👍: 0 ⏩: 0

Panith [2010-12-15 04:37:30 +0000 UTC]

I love this! How do you get your pictures to come out large? I just started using daz and not really familiar with rendering and how to change sizes. How long did it take to render all of this?

👍: 0 ⏩: 1

hhemken In reply to Panith [2010-12-15 06:32:11 +0000 UTC]

In the render menu item go to "render settings" and make it write the image to a file. You can set the dimensions however you want (as long as neither dimension is above 10,000). This image (5200x7800 so that full size posters can be made) took about 5 or 6 hours on a quad core i7 that does 8 simultaneous threads with 8 GB of RAM. In addition to bragging, I mention it because rendering eats up cpu like there's no tomorrow. Before I got this box I had images that took days to render (I spent years doing that).

You may experience crashiness when you start making bigger images. If so, go to the second tab on the render settings dialog and raise the shading rate. For this image it was 0.50, which cuts down significantly on memory use and therefor crashiness. Small images will lose texture resolution with such a high shading rate, but big ones come out fine.

If you are a noob, here are some hard won conclusions: 1) turn ambient down to zero on everything via the view|tabs|surfaces dialog. Ambient is an anachronism that has only minor utility. I never use it because it always screws up your lights and shadows. 2) always turn on mapped shadows on your lights. Never just use the default light that exists when you create a new scene, always add spotlights with shadows. 3) If you have a few bucks to spend, get a plugin tht gives ambient occlusion, such as UberSoft Lighting Kit . You can use regular spotlights with it and still get good ambient occlusion, which enhances shadows where objects are close to each other (I used it in this image). 4) Always start with a classic 3 point light setup, and add one or a few dim (30-50% intensity) spotlights with very wide angles (~100 degrees) and very soft shadows (>90%) placed on the floor or anywhere you would expect diffuse light to be bouncing from. Like all rules in art, tweak them or break them when necessary after you've used them a few times.

Good luck, this is a pretty fun hobby.

👍: 0 ⏩: 0