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Published: 2009-08-28 21:03:55 +0000 UTC; Views: 592; Favourites: 6; Downloads: 21
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Description
ZBrush sculpture. I did this to experiment with creating armor and clothing by masking off sections of the base sculpt and extracting them as editable sub tools.Related content
Comments: 9
DemonicaEvilius [2009-11-13 08:45:28 +0000 UTC]
The materials are awesome on this... I love the skin texture/details! As sorta said above your characters always have life in them
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Hungrysparrow In reply to DemonicaEvilius [2009-11-17 04:23:02 +0000 UTC]
Thanks, well hopefully my characters will have even more live soon. I'm begining to animate some characters in 3DS Max at the moment!
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DemonicaEvilius In reply to Hungrysparrow [2009-11-24 15:23:39 +0000 UTC]
Ohhh cant wait
I love animation, it just takes so long to render Miss workin in Max ... for some reason I get too many errors when I try using a partition on my mac to use it so I gave up lol, I have been modelling in Modo and animating in C4D (or when Im feeling lazy Poser lol) ... havent animated in Max since Uni and that was just coursework lol
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Hungrysparrow In reply to ArroyoWind [2009-09-06 17:35:56 +0000 UTC]
I wouldn't call him little....least not to his face.
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spacecowboy76 [2009-08-29 05:12:35 +0000 UTC]
Damn! That guys got one hell of a neck on him! I can just hear the executioners complaining, "we strung him up but he just kinda hung there, swaying in the breeze."
Excellent work on the metal too.
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Hungrysparrow In reply to spacecowboy76 [2009-08-29 16:28:06 +0000 UTC]
Lol yeah I think I got a bit tendon happy there!
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Presteza [2009-08-28 21:49:25 +0000 UTC]
well .. altho this is meant to show off your practice with materials (that pitted metal and rough leather wok for me), what I find really amazing, here and in all your work, is the real touches on the character -
I mean: wrinkles, veins, tendons, cuts & stubble. I can even discern the red veins in his eyes.
I almost expect to see his pores if this could be zoomed in close enough (but if I got that close, he'd prolly punch me ..)
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Hungrysparrow In reply to Presteza [2009-08-31 23:35:53 +0000 UTC]
Cheers, yeah I love the level of detail I can achieve with this software. When I get a more powerful PC I should be able to do even more complex sculptures.
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