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Hydrawxide — Red | Astral Tracker.

#red #astraltracker #starbornalignment
Published: 2017-09-24 00:17:43 +0000 UTC; Views: 297; Favourites: 3; Downloads: 0
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Description
AP Total; 33.

Total SP; 310.
    Strength; 100/100. 
    | 25 | You can push/pull things up to 1/4th of your body weight and can lift things up to 1/8th your body weight using telekinesis.
    | 50 | You can push/pull things up to 1/2 of your body weight and can lift things up to 1/4th of your body weight using telekinesis.
    | 75 | You can push/pull things up to your own body weight and can lift things up to 1/2 of your body weight using telekinesis.
    | 100 | You can push/pull things weighing twice as much as you do and you can lift things weighing as much as you using telekinesis.
    Wisdom; 25/100. 
    | 25 | You are quite the bookworm. You find it very easy to remember things you read as well as comprehend it.
    | 50 | You've quickly figured out how to put all that knowledge to good use and find it somewhat easier to do tasks unrelated to your rank or talent.
    | 75 | You have made quite a name for yourself and many horses seek you out for advice.
    | 100 | You are incredibly adept at planning things when given enough time to put your knowledge to good use. Whether it's business or interpersonal, you have a knack for figuring out the best outcome.
    Vitality; 75/100.
    | 25 | You are able to run full speed up to 1/4th mile without getting tired, and can maintain moderate speeds for up to a mile without getting winded. You are also more resistant to infections.
    | 50 | You are now able to carry/drag another equine for up to 1/4th of a mile without your muscles giving out on you. You also begin to find yourself more resistant to common illnesses.
    | 75 | You can run full speed for a mile without getting winded, and are capable of maintaining moderate speeds as long as needed without tiring. You are now immune to common diseases.
    | 100 | You are now capable of carrying/dragging another creature your size for up to a mile before your muscles can't take it anymore. You are also immune to most diseases and infections.
    Speed; 25/100.
    | 25 | Maximum speed is 20 mph.
    | 50 | Maximum speed is 30 mph.
    | 75 | Maximum speed is 45 mph.
    | 100 | Maximum speed is 60 mph.
    Cunning; 10/100.
    | 25 | You are quite the smooth talker. Not only can you talk others into helping you, but you know which shops to go to for the best deals.
    | 50 | You know the layout of your stomping grounds better than most, and can easily maneuver them for a quick escape if need be. You are also rather adept at setting ambushes in these areas.
    | 75 | You're able to identify dangerous situations from a distance, and can quickly assess the best course of action to make it out safely.
    | 100 | You've become quite a quick thinker, and can easily work out plans on the fly, even while in combat.
    Agility; 75/100.
    | 25 | You now maneuver more quickly and gracefully, and find yourself tripping over your feet less.
    | 50 | You are capable of moving easily on uneven ground without any missteps.
    | 75 | You are able to cross through all types of terrain without threat of injury. Not only are you quick and graceful, but you have become quite sure footed as well.
    | 100 | You are now able to cross even the most steep mountains without issue. No terrain or rough footing can hold you back. Even icey river crossings are a piece of cake with a bit of concentration.

    Breakdown+100 strength - starting bonus.
    +25 wisdom - starting bonus.
    +75 vitality - starting bonus.
    +25 speed - starting bonus.
    +75 agility - starting bonus.
    +10 cunning - level 2AP bonus.


Blessings;
    Beast Summoning; LOCKED.
       Level One: User has little control, but animals are drawn to him/her, especially when user's emotions run high.
      Level Two: User can successfully summon random creatures, or specific ones within eye-sight.
      Level Three: User can now summon multiple creatures at will, and can influence them with greater success.
      Level Four: User can summon any creature or group of creatures with accuracy and is able to command them. This can include other equine's Familiar's.
    Necromancy; LOCKED.
       Level One: User can manipulate bones and corpses with clumsy animation for short periods.
       Level Two: User's animation of corpses and bones is more refined; can reassemble bones.
       Level Three: User can sense and raise bones from the earth and manipulate them with ease; can now be used as weapons.
       Level Four: User can control multiple animated skeletons at once; in addition, with great focus the user can recall an echo of the soul back to the corpse and commune with it. This is rare and exhausting.


Rank;
    Muskox Herder;
      | 25 | You have a keen eye for the forage that's best for your animals. Receive the Naturist talent early, if you wish.
      | 50 | The semi-migratory nature of herding is a difficult life. It can lead to some sore feet, not to mention occasionally braving the wilderness alone. Receive a Lantern and Horseshoes for free.
      | 75 | Animals have a tendency to get themselves stuck in the weirdest places. I'm sure you have many stories of chasing them or retrieving them from treacherous situations. +15 SP to your character's Speed or Agility stat.
      | 100 | Often, non-verbal animals can communicate with one another better than equines, which can come in handy when trying to wrangle a flock of them. If your Familiar slot is empty, receive a Domestic Dog for free.


Talents;
    Naturist; Rank Unlocked. (confirmed)
      | 25 | You have basic knowledge of your continent's wildlife and flora.
      | 50 | You have intimate knowledge of your continent's geography, and could survive on your own if need arose.
      | 75 | With practice, you've learned to recognize the tracks of your continent's wildlife and can reliable follow them if they are fresh... or avoid their owners.
      | 100 | You can now reliable track a lost equine even if they have been missing for over a week. You know all there is to know about your continent's fauna and flora. Granted early access to level 2 familiars as a result.
    Familiar Whisperer; LOCKED.
      | 25 | You are able to connect with your own Familiar's species on a deeper level, able to understand basic words from their language.
      | 50 | You have rudimentary understand of Familiar speech within your continent's ecosystem. You are able to pick out words and meanings and hold basic conversations.
      | 75 | You can completely understand the speech of your continent's Familiar residents, and have a rudimentary understanding of all others.
      | 100 | Your character has mastered the art of communcating with all familiar types and has unlocked a bonus familiar slot.

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