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SagaWolf — SA | Ianthe | Astral Tracker

Published: 2016-08-09 03:38:15 +0000 UTC; Views: 612; Favourites: 4; Downloads: 3
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Description


1 AP for Ianthe
SA | Crystal Shards and Favor Tracker
SA | Ianthe | Planter | Serora

SA | Character Slot Tracker


Astral Points




Blessings1st Blessing
Air Manipulation - The ability to control the wind.

  • Level One - Achieved: User has little control over the ability, but when agitated can summon and direct small gusts of wind.
  • Level Two - Achieved: User still has little control over summoning wind, but can direct existing wind with greater skill, and begin to manipulate the speed and force of it.
  • Level Three: User can now summon wind on command, and can use the air as a serious weapon.
  • Level Four: User now has full control over summoning and using wind, including concentrating it in strong enough bursts to “push” themselves into the air, and is able to travel in this way for concentrated bursts of time, although it is very exhausting.



2nd Blessing
N/A


Stats
Strength
 25/25 AP | You can push/pull things up to 1/4th of your body weight, and can lift things up to 1/8 of your body weight using Telekinesis.
 35/50 AP | You can push/pull things up to 1/2 of your body weight, and can lift things up to 1/4 of your body weight using Telekinesis.
 35/75 AP | You can push/ things up to your own body weight, and can lift things up to 1/2 of your body weight using Telekinesis.
 35/100 AP | You can push/pull things weighing twice as much as you do, and you can lift things weighing as much as you using Telekinesis.

Wisdom
 0/25 AP | You are quite the book worm. You find it very easy to remember things you read as well as comprehending it.
 0/50 AP | You've quickly figured out how to put all that knowledge to good use, and find it somewhat easier to do tasks unrelated to your rank or talent.
 0/75 AP | You have made quite a name for yourself, and many horses seek you out for advice.
 0/100 AP | You are incredibly adept at planning things when given enough time to put your knowledge to good use. Whether it's business plans or interpersonal communication, you have a knack at figuring out the best way to go about it for the most sought after outcome.

Vitality
 25/25 AP | You are able to run full speed up to 1/4th mile without getting tired, and can maintain moderate speeds for up to a mile without getting winded. You are also more resistant to infections.
 50/50 AP | You're now able to carry/drag another equine for up to a 1/4th mile without your muscles giving out on you. You also begin to find yourself more resistant to common illnesses.
 60/75 AP | You can run full speed for a mile without getting winded, and are capable of maintaining moderate speeds as long as needed without tiring. You are now immune to common diseases.
 60/100 AP | You're now capable of carrying/dragging another creature your size for up to a mile before your muscles can't take it any more. You are also immune to most diseases and infections.

Speed
 0/0 SP | Maximum speed is 15 mph.
 25/25 SP | Maximum speed is 20 mph.
 50/50 SP | Maximum speed is 30 mph.
 75/75 SP | Maximum speed is 40 mph.
 100/100 SP | Maximum speed is 50 mph.

Cunning + 10 from Improvisation
 25/25 SP | You are more clever than most.
 50/50 SP | You can think quickly on your hooves, and formulate plans on the fly.
 60/75 SP You’re able to identify dangerous situations from a distance, and can quickly assess the best course of action to make it out safely.
 60/100 SP |  You're exceptionally adept at working your way to the top. You pick up on new concepts quickly.

Agility
 25/25 AP | You now maneuver more quickly and gracefully, and find yourself tripping over your feet less.
 50/50 AP | You are capable of moving easily on uneven ground without any missteps.
 75/75 AP | You are able to cross through all types of terrain without threat of injury. Not only are you quick and graceful, but you have become quite sure footed as well.
 85/100 AP | You are now able to cross even the most steep mountains without issue. No terrain or rough footing can hold you back. Need to get through a tangled forest? No problem. Crossing a sandy desert? Pfft easy. Icey river crossings? Piece of cake with a bit of concentration.


Rank(Ianthe has all the old Planter Rank rewards. Will not cash in on any Folk rewards.)

-the Folk
 25/25 AP | As one of the Folk, you are resilient and determined in your daily work for the herd. If it pertains to your duties, receive your first Talent early.
 50/50 AP | It looks like you’ve received a gift! Claim either PiercingsHair Dye or a Cloak, depending on your taste.
 75/75 AP | Life in Serora is challenging. Add 15 SP to either your Speed or Vitality to survive it.

 100/100 AP | A familiar would be useful for your day-to-day life, either as a pack animal, message runner, or simple companion. Receive an Altamira Oriole, Domestic Goat, Serval or Camel for free.


Talent

Improvisation (Previously Scavenger)
 25/25 AP | You’re an individual who’s never bored. Your mind is always turning with ideas: a new game, a new angle, a new direction. You eschew the known and familiar in favor of the unknown and new.
 50/50 AP | Talking your way out of a sticky situation is an invaluable skill. Whether you want to manipulate someone with charm or come up with a convincing lie, you’ll likely be able to pull it off. +10 SP to Cunning. (Claimed)
 75/75 AP | Lately, you’ve gotten better at thinking on your hooves. When a plan is needed and needed quick, you're the one others turn to for guidance, and you've learned that it's best to be prepared. Receive one free accessory or weapon from the shop (20 CS limit). (Not Claimed)
 81/100 AP | The clever equine utilizes their surroundings. With your quick thinking, you can easily take advantage of the objects around you and turn them into something useful, whether it be a trap or tool. Receive one free accessory or a weapon from the shop (30 CS limit).


Level
 Level One (5 AP): Accessories can now be purchased from your herd's Shop!
 Level Two (20 AP): Catalyst items can now be purchased from the Magic Shop! (+10 SP)
 Level Three (40 AP): Receive a Talent for free!
 Level Four (60 AP): First level Familiars can now be purchased from the Familiar Shop! (+10 SP)
 Level Five (100 AP): First Blessing can be received, a choice of two selected by your patron Deity! You also unlock a new character slot! Mark the new slot on your Character Slot Tracker.
 Level Six (140 AP): First Blessing can be chosen, if you don't have one! (+10 SP)
 Level Seven (180 AP): First Blessing is now Level 2!

Level Eight (220 AP): Receive second Talent for free! Second level Familiars can now be purchased from the Familiar Shop! (+10 SP)
Level Nine (260 AP): First Blessing is now Level 3!
Level Ten (300 AP): Second Blessing can be received, a choice of two selected by your patron Deity! Holy Blessings can now be applied for. (+10 SP)
Level Eleven (340 AP): First Blessing is now maxed!
Level Twelve (380 AP): Third level Familiars can now be purchased from the Familiar Shop! (+10 SP)
Level Thirteen (420 AP): Second Blessing can be chosen, if you don't have one!
Level Fourteen (460 AP): Second Blessing is now Level 2! (+10 SP)
Level Fifteen (500 AP): ??? (Send a Note with Character's AP Tracker to the group!)
Level Sixteen (540 AP): Second Familiar slot unlocked! Own two familiars at once! (+10 SP)
Level Seventeen (580 AP): Second Blessing is now Level 3!
Level Eighteen (620 AP): RP with your character's patron deity! Note the group for details! (+10 SP)
Level Nineteen (660 AP): Receive a special accessory from character's patron deity!
Level Twenty (700 AP): Second Blessing is now Maxed! (+10 SP)

Original design  by queerly  
Art by SagaWolf  

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