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Published: 2013-09-02 04:29:11 +0000 UTC; Views: 511; Favourites: 5; Downloads: 3
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Description
On the left is the wall using the standard bump map I made. The one on the right uses a Self Shadowing Bump map (which I modified to be more "blocked" for the sake of variety which is why I made it)While I like the Self-Shadowing Bump map, I feel that SSbumps in general can be quite distracting generally if you have a glancing light source. It feels like I'm forcing "OMG HIGH QUALITY" in your face with SSBump, which is bad for contrast reasons, since this map is supposed to be a nice looking background and not a focal point.
Standard Bump Map:
+Looks good lit from any direction
-Less impressive "poly depth" illusion
-Slightly more CPU intensive
Self Shadowing Bump Map:
+Gives the illusion of modeled depth better
+Slightly faster to render
-Lighting from certain directions makes the texture look odd and "forced quality"
Now I like both of them, but here's what I'm going to do:
Outside will use the standard bump map to avoid distracting and ugly shadows on the walls
Inside will use Self Shadowing to enhance the "cave-like" feeling.
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Comments: 2
gamerjohn022691 [2014-08-08 11:31:27 +0000 UTC]
This kind of reminds me of the preview of Blue Core's Sonic Fan-Film...
👍: 0 ⏩: 1