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Hyperchaotix — SFM Gmod Green Hill Zone V3 Release

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Published: 2015-06-04 03:53:36 +0000 UTC; Views: 6623; Favourites: 99; Downloads: 56
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Showcase Video

SFM Workshop: steamcommunity.com/sharedfiles…

Gmod Workshop:
Day Version
Sunset Version
Night Version


Sonic the hedgehog © SEGA
Related content
Comments: 17

Twocool115 [2017-03-04 22:55:50 +0000 UTC]

Amazing work. Although, it is lacking Amy. Or maybe I just don't see her.

👍: 0 ⏩: 0

Eggboi-SFM [2016-01-31 20:29:02 +0000 UTC]

do you plan on doing any other sonic stages as maps?

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MysticM [2015-12-12 12:02:34 +0000 UTC]

I would really like the texture and model packs for Hammer Editor if they're available, will you be making them available for download? I'd appreciate it greatly.

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eryk276 [2015-07-03 20:21:14 +0000 UTC]

Awesome job!
Are you planning something else?

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ssyynn [2015-06-30 19:13:41 +0000 UTC]

thanks u for releasing this map. I can't wait to play with it. I'm hoping to make a touching scene in the underground cave!

👍: 0 ⏩: 0

MarkProductions [2015-06-05 17:30:39 +0000 UTC]

This looks amazing!
Is it just me or does the shading in this look way better than in the average SFM video?

👍: 0 ⏩: 1

Hyperchaotix In reply to MarkProductions [2015-06-08 08:34:20 +0000 UTC]

Thanks! I did a little bit of post process plus the radiosity in the map is gorgeous.

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Skitt64 [2015-06-04 20:50:07 +0000 UTC]

Nice! This image reminds me of what SFM can do, I may come back to it

👍: 0 ⏩: 1

Hyperchaotix In reply to Skitt64 [2015-06-08 08:33:13 +0000 UTC]

The speed/quality ratio is something that I really like about SFM and why I haven't started using blender yet since I think I can push the limits further.

👍: 0 ⏩: 1

Skitt64 In reply to Hyperchaotix [2015-06-08 19:50:41 +0000 UTC]

The two things that really made me prefer Blender over SFM is that A: I have a hard time animating with it and B: It's tough to change the materials, especially if you want an immediate preview.

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GeniusGT [2015-06-04 07:34:18 +0000 UTC]

Now that's an upgrade.

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Hyperchaotix In reply to GeniusGT [2015-06-08 08:32:23 +0000 UTC]

Hell yeah. By the way I uploaded a complete fix here: sfmlab.com/item/653/ Night map should work this time.

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GeniusGT In reply to Hyperchaotix [2015-06-08 08:43:29 +0000 UTC]

Thanks.
Also I noticed some entities would fade from a certain distance.  Wouldn't it make sense to remove fading from SFM map or is it impossible for foliage?  (Just curious).

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Hyperchaotix In reply to GeniusGT [2015-06-08 19:17:27 +0000 UTC]

Unfortunately I can't remove foliage fading (on my end) as it's coded in the engine. BUT you can put this into the console "cl_detaildist 7000" and you'll get all the detail sprites. You just have to put that in every time you load the map.

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GeniusGT In reply to Hyperchaotix [2015-06-08 21:37:45 +0000 UTC]

Ah, OK.

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Teslarossa [2015-06-04 03:58:45 +0000 UTC]

SFM?
I thought it was Pixar xD

not really though
but the graphics are pretty nice and Pixar-like

👍: 0 ⏩: 1

Hyperchaotix In reply to Teslarossa [2015-06-08 08:31:23 +0000 UTC]

Hehe thanks. I hope to do higher quality stuff now that I'm shifting focus back to animating.

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