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#gmod #sfm #sonic
Published: 2015-06-04 03:53:36 +0000 UTC; Views: 6623; Favourites: 99; Downloads: 56
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Description
Send me a postcard when you get there.Showcase Video
SFM Workshop: steamcommunity.com/sharedfiles…
Gmod Workshop:
Day Version
Sunset Version
Night Version
Sonic the hedgehog © SEGA
Related content
Comments: 17
Twocool115 [2017-03-04 22:55:50 +0000 UTC]
Amazing work. Although, it is lacking Amy. Or maybe I just don't see her.
👍: 0 ⏩: 0
Eggboi-SFM [2016-01-31 20:29:02 +0000 UTC]
do you plan on doing any other sonic stages as maps?
👍: 0 ⏩: 0
MysticM [2015-12-12 12:02:34 +0000 UTC]
I would really like the texture and model packs for Hammer Editor if they're available, will you be making them available for download? I'd appreciate it greatly.
👍: 0 ⏩: 0
ssyynn [2015-06-30 19:13:41 +0000 UTC]
thanks u for releasing this map. I can't wait to play with it. I'm hoping to make a touching scene in the underground cave!
👍: 0 ⏩: 0
MarkProductions [2015-06-05 17:30:39 +0000 UTC]
This looks amazing!
Is it just me or does the shading in this look way better than in the average SFM video?
👍: 0 ⏩: 1
Hyperchaotix In reply to MarkProductions [2015-06-08 08:34:20 +0000 UTC]
Thanks! I did a little bit of post process plus the radiosity in the map is gorgeous.
👍: 0 ⏩: 0
Skitt64 [2015-06-04 20:50:07 +0000 UTC]
Nice! This image reminds me of what SFM can do, I may come back to it
👍: 0 ⏩: 1
Hyperchaotix In reply to Skitt64 [2015-06-08 08:33:13 +0000 UTC]
The speed/quality ratio is something that I really like about SFM and why I haven't started using blender yet since I think I can push the limits further.
👍: 0 ⏩: 1
Skitt64 In reply to Hyperchaotix [2015-06-08 19:50:41 +0000 UTC]
The two things that really made me prefer Blender over SFM is that A: I have a hard time animating with it and B: It's tough to change the materials, especially if you want an immediate preview.
👍: 0 ⏩: 0
Hyperchaotix In reply to GeniusGT [2015-06-08 08:32:23 +0000 UTC]
Hell yeah. By the way I uploaded a complete fix here: sfmlab.com/item/653/ Night map should work this time.
👍: 0 ⏩: 1
GeniusGT In reply to Hyperchaotix [2015-06-08 08:43:29 +0000 UTC]
Thanks.
Also I noticed some entities would fade from a certain distance. Wouldn't it make sense to remove fading from SFM map or is it impossible for foliage? (Just curious).
👍: 0 ⏩: 1
Hyperchaotix In reply to GeniusGT [2015-06-08 19:17:27 +0000 UTC]
Unfortunately I can't remove foliage fading (on my end) as it's coded in the engine. BUT you can put this into the console "cl_detaildist 7000" and you'll get all the detail sprites. You just have to put that in every time you load the map.
👍: 0 ⏩: 1
Teslarossa [2015-06-04 03:58:45 +0000 UTC]
SFM?
I thought it was Pixar xD
not really though
but the graphics are pretty nice and Pixar-like
👍: 0 ⏩: 1
Hyperchaotix In reply to Teslarossa [2015-06-08 08:31:23 +0000 UTC]
Hehe thanks. I hope to do higher quality stuff now that I'm shifting focus back to animating.
👍: 0 ⏩: 0