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Published: 2013-09-01 20:37:02 +0000 UTC; Views: 1830; Favourites: 20; Downloads: 0
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Description
I'm sure a small handful of you out there remember an old creation, the bethnian, that I'd created a while earlier. Well, due to my highly detail-oriented brain which will not let me relax, I looked even closerat the old design and decided that it was completely impractical in relation to its environment. The thing was that it was a tall, fat centaur-like creature with an irregular skeleton and an abdominal cavity
that was way too heavy to sustain itself on the planet which I'd conceived. Therefore, after a long period of redesign and gathering of scientific information, I finally made a creature that works.
The creature seen here is a generic male pruthnil, a sentient organism native to the titan-like super-Earth I mentioned called Bethnos. Almost twice the mass of Earth, Bethnos is a cold planet with an
average surface temperature of -175 degrees Celsius (-283 degrees F) and a gravity of 1.4, enough to completely change the composition of its life. The atmosphere is rich with nitrogen and methane,
along with enough hydrogen to enable surface respiration.
Pruthnil are designed to fit their surface environment as effectively as necessary in order to survive and propagate into sentience. Their bodies are short, averaging around 1.4 meters (4'6" in feet)
tall for males at the shoulder and 1.3 meters (4'2" in feet) tall for females. This shortness, along with three pairs of strong, thickly built legs is an adaptive response to the high gravity: due to the severe
potential injury a loftier creature would take from a fall, pruthnil evolved close to the ground to prevent this from happening. As you can see, a fall, even to the side, wouldn't cause much potential damage,
as the eight total limbs provide terrific balance. To further solidify their stability, the thick tail at their posterior provides a counterweight and can rest upon the ground in any case of disturbed balance.
The plate at their heads is used for telepathic communication, a topic I will discuss in detail in further updates, along with their antennae and other sensory features.
Pruthnil skin is rife with wrinkles, similar to elephant skin. This provides them with tremendous surface area for increased hair growth and prevents tears from occurring from damage (eg. scratches,
falls, etc) more effectively than a tight-skinned animal in the same situation because the skin is more pulled and less broken.
Pruthnil, as organisms, are heterotrophic autotrophs, being able to make their own energy whilst gaining energy through consumption. They are herbivorous, and munch on the hard, fleshy plants that
grow in abundance on the planet's surface in clusters close to the ground to take in a direct, long-term source of energy. The other energy they take in is through photosynthesis, which is explained
through their fur.
The thick fur on pruthnil serves two fundamental purposes: along with fatty tissue under their skin, it keeps them warm, and provides photosynthetic energy to the organism. Pruthnil fur is, essentially,
a large mass of leaf-like extensions which trap the dim light from their sun and convert it into a sugar-like substance. When combined with the hydrogen they breathe in, it forms a potent, volatile
material used in basic cellular activities and energy-burning processes (such as respiration, digestion, movement, communication, growth, etc.) in the same way our oxygen does for us. Photosynthesis
also provides an emergency source of short-term energy to feed off of for a short time if the pruthnil is experiencing starvation. The necessity for autotrophism whilst already being heterotrophic stems
from the large amounts of energy required to keep a creature like itself going on a planet which demands so much of their bodies in order to function. High gravity slows them down, and cold air makes
it hard to retain heat. Extra energy is required to carry out these processes on top of basic survival functions, rendering the need valid.
In addition to drastic bodily alteration, I also changed their names (obviously) from bethnians to pruthnil. This occurred when I took our own species' general title into account. Earth is the name of the
planet; all of the plants and animals, including humans, are referred to as earthlings; and we, as a unique species, are called humans. The same applies on Bethnos: Bethnos is the planet name;
bethnians are the collective organisms living on Bethnos; ergo pruthnil is the name given to that particular species.
I hope you enjoy my little exposition; hopefully, depending on my artisitic output, there will be more to come. Comments are more than appreciated.
---
Pruthnil are an original creation of mine. Permission is necessary for outside use.
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Comments: 11
BigBlueJake [2019-06-06 01:54:27 +0000 UTC]
I like both Bethnian designs. Maybe the earlier one could be from a different world?
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The-Second-Brother [2015-05-28 06:42:03 +0000 UTC]
I like this Especially how you delve in etymology, something that interests me. Β Are these creatures intelligent though? Β Like technology, civilization, etc.
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Colourbrand [2013-09-05 17:44:43 +0000 UTC]
Reminds me of a Bantha - must admit the muscle work on here is exceptional!
And are you using transparant layers here sir?
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I-Plexiglass In reply to Colourbrand [2013-09-07 16:14:27 +0000 UTC]
Hah- doesn't surprise me, I had a few looks at Banthas for an idea of their fur. Thank you! The muscles
were something of a challenge, but I seem to have pulled it off
Right on, I had to duplicate a copy of the furred one to properly design the body underneath. Good catch
there!
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Colourbrand In reply to I-Plexiglass [2013-09-08 19:48:38 +0000 UTC]
Well I have my monents - I hope you carry on with this!
There is sign of potential...
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OOM8990 [2013-09-03 00:59:56 +0000 UTC]
I was wondering about eyelids. The eyes remind me somewhat of an insect eye... but wouldn't closing them keep their eyes warmer? Or can they blink, and I'm trapped thinking there insect eyes?
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I-Plexiglass In reply to OOM8990 [2013-09-03 14:07:53 +0000 UTC]
Oyez, I forgot about that; yeah, they've got eyelids, and blinking them keeps them moistened and covered with a heat-retaining humour which keeps their eyes warm enough
in general. The actual optics of the eye, comprised of nerve endings linked directly to the brain for rapid translation in the form of infra-red vision, lie behind a thick film sensitive
to slight differences in environmental temperature.
They are sort of insect-like, I never really noticed for some reason. In the earliest design I had for them, they were centaur-like with an insectoid exoskeleton underneath copious
layers of fur.
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OOM8990 [2013-09-01 23:34:13 +0000 UTC]
Black photosynthesis stuff... wait, I remember that conversation! The black-absorbs-more-light than green conversation! May I ask something about the eyes?
Β
Once again, nice work you did here. I look forward to seeing more! Those are some nastly looking tusks there.
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I-Plexiglass In reply to OOM8990 [2013-09-02 17:45:19 +0000 UTC]
Of course, and I took those cues directly from our discussions those days. Because the sun on this planet is a red dwarf, there's so little to absorb that a black
scheme makes the most sense to take as much of it in as possible. Sure thing; pruthnil eyes are thermosensitive, functioning to detect differences in heat in
their environment, much like our snakes do. It helps them to see predators and other pruthnil. It's not their dominant sense, but it works in its own way.
Thanks a lot; I'm looking forward to filling more in. Only the males have tusks, while females have more acute senses of smell.
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