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Published: 2017-05-20 23:12:21 +0000 UTC; Views: 1955; Favourites: 16; Downloads: 2
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Description
Shhh.... I wasn't going to post this to you but I decided that I'm going back to doing Mega Man but... not in 8-BIT. More of 16-bit with 32-bit sprites. But this isn't going to be an engine.. (*Well, maybe it will*)Its going to be a Mega Man Boss project where Mega Man has to face bosses from different Universes of his series (Mostly His own, X, ZX/ZXA *maybe* and Battle Network). But is Wily involved with this with some other mega man arch villains? Never will know yet... but it will be a mystery later on and NO! I will NOT put this on hold!
Anyway, hope you like it for now... I won't sent out the the example yet gotta to do bosses and an demo stage.
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Comments: 4
IceLucario20xx In reply to asktimeman [2017-05-21 17:08:13 +0000 UTC]
Well I hope its fine if I use some of your parts from your engine.
But thanks anyway. ^_^
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asktimeman In reply to IceLucario20xx [2017-05-21 19:45:40 +0000 UTC]
its fine...dont worry
and you are welcome
👍: 0 ⏩: 0
IceLucario20xx [2017-05-20 23:14:17 +0000 UTC]
Surprisingly Mega Man's sprite can fit well on a 16-bit tile.
👍: 0 ⏩: 0