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Published: 2014-05-31 12:26:28 +0000 UTC; Views: 2307; Favourites: 34; Downloads: 17
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Description
I love the art on this one, and I think the holo effect complements it nicely.Thanks to Paper-Rabbit for use of the artwork!
Pokémon © Nintendo/Creatures Inc./GAME FREAK Inc. Pokémon and Pokémon character names are trademarks of Nintendo.
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Comments: 6
MarxForever [2014-07-09 18:33:48 +0000 UTC]
Very nice artwork. Reminds me of Wind Waker. Kudos to Paper-Rabbit.
Aerial Juggle, really cool idea, it's like he's shaking them down. But might be a bit too strong and under-priced. It's my understanding that you're going for balance with the orginal Neo sets, correct? Even if it's a stage 2 and the attack costs four of a particular energy type, attacks typically won't break the 60 damage limit unless there's a fairly substantial downside. This attack doesn't really have one. In fact I think most players wouldn't even use the secondary effect. Why save the opponent's energy cards and tools, when I can just wipe out the defending Pokemon with this incredibly powerful, incredibly cost effective attack and discard them?
I'd say at it's present cost, the base power shouldn't be more than 30, and even at a higher cost probably shouldn't exceed 40.
Maybe even reverse the effect like it does 10+ 10 for each energy card or tool you move. It'll create an interesting dilemma where your opponent won't wish to power up their active Pokemon, giving you control over their energy, and try to stall, but will risk sniping from Mach Flap.
That's if you're going for balance with the older cards, of course. If not, please disregard.
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ILKCMP In reply to MarxForever [2014-07-09 18:49:23 +0000 UTC]
Initially, the cost was in fact four colored Energy -- but as I continue to George Lucas the set (seriously, I've edited nearly each of the 700+ cards at least once), it was suggested to turn some into Colorless. I've posted the cards on numerous forums, art sites, etc, and feedback is usually pretty split on some cards between either overpowered or underpowered. I think I planned to lower the damage, but between updating the Ground symbol, Energy cost, and even the blank itself over time, it's something I've overlooked. The power level is a general combination of Wizards sets -- including the e-series. Golem Expedition had an attack for [F][F][C][C] without applying Resistance which did 60, so I think a base power of 50 is a reasonable compromise.
Thanks Marx!
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MarxForever In reply to ILKCMP [2014-07-10 07:54:15 +0000 UTC]
Oh yeah, no problem. I love discussing this kind of stuff.
Anyways, I think the reason you're getting so much conflicting feedback is because everybody has there own idea of what balance is in the TCG, based on what era they consider proper. The truth is, at 70- damage this card was actually Broken, Slightly Overpowered, Just right and Underpowered, all at the same time, thanks to that steady power creep that's still going strong.
I see you've edited it already though (that was fast). Since you said you're going for eReader, I would say 50- for two basic and two colorless looks about right. That's when Nintendo first took over the TCG from media factory and started to make some drastic changes to the game's flow. Among them was the cheapening of attack costs by throwing around a lot more colorless. I think they did this to help promote multicolored decks. But it made the older cards lose a lot of appeal, and their attacks look pricey.
I do think the original creators were very concerned with consistent balance of the TCG. An did mostly a very good job of it. That's why we didn't really see any kind of a power creep at all for the first three years. Until they lost the license shortly after Neo Destiny. Really their most broken cards were either early on, while they were learning (Electabuzz). When they incorporated new gameplay mechanics, like Darkness Energy (Sneasle). Or when Wotc decided their cards were "too weak" and broke them during translation (Slowking). So that's probably why I personally consider Base Set-Neo Destiny the TCG proper.
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ILKCMP In reply to MarxForever [2014-07-10 13:41:57 +0000 UTC]
Thankfully I've saved all 700+ cards as PSDs, so depending on the necessary edit, I can get the job done anywhere between ten seconds to five minutes.
I think Wizards was still in charge of the game through the three e-card sets (Expedition, Aquapolis, and Skyridge), and Nintendo didn't take over until the ex-series (starting with EX Ruby and Sapphire). As Wizards had known they were going to lose the license by that point, they wanted to release the five (or six) Japanese e-card sets before it expired -- hence the reason for the huge set sizes. From what I can gather, power levels remained fairly consistent in the jump from Neo to e-card (perhaps e-card was faced with a slight power creep, but seems negligible), and it was the jump from e-card to ex-era where a creep was evident (once Pokémon-ex appeared in the mix).
I'm right there with you on considering Base-Neo Destiny TCG proper. In fact, a few years ago (when sealed boxes were much cheaper [seriously, I paid 90 for a Jungle box that costs 300 today] -- and much easier to come by), I bought a box each of Base-Neo Destiny for a Wizards run. I was considering the e-card sets, but those were much more expensive (and contained only 9 cards a pack anyway).
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MarxForever In reply to ILKCMP [2014-07-10 19:02:52 +0000 UTC]
That's a lot of PDFs...
Yes, Nintendo did take over the distribution rights from Wizards before the release of EX Ruby & Sapphire, or rather didn't renew their contract. However Wizards didn't make the cards, they only translated them. The actual creators of the cards were a 3rd party Japanese Company called Media Factory. However after the TCG became such a huge success, internationally. Nintendo figured they could actually make the cards themselves, and still turn a profit. An Nintendo prefers to have direct control over their properties, so they decided to end their relationship with Media Factory, and make the cards themselves. So the last set the original creators, designers and inventors of TCG made was, sadly, Neo Destiny. This is why we saw some huge changes (and in my opinion, an overall decline in qaulity) in Vs. and the following e series. It's so frustrating because, I'm sure if Media Facoty had held unto the rights just a bit longer they would've given us proper Neo Gym sets. Oh well.
Frankly, even though Wizards of the Coast is a name I'll always associate with the Pokemon TCG. Given what I've learned over the years. They really didn't do that great of a job. Sure their font choice was appropriate and their attack names were clever, but they loved to pad the sets. Media Factory made it so cards were either rare or Holo, like in Base Set. Wizards decided the expansion sets were too small, and made each rare card have a Holo and non-holo variant, rather lazily inflating the set numbers. But where they really drooped the ball was the huge amount of cards, whole sets they never localized, we're talking hundred of cards. If they thought the sets were so small, why didn't they pad them with some of that missing vending series? It's baffling to me.
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ILKCMP In reply to MarxForever [2014-07-10 19:52:01 +0000 UTC]
Yeah, I have gigs and gigs of this stuff.
Huh, I always thought Media Factory held the rights longer than that. TIL!
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