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illtrytobeapro — mechanic robot_WIP

Published: 2010-09-04 06:30:35 +0000 UTC; Views: 2430; Favourites: 24; Downloads: 52
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Description Still in Progress.....

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my entry for IndoCG challenge #08 >> [link] , the theme is modelling Mecha/ Robots.




CnC are very appreciated...


*edit : download image for full view size ..

** edit : i'm sorry, i forgot put the credit link ..
here you are, i got the main concept here [link] , and i improve it by myself..


*** edit : *again..*
you can see the WIRE RENDER HERE >> [link]
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Comments: 34

sevenofeleven [2010-10-23 17:29:13 +0000 UTC]

Looks pretty good, are you going to put it in a scene?

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kerupukalot [2010-10-11 10:09:30 +0000 UTC]

hohoho ini yg utk icg ya gan, mantap
brp poly tuh gan?

👍: 0 ⏩: 1

illtrytobeapro In reply to kerupukalot [2010-10-16 17:56:45 +0000 UTC]

iyaa..
waduh, berhubung saya masih belon pandai hemat poly, jadinya sampai 1000k jumlahnya, lebih malah...

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paranoidinhell [2010-09-04 23:39:47 +0000 UTC]

So far so good, looks really nice.

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illtrytobeapro In reply to paranoidinhell [2010-09-26 14:29:35 +0000 UTC]

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SwanArt [2010-09-04 23:08:46 +0000 UTC]

If you made this in blender (which looks like maya) I know someone who can rig it for animation!

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illtrytobeapro In reply to SwanArt [2010-09-26 14:32:58 +0000 UTC]

no, i made it from 3DS Max,

hhmm, i guess .. you are that you mean.. hahaa..
*im sorry for my bad english..

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oulyt [2010-09-04 21:09:29 +0000 UTC]

very awesome robot! i would love to see some wires

👍: 0 ⏩: 1

illtrytobeapro In reply to oulyt [2010-09-04 22:12:07 +0000 UTC]

thank you, you remind me for it..! i really forgot to post the wire render...
okey, here you are.. [link]


thanks anyway...

👍: 0 ⏩: 1

oulyt In reply to illtrytobeapro [2010-09-04 22:37:16 +0000 UTC]

damn it how do people get such clean wireframe and make it so nice looking. mine is always so messy.

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ColossalDragon [2010-09-04 19:15:56 +0000 UTC]

cool!

👍: 0 ⏩: 1

illtrytobeapro In reply to ColossalDragon [2010-09-04 22:06:27 +0000 UTC]

thanks ..

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FiLiPpO92 [2010-09-04 18:11:15 +0000 UTC]

good!!!very good modeling

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illtrytobeapro In reply to FiLiPpO92 [2010-09-04 22:06:44 +0000 UTC]

thank you buddy..

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sangheili117 [2010-09-04 14:19:45 +0000 UTC]

nice very smooth, it remindes me of the chief of police from scrapland good work

👍: 0 ⏩: 1

illtrytobeapro In reply to sangheili117 [2010-09-04 22:07:28 +0000 UTC]



thank you...

👍: 0 ⏩: 1

sangheili117 In reply to illtrytobeapro [2010-09-05 08:37:48 +0000 UTC]

No probs

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Rimka [2010-09-04 08:06:22 +0000 UTC]

ha)funny 1! really like this kind of design = greate-greate

👍: 0 ⏩: 1

illtrytobeapro In reply to Rimka [2010-09-04 08:20:58 +0000 UTC]

thank you.....
i got the main concept here [link] , and I improved by myself.. ^^

👍: 0 ⏩: 1

Rimka In reply to illtrytobeapro [2010-09-04 09:53:42 +0000 UTC]

nice work man!
will wach on ya

liked your favorites_gallery aswell - picked a lot of refferences from there!10X!

👍: 0 ⏩: 1

illtrytobeapro In reply to Rimka [2010-09-04 11:43:23 +0000 UTC]

thank you so much...
it really appreciated..

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Rimka In reply to illtrytobeapro [2010-09-15 10:43:31 +0000 UTC]

u well.com

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El-Bronco [2010-09-04 08:00:54 +0000 UTC]

Mantep bro! Apa nanti bakalan pake teksture atau difuse ajah nih?

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illtrytobeapro In reply to El-Bronco [2010-09-04 08:12:47 +0000 UTC]

thanks mas...
ini lagi ngeunwrap mas, niatnya mau di texture nih, dikasih rusty rusty metal gitu... masih lamaa nih progressnyaa... T_T

👍: 0 ⏩: 1

El-Bronco In reply to illtrytobeapro [2010-09-04 08:32:47 +0000 UTC]

Wew, wa suka binun kalau high poly, cara teksturnya gimana....Kalao di unwrap dijamin @_@

👍: 0 ⏩: 1

illtrytobeapro In reply to El-Bronco [2010-09-04 08:37:19 +0000 UTC]

oohh, kalau metode ala saya nih, mesti unwrapnya di bawah turbo atau mesmooth nya, jadi ngeunwrap lopoly nya..
urutan stack modifier nya gini Editable Poly >> Unwrap UVW >> Turbosmooth , jadi ga bingung ngeunwrapnya..
ntar hasilnya sama kok..

👍: 0 ⏩: 1

El-Bronco In reply to illtrytobeapro [2010-09-06 14:52:07 +0000 UTC]

Udah sih. Hmmm, apa harus pake pelt supaya bisa di select sendiri. Ok deh, thx bro

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illtrytobeapro In reply to El-Bronco [2010-09-26 14:34:42 +0000 UTC]

pelt itu untuk nge relax vertex vertx yang tumpuk mas, jadi pelt biasanya digunakan buat nge datarin permukaan yang ga datar.. (aduuuh, ane ga ngerti istilahnya apa.. >< )

*btw, maap buat long respon nya...

👍: 0 ⏩: 1

El-Bronco In reply to illtrytobeapro [2010-09-27 15:03:21 +0000 UTC]

Ow, makannya cocok buat model organik.
Gpp, kok kalau responnya kelamaan

👍: 0 ⏩: 0

Councilor [2010-09-04 06:44:08 +0000 UTC]

Wihhh

gw kepala aja belom jadi2 ini... asli lama bener dah gw

👍: 0 ⏩: 1

illtrytobeapro In reply to Councilor [2010-09-04 06:58:13 +0000 UTC]

ayoooo, di remake avatarnya baang...
ane juga ga sabar liat robotnya situ kelar...

ini juga belon jadi kok, belum texturing, rig, envi, dll.. T_T
masih lamaa.. ><

👍: 0 ⏩: 1

Councilor In reply to illtrytobeapro [2010-09-04 07:17:25 +0000 UTC]

Iya ini lagi dalam proses. Wangsitnya susah bos.... susah cari desain yang kerennya.

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illtrytobeapro In reply to Councilor [2010-09-04 08:11:47 +0000 UTC]

semangaaatt...!!

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ShoutboxZombie [2010-09-04 06:32:09 +0000 UTC]

Hidden by Commenter

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illtrytobeapro In reply to ShoutboxZombie [2010-09-04 06:41:00 +0000 UTC]

yeah, i practice in hard surface modelling here..
i'll finish it soon... just stay tune..

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