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Published: 2012-04-30 04:27:02 +0000 UTC; Views: 7927; Favourites: 239; Downloads: 27
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Let's think about this logically. Writing fiction is about telling a story. Every story revolves around a plot. Every plot is carried out by characters, and characters carry out the plot through action and dialogue.Dialogue comes from characters for the purpose of advancing plot to tell a story. Therefore, dialogue should only exist to serve the purpose of advancing plot and revealing character motivation or history that in turn advances the plot. That's why dialogue exists.
This brings me to my main point. If you take away nothing else from this article, take away this: Only write dialogue that serves the purpose of advancing your plot. If it doesn't, cut it out of your story without hesitation or remorse.
Secondly, conversations in stories should not be anything like conversations in real life. Real life almost never has a plot, and talking almost never reveals motivation or history because there's no plot to life. Therefore, if you're trying to make your dialogue as "true to life as possible," you are inherently failing to tell a dramatic story.
Stories are distinctly different from real life. If real life were the same as reading or watching a good story, no one would endure the effort, time, and possible insanity to create them. We create stories because we want a break from what's real. We want to enjoy something larger than life. We want to experience something that makes sense, that we can connect with, and that makes us feel.
I realize none of that will actually help you write better dialogue. Here are some tips that will.
- Always be in charge of the conversation. Contrary to popular belief, your characters can't talk on their own. Sure, they have their own voices, but they exist inside your head. Yes, you are the one making them speak. It's ridiculous to think that you don't have control over what your characters say and do. You absolutely do, and you can step in and redirect them, cut them off, and change their worlds whenever you want. If you're not doing that, you're not in charge of your story, and it's not going to turn out very well.
- Like in ever other aspect of storytelling, enter as late in the conversation as possible and exit as early as possible.
- Remember that every character has an agenda. Everyone wants something out of every conversation. If they don't, why are they talking? The shouldn't be, so shut them up.
- Be as concise as possible. Maybe people in real life talk too much and say unnecessary things. Fiction is called fiction because it is distinctly not real life, and there should never be any unnecessary words anywhere in your story.
- For the love of all that is holy, don't use clichΓ©s. If you find your characters using them, stop and take the time to word whatever they're saying differently. And more interestingly.
- Be unexpected. One of the worst things you can possibly do when writing a conversation is to write dialogue your audience will see coming. Again, people seek out stories because they want an escape from reality. If they know what's coming, you're failing to do your job. If you're dialogue begins to feel mainstream, stop, think about how you can make it more interesting and less predictable, and try again. You can do it. Writing should never be easy; if it is, you're doing it wrong.
- Be logical. Always know why your characters are saying what they're saying. They might make sense to you but not to someone else, so always pay attention when anyone points out something that doesn't make sense to them. Chances are, it's not because they're stupid and don't get your story. It's because you haven't done your job well enough. So revisit it and rework it until it does make sense.
Lastly, here's a list (certainly not all-inclusive) of things you should have planned out or at least generally know in your head before you start writing a fictional conversation:
1) What led to this conversation
2) Why this conversation is important to the plot
3) What each character is trying to get out of the conversation
4) If they will actually get what they want out of the conversation
5) What drama and tension this conversation will create (If it's not creating any drama or tension, you're wasting your time.)
6) What will change from the beginning of the conversation to the end (If there's no change, again, you're wasting your time.)
7) How each of your characters will respond to the other(s)
8) What character actions and/or reactions this conversation will lead to
9) How you want your audience to perceive this conversation (Is there subtext? How about foreshadowing?) and how you want them to react emotionally (You know you did something wrong if they don't react the way you expect.)
10) What happens next as a result of this conversation (Didn't I say story consists of characters carrying out plot through dialogue and action?)
Maybe this wasn't what you were expecting, but I've had a crap-load of experience writing, reading, and watching dialogue both good and bad, and this is what I've learned. If you have any experience with good fiction, you've seen that all good dialogue follows these guidelines. I didn't make them up; I merely observed them, and I hope my observations will help you create more compelling fiction.
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Comments: 23
Hamza9236 [2021-07-15 03:11:04 +0000 UTC]
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DanielsCustomizables [2015-10-18 18:47:32 +0000 UTC]
Now that you say it, it is obvious not to have to long of dialog sequences. It gets boring after a while.
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Valkeus-and-Varya [2015-02-17 16:39:03 +0000 UTC]
Thank you! Very good points to keep in mind.
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illuminara In reply to Valkeus-and-Varya [2015-02-19 00:06:43 +0000 UTC]
Glad you found it helpful!
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EstrellaCorazon [2012-06-04 05:25:21 +0000 UTC]
very interesting insights, and way different from what i was expecting.
Thanks for your observations!
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illuminara In reply to EstrellaCorazon [2012-06-04 20:14:31 +0000 UTC]
Thanks! Glad you liked it.
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afroguy45 [2012-05-19 21:15:14 +0000 UTC]
Another great article , Illuminara. Dialogue, as conciseness goes, has always been a struggle on my end. Glad to see some tips to help me out.
Also, this quote: "Writing should never be easy; if it is, you're doing it wrong." Thank you for saying this. Too many times I fear something is completely wrong because it doesn't naturally flow from my head.
Your articles have really helped me improve over the last year. I've seen heavily increased viewership on my stories after applying your much of your advice.
Take care!
-Thankful for all your work
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NessaSaelind [2012-05-05 15:41:32 +0000 UTC]
Those are really good points, I really liked the list and the explanations. Although I keep returning to the books I read last semester for my literature class, we read Modern and post-Modern British and Irish authors and how Modernist always managed to "break the rules", perhaps that's one of the reasons people don't enjoy that type of literature very much.
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illuminara In reply to NessaSaelind [2012-05-08 23:34:58 +0000 UTC]
Thanks!
Haha, perhaps. I've never been a big fan of "literature." I'm honestly all about entertainment. I feel like writing is a waste of time if someone isn't going to enjoy it.
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Vanilleon [2012-04-30 14:03:29 +0000 UTC]
Oh hey, it's great to see you posting again!
This is super-timely for me. I've just been wrangling with a script, trying to cut an upcoming conversation down to size, and I can already see where these tips will help. (Somehow I'd never thought of applying the "in late, out early" advice specifically to conversations; that alone should take off a page or two.)
Thanks for the excellent article.
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illuminara In reply to Vanilleon [2012-05-01 22:11:48 +0000 UTC]
Hey there! lol I kind of miss this place every once in a while . . . I'm going to try to write a few more guides in the near future about some topics I wasn't smart enough to write about before.
Me too! I just finished script frenzy (I finally won for once, haha). Glad to hear it! It's so easy to let a conversation get away from you, and it can be really hard to cut afterward. I also read somewhere that most scenes (at least for TV and movies) shouldn't be more than three minutes long (which equals three pages) unless they're really important. That's helped me a lot, knowing that I need to wrap it up when I start getting close to three pages.
Glad you liked it!
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Vanilleon In reply to illuminara [2012-05-09 07:56:35 +0000 UTC]
Belated congratulations on winning Script Frenzy! It must have been exciting to finish an entire script, especially if it took a few tries. (I'm hoping I can do it next year. Somehow I can filibuster my way through NaNoWriMo without fail, but SF has been... tricky.)
Looking forward to any future guides/articles you post!
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illuminara In reply to Vanilleon [2012-05-17 22:58:45 +0000 UTC]
It was quite fun! I have to say, it's not nearly the beast NaNoWriMo is.
Thanks!
So, what creative projects have you been working on lately?
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Vanilleon In reply to illuminara [2012-06-28 13:56:51 +0000 UTC]
Creative projects... Does "wrestling with computers and getting woefully behind on replies" count?
I've mainly been working on an ongoing webcomic. Also re-examining My First Humorously Inept Epic Fantasy Novel. (Every writer has one of those, right?) It's been over a decade since the first draft, so maybe it's safe to try another.
How about you?
Oh, and back on the subject of great writing advice, I recently stumbled across this blog post that you might enjoy (if you can forgive a couple of minor spelling/usage errors). As someone who's struggled with writing output more than anything, I found it incredibly encouraging and useful. This line in particular stuck with me: "I decided then and there that, no matter how useful a scene might be for my plot, boring scenes had no place in my novels." Having that in mind has rescued the entertainment value of several comic pages already, I think.
I hope you find it helpful too!
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illuminara In reply to Vanilleon [2012-07-09 19:15:07 +0000 UTC]
If it that doesn't count, my creative project count would drop considerably. XD
Hahaha, I have several, and I try very hard not to think about them. They're so horrible it's not even funny . . . OK, so maybe a little. But yes, you should definitely try again!
I keep going back and forth between wanting to write a novel and wanting to write episodic teleplays. So I should probably do both. I'm developing a couple good ideas, but they still need some work.
Thanks for the link! I shall have to check it out. That's pretty good advice, so I'm sure I'll make good use of it.
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EmeraldChaosSith [2012-04-30 09:17:31 +0000 UTC]
Thank you, perfect timing! I so need this right now.
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illuminara In reply to EmeraldChaosSith [2012-05-01 21:44:58 +0000 UTC]
Glad it helped! It's always nice to find what you need right when you need it.
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illuminara In reply to shirabara [2012-05-01 21:43:13 +0000 UTC]
I'm glad you found it helpful!
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