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Published: 2008-10-29 20:37:03 +0000 UTC; Views: 195242; Favourites: 5102; Downloads: 24830
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Description
Hi there!I'm happy to present you one of our latest projects at Meduzarts: Fallout 3 - Destroyed Washington DC.
We've created three huge 9000x9000px matte paintings, that are going to be used widely for publicity purposes of the game.
You'll find a new demoreel and our latest work in the portfolio section of meduzarts.com: [link]
Additionally we also got the opportunity to design the background of the fallout 3 website: prepareforthefuture.com [link]
The game has been finally released!
[link]
[link]
Following people are beeing credited here:
Jessy Veilleux (jessyv.com / meduzarts.com: [link] / [link] ) - Creative Director / CoFounder Meduzarts (Art Direction, Digital Matte Painting)
Nadia Salvaggio (LinkedIn: [link] ) - VFX Producer (Client Contact, Coordination / Management)
Sylvain Berger (LinkedIn: [link] ) - Technical Director (R&D, Character Rigging, Data Conversion)
Julien Chabot (LinkedIn: [link] ) - Digital Environment Artist (CyGen Operation, Environment Modelling, Shading, Rendering)
Alexander Tessier (LinkedIn: [link] ) - Digital Environment Artist (Character Modelling, Shading, Rendering)
Daniel Kvasznicza (inetgrafx.com: [link] ) - Lead Matte Painter (CyGen Development and Operation, Digital Matte Painting, Texturing)
Artwork Description:
The first artwork out of three was the most challenging one.
Our task was to create a 9000x9000 pixel wide matte painting of destroyed Washington DC
matching a previously done concept art from Bethesda.
The client requested a version with and without the Character (Brotherhood of Steel) in the foreground.
The challenge was to create a destroyed city in a postapocalyptic environment at a very high resolution.
To create the 3d geometry for this vast matte painting we relied besides traditional modelling a lot on our inhouse tool "CyGen".
Julien Chabot operated CyGen and was responsible for the modelling, shading and lighting of the scene.
Alexander Tessier took care of the foreground character. He remodelled and shaded the existing game character to fit into a 9000px resolution,
while I repainted the character's textures to ensure a high quality for print.
Besides doing the actual matte painting I've spent lots of time on developing and improving CyGen for our production needs.
CyGen helped us to procedurally generate destroyed buildings as well as distributing them in the background of the scene.
This process saved us days of additional work and also improved the quality of our 3d work.
A description of an earlier version of CyGen is available on my website: inetgrafx.com: [link]
Tools used:
Autodesk Maya,
CyGen,
Mental Ray,
Photoshop,
...
Related content
Comments: 304
MatthewZikry In reply to ??? [2008-10-30 06:30:44 +0000 UTC]
Hahaha dude i just bought this game!! you continue to amaze me! lol
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Thorero [2008-10-30 05:56:36 +0000 UTC]
That is absolutely amazing! I swear you are the master of Matte Paintings.
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dogparry [2008-10-30 05:45:03 +0000 UTC]
Finally! I've played all Fallout games. Great work buddy.
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PrinceFries12 [2008-10-30 04:34:55 +0000 UTC]
Looks like Washington after Palin and the dominonists came to power.
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Silent-M [2008-10-30 03:44:23 +0000 UTC]
talk about graphics....holyshit. amazing details. im looking forward to playing it
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Curtis13666 [2008-10-30 03:36:39 +0000 UTC]
wow, this is absolutely phenominal, just straight up epic.
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ShaveTheWhales [2008-10-30 03:24:03 +0000 UTC]
Congrats! Fallout and Bethesda are amazing. So is the art.
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Bananasplit1 In reply to ??? [2008-10-30 03:22:22 +0000 UTC]
Nice!
I think I saw this on their site before.. haha
I was impressed.
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RABies-RABbit In reply to ??? [2008-10-30 01:28:12 +0000 UTC]
This is damn awesome. I can't wait for this game
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stickersticker [2008-10-30 00:39:18 +0000 UTC]
ahahaha, i already has this as my desktop for a week now.
I spent that entire week thinking "this is a lot like an =I-NetGraFX pic!"
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Alkippe-mlp [2008-10-30 00:32:34 +0000 UTC]
(Just looked at your demo reels)
Geez, very impressive! 0.0
What kind of hardware do you use to render all these scenes?!?
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Alkippe-mlp [2008-10-30 00:24:49 +0000 UTC]
Pretty cool
btw, for some reason the games site reminds me of a few sites I've seen for Resistance 2? (getawarjob.com & projectabraham.com)
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IRISHWSDM In reply to ??? [2008-10-30 00:16:14 +0000 UTC]
Shameless plug lol !!! But the art is sick!!wow!
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trs17 [2008-10-29 23:08:46 +0000 UTC]
Do you have one without the character as well? I'd love to see the background, it has a great atmosphere. Very nice work!
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Forfirith [2008-10-29 22:43:16 +0000 UTC]
eheheh I saw this in a mmorpg website x)
Their layout was publicizing the game
Really nice work!
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acidround [2008-10-29 22:07:09 +0000 UTC]
you never see disaster scenes during bright sunny days anymore. well done, nonetheless.
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Toralien [2008-10-29 21:41:10 +0000 UTC]
That's so awesome, did you create all the design stuff and everything?
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GrungeTV [2008-10-29 21:19:11 +0000 UTC]
Awesome work! And I was just watching trailers for the game yesterday!!
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jaryth000 [2008-10-29 21:15:40 +0000 UTC]
*Stares in Awe*
That sir, is Amazing. You guys really did an amazing job.
Awesome Mattes for an Awesome game!
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AlphonseCapone In reply to ??? [2008-10-29 21:14:17 +0000 UTC]
That is absolutely stunning..
Wait a minute... is that you god?
Yes, Im talking to you I-NetGraFX
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abigbat [2008-10-29 21:13:27 +0000 UTC]
Fantastic work Dan, I had no idea you were contributing to this game. It's nice to see CyGen used in a commercial project; really shows what the software is capable of. Character textures look great, all in all a fairly flawless piece of art!
Great job guys
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Dr-Mastermind [2008-10-29 20:58:55 +0000 UTC]
i think in this case that amazing is kind of an understatement
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