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Published: 2007-08-22 02:28:21 +0000 UTC; Views: 1616; Favourites: 7; Downloads: 18
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Description
Generic game environmentRelated content
Comments: 7
loojeen [2007-11-03 11:03:18 +0000 UTC]
Excellent workvery neat and impressive! how did u do the light beam?
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ivanjs In reply to loojeen [2007-11-03 12:33:16 +0000 UTC]
Bless you! It's a 3D technique called volumetric lighting. Gives a light a nice "foggy" feel I think.
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loojeen In reply to ivanjs [2007-11-03 17:10:03 +0000 UTC]
OOOO thx a lot 4 ur very kind replies & for the links, such a nice gesture! U R cool
Ivan, that's ur real name yes?
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ivanjs In reply to loojeen [2007-11-03 20:39:37 +0000 UTC]
John actually, but Ivan = John so I use both online.
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northerndigitals [2007-08-23 13:11:40 +0000 UTC]
You might want to think about adding some caustics to your textures, making them a little dirty to give your images a more realistic effect.
Also some bump mapping or displacement will help too. Just a thought. Very good work.
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ivanjs In reply to northerndigitals [2007-08-24 04:30:43 +0000 UTC]
Thanks for the suggestions-I'm not really going for photorealism here, more of a game feel (I've studied game graphics for years and there's a certain look and feel I really get into that I'm sort of emulating here).
And I'm definitely a believer in dirtying things up, all my textures have bumps and dirt and grime, but I think the lighting diminishes that a lot. Perhaps I just need to go even further with it...
Thanks again!
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