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Published: 2012-01-25 03:46:58 +0000 UTC; Views: 16287; Favourites: 103; Downloads: 58
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Description
A quick tutorial to help those trying to draw conjoined/two-headed characters. Note I'm not giving general lessons in anatomy - this tutorial assumes the person can draw already but looks for help drawing conjoined characters.Also on:
FurAffinity.net
Inkbunny
Storm-Artists
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Comments: 24
AuPlauSe [2015-08-27 01:24:33 +0000 UTC]
Excuse me , do you think you could post this tutorial in pixiv? The people in japan are having trouble on how to draw anatomies such as this.
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jackmcslay In reply to AuPlauSe [2015-08-27 21:47:08 +0000 UTC]
Maybe at this point it just might be better to make a new one, with a better presentation and try to make better explained. Besides, considering pixiv users are still, in majority, japanese I should take my time to have a japanese translated one
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AuPlauSe In reply to jackmcslay [2015-08-28 00:38:52 +0000 UTC]
Will you do two versions of it in both english and japanese?
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crackspid3r [2013-05-12 14:42:38 +0000 UTC]
If you don't mind, I would like to suggest a revision to this tutorial: draw the spine and torso first. Their location dictates the position of the heads, not the other way around. Start with the action line (the spine), followed by filling out the torso, then the heads. I guarantee you will get more convincing proportions that way.
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jackmcslay In reply to crackspid3r [2013-05-13 09:21:42 +0000 UTC]
I find it better to define the head positioning first because neck spacing and shoulder width are (or at least should be) an important anatomical trait in conjoined characters, making it better to define the intended neck distance beforehand to avoid having to fix it later.
Also, people are more likely to notice faces than torso details, so it has greater relevance and there really isn't a standard to base on in order to call it beliavable anyway
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crackspid3r In reply to jackmcslay [2013-05-14 01:55:55 +0000 UTC]
You should reconsider your stance. Please forgive my arrogant tone, but I am formally trained in drawing human anatomy, based on centuries-old principles in the artistic studies of anatomy; art students are required to learn all of this. My suggestion is not a mere preference, jackmcslay, so do not dismiss it as 'just my opinion.' It IS a more effective way to approach anatomy, and you should give it a shot.
Drawing the heads first is a common mistake, which often results in awkward proportions and "rubbery" necks. It's good that you pointed out the forking spine (form follows function), but it's best to start with the angle of the hip bones, followed by the action line (or "lines", with polycephalus), filling in the thorasic cavity (ribcage), and then finally the positioning of the head(s). Heads do NOT dictate the position of the spine and neck. Sticking with your method will only make it harder on yourself (and others who follow your tutorial). I was trying to help, and I'm disappointed that you're so quick to dismiss it.
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jackmcslay In reply to crackspid3r [2013-05-14 11:31:07 +0000 UTC]
I do not believe those century-old principles were made with conjoined twins in mind. Save for experienced drawing of conjoined twins, more often than not prioritizing the torso seems to result in heads cramped in an undersized torso and/or necks sticking out at odd angles as if they were attached to the sides of the ribcage or the spine is forking out from the neck base.
Save for some deformities, laying out the torso first is better because there's only predictable variances on the torso itself. If the torso is otherwise of a very unusual shape, it then requires to know it properly first and the way to know it is to know where the heads are going to be beforehand. So, AFTER the person has worked out the proper proportions for a conjoined character, THEN they can reliably draw the torso without a target location for the heads. Alas, this is not a basic anatomy tutorial, it's for people with a semi-decent grasp of anatomy at least, to aid in contructing such characters and thus the person is supposed to do what they find best when they get a hang of it.
I also do not believe in "age dictates effectiveness" because this line of thinking is what perpetuates bad practices. For instance, I'm working out another tutorial about a method I've developed for laying out perspective because I think the usual multi-point perspective is shit
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rockiecuff [2012-12-09 22:13:31 +0000 UTC]
excuse me, do you have another tutorial on three headed conjoinment?
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jackmcslay In reply to rockiecuff [2012-12-10 00:37:43 +0000 UTC]
uh, no. I didn't judge it necessary because the same theory can be adapted to a greater number of heads
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angellique222 [2012-12-09 04:14:32 +0000 UTC]
I have been wondering how to draw siamese medusa twins for a long time!! I am writing my own story and two of the characters are siamese medusa twins joined at the hip. Are there any suggestions on how to draw them because i cant quite get it right! PLZZZ HELP!!!
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jackmcslay In reply to angellique222 [2012-12-09 12:21:52 +0000 UTC]
I think you can apply the same logic from this tutorial, only splitting further below. [link] has a character that fits the kind of thing you want, so you may want to take a look
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keymayers In reply to AuPlauSe [2014-12-02 15:16:44 +0000 UTC]
that was two years ago.
i didn't even try.
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phaichi [2012-01-25 15:09:23 +0000 UTC]
This is actually quite handy. I shall keep it in mind if I ever draw again. Thanks.
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