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JamesLedgerConcepts — Facility Security

Published: 2011-06-01 23:25:39 +0000 UTC; Views: 8721; Favourites: 220; Downloads: 215
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Description This image is a personal project, so doesn't belong to anyone else, i.e. a client. The non-exclusive license for this image is £10.
My first attempt at a character design. All done in Photoshop, using default brushes and some customized texture brushes for surfaces.
He is a futuristic security guard, intent on keeping out intruders. He shoots to kill and takes no prisoners. A humanoid with limited intelligence - the organization keeps tabs on all it's security, making sure they never question their authority or gain outside interests or hobbies. Brain implants are used to prevent curiosity or creative interests developing. No organization wants their staff to be anything more than what is necessary, after all.

The image is now being used non-exclusively here - www.facebook.com/FarsightRPG/
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Comments: 86

JamesLedgerConcepts In reply to ??? [2014-02-22 15:28:37 +0000 UTC]

Thanks Z - it's an old one. Probably took me weeks!

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l33tn3rdz [2013-02-22 21:35:35 +0000 UTC]

Brain implants can still be circumvented. Just saying...

Also things with limited intelligence can be easily tricked too.

It is not that hard really.

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JamesLedgerConcepts In reply to l33tn3rdz [2013-02-25 00:32:10 +0000 UTC]

Good point - I am attempting to alter my own implants as we speak, bloody government popped them in when I was a baby. Time to get rid of them I think!

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l33tn3rdz In reply to JamesLedgerConcepts [2013-02-25 01:15:07 +0000 UTC]

Why not try a silicon phase disrupter?
There should be one in the basement areas which I have secretly set up shop in since this place was completed. Every sublevel is my squatters rights property.

This nifty little device will vaporize any type of microchip implant inside the body without damaging the body itself. In fact you can set the range to cover the entire facility. Remove all the implants at once.

How I remained undetected, well take a wild guess.

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JamesLedgerConcepts In reply to l33tn3rdz [2013-02-26 23:29:40 +0000 UTC]

This is a bloody good idea. I wasn't aware!
Gonna look into getting one on Amazon. Great tip!

Now I can free my entire neighborhood and see them finally wake up.

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l33tn3rdz In reply to JamesLedgerConcepts [2013-02-27 00:38:12 +0000 UTC]

Well like I said, there should be one in the lower levels in the facility you are in. Those levels are my secret research facility.

The security code to open the blast doors that secure the lower levels is: KGAGDF783LJ63929JGDSVA730

I have also given you a valid ID to get you inside. Just get in there and head for sub level 7 and the device and it's plans are located in room 7-4A Security code to access room is: 04031965

My security forces guard this area so just tell them who you are and they will leave you alone.

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JamesLedgerConcepts In reply to l33tn3rdz [2013-03-15 06:38:15 +0000 UTC]

Excellent - I got the plans no problem. I decided i needed to keep some back-ups, so I posted the plans on facebook and google in case my computer explodes.

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l33tn3rdz In reply to JamesLedgerConcepts [2013-03-15 14:38:22 +0000 UTC]

Got it. I also found them and mirrored them in a supermax data canter run by my resistance forces. No one has ever made it past the front gates of this facility alive.

And not only that, I have the plans mirrored on data centers in off site neutral territories too.

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mandospartangirl117 [2013-02-06 03:36:05 +0000 UTC]

Pretty!!! Cool lighting especially!

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JamesLedgerConcepts In reply to mandospartangirl117 [2013-02-07 03:13:08 +0000 UTC]

Thanks again!

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nykol-haebrd [2012-08-27 20:47:03 +0000 UTC]

Nice work, especially on the light and shadows! Your character has a good pose, too. Overall, I'd say you get your point across nicely, that of a futuristic security guard. This scene definitely tells that story

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JamesLedgerConcepts In reply to nykol-haebrd [2012-08-28 17:15:27 +0000 UTC]

Good to know. Thanks for that.

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nykol-haebrd In reply to JamesLedgerConcepts [2012-08-29 06:48:13 +0000 UTC]

sure no prob

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Laggtastic [2012-08-16 18:35:48 +0000 UTC]

Woah man, looks awesome and especially for the first attempt at character design! Also the lighting and shadows look believeable to my opinion, wish I could draw like that some day

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JamesLedgerConcepts In reply to Laggtastic [2012-08-17 03:56:54 +0000 UTC]

Thanks Lag - he was tricky as I had no practice at doing people. I am finally getting down to learning some anatomy from a book. In the professional world there is more work for character designers than environments, so I MUST get it sorted!

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Laggtastic In reply to JamesLedgerConcepts [2012-08-17 10:33:32 +0000 UTC]

Yw
Ahaa I see man, I will get anatomy lessons this school which starts in a week. I realy look forward to it because I want to be able to draw characters aswell, and currently, that is my weakest point.

It is good to know that the characters in the real world (as I call it) have more jobs to offer then anything else, and I also heard that from other students which were at an internship last year, that anatomy and characters are realy important.

Well good luck with the anatomy book, but again you are well on your way!

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JamesLedgerConcepts In reply to Laggtastic [2012-08-19 21:44:12 +0000 UTC]

Good stuff - thanks again!

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Laggtastic In reply to JamesLedgerConcepts [2012-08-20 14:38:09 +0000 UTC]

Most welcome, and you thanks again for the information

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Arcalian [2012-06-05 02:33:45 +0000 UTC]

Poor sod.

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JamesLedgerConcepts In reply to Arcalian [2012-06-05 15:14:38 +0000 UTC]

Ignorance is bliss...

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Chris000 [2012-05-22 00:34:39 +0000 UTC]

Lens flare is always a nice thing to have! It's good because you didn't overdo it either. Too much and you become Mass Effect! XD

The guard is well done too. He clearly isn't military but he's nobody you want to mess with either, although it has a deep and evil secret behind the seemingly docile exterior.

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JamesLedgerConcepts In reply to Chris000 [2012-05-22 22:20:50 +0000 UTC]

Excellent comment - thanks 000!
Yes, lens flares are REALLY easy to overdo if not careful. I used to do that when I started out and was quickly informed to NOT do it any more!

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Lord-Daemonicus [2012-05-17 15:42:10 +0000 UTC]

And here I was thinking it was supposed to be from Star Trek because of the lens flare, lol.

Great work, I think going with watching through a security camera as opposed to just having a regular picture of the character was very clever.

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JamesLedgerConcepts In reply to Lord-Daemonicus [2012-05-17 17:47:01 +0000 UTC]

Thanks LD - I had to try and spice it up as it was too clean and slick - selling it as one of many posters at a sci fi convention this weekend and I thought I could make use of older images.

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Kinglorshi [2012-05-17 15:21:48 +0000 UTC]

Pretty neat. Seems pretty corrupt and stuff, this security figure...

The idea reminds me of Syndicate, although I have not played the game or anything.

Good work. I like the lighting.

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JamesLedgerConcepts In reply to Kinglorshi [2012-05-17 17:48:04 +0000 UTC]

I aint played it either but I am familiar with the imagery which is GREAT!

Cheers King!

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Kinglorshi In reply to JamesLedgerConcepts [2012-05-17 17:53:46 +0000 UTC]

Cheers.
Keep it up.

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Euphreana [2012-03-20 19:54:27 +0000 UTC]

Total sweetness.

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JamesLedgerConcepts In reply to Euphreana [2012-03-20 23:00:42 +0000 UTC]

Thanks Euph!!

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Euphreana In reply to JamesLedgerConcepts [2012-03-23 03:20:09 +0000 UTC]

You're welcome!

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joweeane [2012-02-12 16:53:50 +0000 UTC]

very very good great!

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JamesLedgerConcepts In reply to joweeane [2012-02-13 12:16:48 +0000 UTC]

Cheers jow!

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joweeane In reply to JamesLedgerConcepts [2012-02-13 19:14:26 +0000 UTC]

hah ^__^

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ifindshelter [2011-12-13 19:36:38 +0000 UTC]

wow this is very good

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JamesLedgerConcepts In reply to ifindshelter [2011-12-13 19:45:07 +0000 UTC]

Thanks shelter!

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mousebird [2011-12-12 23:04:14 +0000 UTC]

It's really good, it has an interesting atmosphere. I like the color scheme.

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JamesLedgerConcepts In reply to mousebird [2011-12-12 23:37:19 +0000 UTC]

Great - thanks a lot bird!

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Acaciathorn [2011-12-11 02:10:34 +0000 UTC]

cool!

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JamesLedgerConcepts In reply to Acaciathorn [2011-12-11 02:15:03 +0000 UTC]

Thanks again..!

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Jagsrock [2011-12-10 09:55:21 +0000 UTC]

very cool! Great character design!

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JamesLedgerConcepts In reply to Jagsrock [2011-12-10 10:19:35 +0000 UTC]

Pleased to hear it rock - thanks!

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Holleester [2011-12-10 01:18:26 +0000 UTC]

i love that this makes me use my imagination lol ^.^

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JamesLedgerConcepts In reply to Holleester [2011-12-10 09:49:49 +0000 UTC]

Glad to hear it holl!

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TrinityArtision [2011-12-09 16:58:17 +0000 UTC]

nice!

(check out my page? )

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JamesLedgerConcepts In reply to TrinityArtision [2011-12-09 22:45:46 +0000 UTC]

Thanks Trinity!!

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Bleich-Gesicht [2011-12-08 23:00:12 +0000 UTC]

Really good detailing and texturing you did there, cool job!!

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JamesLedgerConcepts In reply to Bleich-Gesicht [2011-12-08 23:57:03 +0000 UTC]

Thanks Bleich for that!!

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cheriexcherryness [2011-12-08 19:32:22 +0000 UTC]

wow, for a first attempt..that is really good, well done<3

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JamesLedgerConcepts In reply to cheriexcherryness [2011-12-08 19:54:18 +0000 UTC]

Very appreciated - thanks cherie!!

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SakuraBomb [2011-12-08 19:08:09 +0000 UTC]

You did an amazing job on this piece. The realism holds up very well without being overdone, and I really like what you did with the texturing and surfaces of objects. The lighting is really eye-catching and the shadows offset them just as well.

I wish my first attempts at character design were this successful! xD

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