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JamesTechno998 — Project SatSoD / Alpha -1.01 Dev-Teaser

Published: 2017-05-25 15:36:50 +0000 UTC; Views: 1077; Favourites: 23; Downloads: 1
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Description Video Version: www.youtube.com/watch?v=3GXb7E…

A lot of mechanic changing in Project SatSoD. For starters, I've changed the game into a RPG, due to my lack of knowledge in recreating the codes for the platformer. Another reason is that since Sonic is slow in gameplay, I wanted it to make it as bearable to play in this speed. The Battle System will be entirely fresh and it will not be turn-based.

The art style is pixel art with less "blocky" structure, meaning the textures are independent from the grid. The layout of Alpha -1.01 is more of an unfinished cyberspace. This kinda sets the tone down for a while, until the Battle System is finished. BTW, there are no enemies in this build yet.

Puzzle Solving is the one of the main mechanics of this game. It won't be your everyday RPG-style puzzles. I've added a few styles from other games that may fit with it.

Expect a very different kind of Sonic fangame that doesn't follow the norms of its timeline.

Artwork done by
grafffite.deviantart.com/art/S…
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Comments: 10

Hexidextrous [2017-08-22 02:01:06 +0000 UTC]

I was expecting an actual playable demo, not a video. Still looks cool, like a cross between Sonic and Solatorobo. Although I didn't understand that blocky glitch thing with the broken crystal path.

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JamesTechno998 In reply to Hexidextrous [2017-08-22 03:22:48 +0000 UTC]

I'll try to revamp that while I'm completing it.

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JazziGalaxy [2017-05-26 03:00:50 +0000 UTC]

This is AWESOME! I'm glad to test this ALPHA out for ya! ^^

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JamesTechno998 In reply to JazziGalaxy [2017-05-26 04:26:37 +0000 UTC]

Thank you ^^

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JazziGalaxy In reply to JamesTechno998 [2017-05-29 20:26:19 +0000 UTC]

You're welcome.

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DarkenedFantasies [2017-05-25 16:27:11 +0000 UTC]

"I want to make the Alpha Build looks like as if it is actually under construction... (Like glitchy-like objects to settle out the atmosphere of playtesting)"That seems really unecessary... why not spend that effort on finishing the game faster instead? Only reason I can think of that'll make it worthwhile is if you're going to reuse/recycle those assets later on... but still.

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JamesTechno998 In reply to DarkenedFantasies [2017-05-26 01:17:44 +0000 UTC]

I'm not gonna make it entirely glitchy and intentionally unfinished. Rooms, like the Grand Library, and objects will be reused. Besides, I go for surprises in the later builds.

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DarkenedFantasies In reply to JamesTechno998 [2017-05-26 02:34:47 +0000 UTC]

Alright, well aside from that, it looks pretty nice so far. I'd playtest it when the time comes. ^^

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grafffite [2017-05-25 16:09:00 +0000 UTC]

DUDE THIS LOOKS FRIGGIN' LIT!!! 

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JamesTechno998 In reply to grafffite [2017-05-25 16:16:46 +0000 UTC]

Thx dude ^^
I'll try to finish this build in the meantime.

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