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jamyzgenius — PANDEMIC - 2D Pixel Level Art + 2.5D Level Design

#2d #epidemic #pandemic #pixelart #shooter #topdown #zelda #zombie
Published: 2020-12-16 10:40:53 +0000 UTC; Views: 512; Favourites: 0; Downloads: 0
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Description Itch.io Link: jamyzgenius.itch.io/pandemic-c…
Gameplay Link: youtu.be/LuI9abFv_zY

Had the opportunity to collaborate with other game developers for one month. I came up with the levels [art and design], layouts and some other stuff such as progression, cinematics, and more features.

Credits to Sasha Navarrete for her 2D Character Design Artwork for all characters + Keycard/Access-Card + Loot_Bag 2D art.


Pandemic is a 2D Top Down Shooter. Travel through 18 stages and fight zombies and mutant scorpions along the way with a rifle and a superweapon. The player will be able to grab pickups and collect keycards. The goal is to get from Bunker I to Bunker II through several locations such as a factory, an abandoned hospital and an abandoned supermarket. More info below for features, controls and backstory.


More specific information below:

We wear many hats but overall we are:

Jesus Fernandez Garcia [Uploader / Team/Project Leader] - 2D Level/Stage/Game Designer, 2D/2.5D Environment Artist [All Areas], Programming/Blueprint systems for AI/Boss for all game areas, Damage Systems [Player/Enemies], Several/Most HUD elements + Menus and Simple Game Mechanics [Stamina System + Pickups System]. 2D UI Art, Icons, weapon design and story. Cinematics, progression, events, dialogue, audio implementation and many, many more.

Sasha Navarrete - 2D Character/NPC/Enemy Artist [4 directional sprites for all characters + Weapon/Attacks], 2D Effects [Rifle Bullets] and Animations plus Loot-Bag and Keycard/Access-Card props.


More information in the itch.io link above for more credits beyond what you see on these pictures.

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