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JaraLowell — Pyra from Xenoblade Chronicles 2 in MMD!

#mmd #pyra #ホムラ #xenoblade #xenobladechronicles2
Published: 2018-04-11 23:41:12 +0000 UTC; Views: 14698; Favourites: 86; Downloads: 339
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Description Blade (Aegis) Pyra (Japanese: ホムラ, Homura) designed by Masatsugu Saitō, the lead character designer for Xenoblade Chronicles 2 from Monolith Soft and published by Nintendo

Lord i love this girl, well her and obviously to Mytra! And i trully love it that KuroKairaku managed to get her out the game, bin at it for two days to re rig her and get her to work in MMD, so made a tast dance over at youtu.be/m51BCy0xC8s where she dances on Hand in Hand. Enjoy!

Xenoblade Chronicles and Nintendo Switch are trademarks of Nintendo.
©2017 Nintendo / MONOLITHSOFT

You can obtain her as a provided complete file set for comparison and educational purposes over at tstorage.info/mwpdg4jsbghw version 1.5 Updated 2018-04-14 05:07 CET
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Comments: 6

keii123 [2018-10-15 23:59:20 +0000 UTC]

nice work

pyra is very cute and sexy

we need more

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JaraLowell [2018-04-13 15:07:57 +0000 UTC]

Final update i hope, version 1.4;

Fixed a few facial morphs, Fixed an small weight issue, Added Blush, Added Heart and Star Eye Emote and Added physics to ear rings

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Worms89 [2018-04-13 10:54:06 +0000 UTC]

Thank you so much, my friend!

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KuroKairaku [2018-04-12 01:05:50 +0000 UTC]

Out of curiosity, was my morph modifier for her expressions able to be ported for MMD, or did you have to recreate your own morphs out of the expressions yourself. Im glad you got it working in MMD though, I was attempting to port it over my self so I could make a name for my self but I seem to be stuck, and can't seem to export. I know its not my model directly so im curious how you managed... im using Blender MMD Tools atm.

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JaraLowell In reply to KuroKairaku [2018-04-12 01:14:25 +0000 UTC]

Striped her from the bones and joins you created in blender; then linked the meshes that now all are loose  with mmdtools to an new mmd base; Then in mmd start a new with an bone setup, weighting etc; So yah the mesh, you can but if the bone setup is not compatible i would gather, it fails as import. It not 100% perfect yet, some minor flaws; and yes your morphs are the ones i used; am not that good in pmx yet to make morphs.

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KuroKairaku In reply to JaraLowell [2018-04-12 01:22:08 +0000 UTC]

Shame you can't port over rigging with some sort of Skin Wrap utility, which attempts to match skin weights based on bones over another armature of similar heiarchy. But I see, thats probably why. I guess im going to need to figure out what I need to use as a base... have no clue XD the only reason i was planning on it cuz i got friends how are into the MMD stuff and I was gonna hand the model to them. Though I want to fix this issue im having since i hate having issues and not knowing hwo to fix them XD cant let it detract from my schedule though. Gotta keep my releases up.

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