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jayfelsman — Mech Hard Surface Practice 6 by-sa

Published: 2011-06-03 05:49:16 +0000 UTC; Views: 1084; Favourites: 21; Downloads: 13
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Description Might try and start on the texturing now.
This is gonna be interesting as I haven't done much texturing in the past... but it's all practice.

Slightly older video render [link]

Feel free to tell me where it looks bad.


If you use any of my stuff for anything please let me know as I would love to see how it turns out!
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Comments: 14

KoppKnakka [2012-06-03 18:10:42 +0000 UTC]

very nice job

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Endlessillusionx [2012-03-24 18:56:27 +0000 UTC]

Did you use a tut or just made it by looking at something ? looks good.

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jayfelsman In reply to Endlessillusionx [2012-03-25 06:50:35 +0000 UTC]

Just did it as I went. No references or tutorial.

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GreenIbr [2011-06-13 09:58:12 +0000 UTC]

AWSOME!!!!

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jayfelsman In reply to GreenIbr [2011-06-13 10:34:09 +0000 UTC]

Thanks Now I just gotta do a good job of the texturing. If I can learn how haha.

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GreenIbr In reply to jayfelsman [2011-06-13 11:36:09 +0000 UTC]

your right mohaha.

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felipemoraes [2011-06-12 16:56:52 +0000 UTC]

Very detailed

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jayfelsman In reply to felipemoraes [2011-06-13 01:02:27 +0000 UTC]

Thanks

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maxmeny [2011-06-12 15:52:59 +0000 UTC]

gr8!)

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jayfelsman In reply to maxmeny [2011-06-12 15:57:27 +0000 UTC]

Thanks

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LuciousLemons [2011-06-11 01:43:22 +0000 UTC]

Great job, especially if you're using Blender (I have tried on several occasions to figure it out and I HATE it).
Looks a lot like a viking from Starcraft, though.

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jayfelsman In reply to LuciousLemons [2011-06-11 01:57:43 +0000 UTC]

Oh. I Never really noticed. I was just making it up as I went along.
Was just thinking of things like, Would need a shield for the front and Exhaust/Cooling for the engine, Stability on the feet, that sort of thing.

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KidGray [2011-06-03 05:57:51 +0000 UTC]

Looks Great. Cant wait to see some textures. Oh and are you going to do any high res detail?

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jayfelsman In reply to KidGray [2011-06-03 06:08:45 +0000 UTC]

Yeah I hope to... going to see what I can accomplish with the textures and normal maps. If it doesn't turn out detailed enough I will add more details to the actual model. This stage is gonna take me a while... haha.

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