HOME | DD

Published: 2011-02-22 07:30:14 +0000 UTC; Views: 129; Favourites: 1; Downloads: 4
Redirect to original
Description
2/12/11. Principles of Animation class.Our professor covered 'tweening' style of animating -following a planned path.
For our fifth assignment, we must animate a walkcycle plus add a continuation.
fr: 24fps.
tools: digital media: Photoshop CS, Wacom bamboo tablet.
texts: Drawn to Life by Walt Stanchfield, The Animator's Survival Kit by Richard Williams.
Bubble is the property of JB3 Media
Skipped from a Next assignment: the story-based storyboard (following a classmate's story pitch voted on by our class).
Next Assignment:
For our sixth assignment, we must animate a 2nd facial expression plus add a continuation.
Related content
Comments: 9
Sakuratree1 [2011-02-22 12:42:57 +0000 UTC]
OMG!!!!!*goes all fangirl*that was sooooo cool!!
π: 0 β©: 1
JEBurton In reply to Sakuratree1 [2011-02-22 14:45:39 +0000 UTC]
Thanks for your totally unexpected reaction, Tia!
π: 0 β©: 1
Sakuratree1 In reply to JEBurton [2011-02-23 07:42:39 +0000 UTC]
hahaha you are welcome
π: 0 β©: 0
qpmjcv [2011-02-22 11:40:04 +0000 UTC]
interesting.
did you noticed that the character is slightly higher at the end of the animation?
π: 0 β©: 1
JEBurton In reply to qpmjcv [2011-02-22 14:40:39 +0000 UTC]
Hehe. Yes, you noticed, Leandro. I purposefully did it that way. You noticed the guidelines at the start. I had the lines in all the way through. In the finished product you're seeing the girl's bubbles cascade all the way down her body, where she....
well, you'll see when it's done
Thanks for commenting.
π: 0 β©: 1
qpmjcv In reply to JEBurton [2011-02-22 16:32:18 +0000 UTC]
Good!
how many frames you use for the animation?
i think you are using 4 o 5
for a simple walk you should use 6
and for the actions use this equation.
more speed action = run = less frames = 4
slow actions = jump = more frames = 7
in the tv are 25 fps (frames per seconds)
in the movies are 24.
and in the animation are 13.
this is because the human eye can only see 12 images per second
with one more image (frame) you are able to create the optical ilusion of the movement.
of course... this is the utopic ideal.
for example... in the gol era of the cartoons, the studies of animation like warner use 24 fps for his cartoons.
in the gold era of the anime (DBZ) use between 7 and 13 fps
actually in the anime there is only 4-7 fps
really a shame.
but... hey, cheers up!
i'm a movie student from the audio visual career (montash).
you have all my suport backup for your animations
π: 0 β©: 1
JEBurton In reply to qpmjcv [2011-02-22 22:40:08 +0000 UTC]
Thank you for your attention to this. That said, here is a clarification or two. First, with your question:
"how many frames you use for the animation?
i think you are using 4 o 5
for a simple walk you should use 6"
4 or 5 frames? No, my friend- I try never to skimp on frame rate.
For my walk cycle alone here, I used....35 different frames- as broken down in this [link] . Have a look at it, so you can see the movement. You canβt see the fluidity on This video, because Photoshop often compresses frames into movs in such a way that the frame with the least delay actually & occasionally delays the action. It's as if itβs thinking about what the creator wants the program (QT) to do. Refer to the link for a better view, and you'll see the difference.
For aesthetic and artistic reasons, I recommend 20-27 frames for a smoothly running walk cycle. And you'll want to animate your walk cycle on ones, not twos- which is what you run your run cycles on. As you know, more in-betweens give you greater flow of movement.
Hope this helps, Leandro.
π: 0 β©: 1
qpmjcv [2011-02-22 11:39:04 +0000 UTC]
interesting.
did you noticed that the character is slightly higher at the end of the animation?
π: 0 β©: 0