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jeflint — Celes Starfall Reference

#celes_starfall #femalecharacter #femalemuscle #heterochromia #islander #redhairedgirl #tattooedgirl #riftsrpg #thickandcurvy
Published: 2019-06-14 11:37:52 +0000 UTC; Views: 280; Favourites: 6; Downloads: 0
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Description Drawn for me by the wonderful DualOmniBlades @  www.deviantart.com/dualomniblades

Celes was created in RIFTS as a Maxi Man, a human who became a supernatural entity by having magical tattoos branded onto her skin. Each tattoo has a magical effect it activates for a limited time. Even while the tattoo's are not active Celes is gifted with superhuman strength, toughness and endurance. She was trained to be a good obedient slave but later earned her freedom and became something of a do gooder and a champion in her own right. Earning several unique tattoos of her own devising that would help her and her friends in upcoming battles.
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Comments: 13

GiantGripper [2019-06-16 00:16:58 +0000 UTC]

People still play RIFTS!?

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jeflint In reply to GiantGripper [2019-06-16 02:05:23 +0000 UTC]

I normally play D&D and Pathfinder. But I do a lot of play by post so a lot of free form.

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GiantGripper In reply to jeflint [2019-06-16 02:38:29 +0000 UTC]

I mean, D&D/pathfinder are both reasonably popular systems. I know people who've been playing table top RPGs for years who've never even heard of RIFTs

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jeflint In reply to GiantGripper [2019-06-16 03:06:49 +0000 UTC]

Well, I did play Rolemaster, GURPS, and several dozen other games. It's just a matter of keeping open minds and wanting to try different games.

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GiantGripper In reply to jeflint [2019-06-16 03:49:13 +0000 UTC]

To be fair, I do think there was a sort of "Golden Age" to table top RPGs. It started in the 90s and began to dip off 2010s. Thats one of the main reasons I love/hate 5e D&D

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jeflint In reply to GiantGripper [2019-06-17 01:54:39 +0000 UTC]

I started in AD&D with Darksun and Ravenloft so I've been through a good chunk of the TSR and WoTC. The only reason I liked RIFTS was because of the flavor text. Gods know that rules system was cumbersome as hell. I find that D&D 5e is a little simplistic compared to what I'm used to in 3.5 and Pathfinder. But you know if I'm just here to focus on RPing, which is usually what I'm doing, it's a good system. It's the first non ShadowRun system where I started to actually appreciate the magic, as a bard.

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GiantGripper In reply to jeflint [2019-06-17 18:42:57 +0000 UTC]

I do a lot of my gaming online, so I feel like 3.5/pathfinder's rules ADD to the immersion of character decisions because you have to think about any little thing that would give you an edge in a situation. Scrambling for bonuses forces you to think outside the box. When you just have advantage/disadvantage it feels like you can just coast on autopilot using class abilities.

HOWEVER, I am willing to admit that 5e is a great way to introduce new players to table top RP. I'll never be shy to admit the game is EASIER, but I'm a long time junkie and I need the hard shit to get me off now, lol.

Bards are broken, they always have been, and only a CHUD would say otherwise

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jeflint In reply to GiantGripper [2019-06-18 01:47:30 +0000 UTC]

Maybe on the bard, I've always been kinda leery of spells in the D20 systems just because I've never had anyone who seemed to know their stuff myself included and they would slow everything down as they would research and ask questions about the spells. As they should do. So I always just went with Rogues and Fighters. Focused on skills and went one tree, usually archery and then it was RP central.

But full agreement on the 5e. Nothing wrong with a way to introduce people to the table.
My gaming is mostly like this
Me: Oh! This has a cool ability! GM can I do this?
GM: That's an ECL 7 adjustment so you'd only be lvl 1 while being effectively lvl 8.
Me: But I can become one with shadows and hide in people's bags and the sun hurts me!
GM: Blank stare
Me: Can I?
GM: *sighs* You'll die quickly.
Me: That didn't sound like a no.
GM: What class? Rogue?
Me: Rogue!
GM: Of course... 

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GiantGripper In reply to jeflint [2019-06-20 13:55:51 +0000 UTC]

I've got the first chapter on my page, the second one was supposed to be race/class options and I got stuck on the "Class" part. Now some friends of mine and I are working on a Kaiju themed RPG. DAMN MY ADD!

Yeah, most of that seems to be chocked up to bad GMs. Had a guy who got his stripes in 3.5 D&D and he would just run 4 hr combats. Half the time I was bored out of my skull because I didn't even know WHY we were fighting people. He gave us this packet of background information about his game world and I immediately tossed it. Like, I understand if you're running a pre-established game world and you want your players to be familiar with the BASICS, but I'm not reading a god damn novella so I can follow the plot. Its the DM's job to introduce the players to their game world, not a stack of paper. The 4 hour combats at that point were insult to injury.

Its tough in games like shadowrun if you've got deckers doing their thing, and everyone else gets to sit around with their thumb up their ass. I used to run games with 12+ people, but they were usually PvP games where people would scheme and plot and politic and knife each other in the back, lots of intrigue to be had.

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jeflint In reply to GiantGripper [2019-06-21 00:13:35 +0000 UTC]

Well, the Shadowrun wasn't decker passed. It was just a dude showing off for his girlfriend how cool his character could be and how cool she was. The rest of us were more or less happy to just get 5 free karma and some nyuen.

Yeah, never give a novella to your players. Try and at least give the highlights.

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GiantGripper In reply to jeflint [2019-06-21 14:58:08 +0000 UTC]

Blah, sounds like a "That guy"

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GiantGripper In reply to jeflint [2019-06-19 14:14:01 +0000 UTC]

Get out, fighter/rouge was always my preferred class as well. Spam the shit out of feint attack for flank-less sneak attack, skills for days, and just be a general scoundrel and clever bastard.

For spell casting in d20 its all about patience. Groups that I've been playing with long enough basically have the book memorized and only ask questions for rules clarifications depending on the GM. I know its a pain with new players, but new players become veterans eventually, its all part of the learning process. Hell, even spell casters in 5e do that to me. Friggin open the book, stare at the page and ask me "What does this spell do?".
I think they might be illiterate and are just embarrassed to admit it...

That interaction reminds me that I have to keep working on my size fetish supplement for 5e... life man...

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jeflint In reply to GiantGripper [2019-06-20 11:56:24 +0000 UTC]

You get the size supplement done I have 2 games I can try it in.

Yeah, I know. And normally I have patience but I'm already not a fan of combat so I don't like when it slows to a crawl. I was in a game of innomine once where it was 2 people in combat against 1 enemy and it was 3 hours worth of fighting. The other 5 of us were like "So have you guys seen any good movies? No? Wanna go watch pirates?" It was literally like come on man! Don't bench people because you're busy doing something else. It's literally my biggest pet peeve. It happened to us again while they were playing shadowrun, they were handling something so we rolled up and started a D&D campaign and by the time they finished we'd wrapped up session zero. They'd cut back to us occasionally asking what we were doing and we'd be like "We're watching the safe house, or we're maintaining parameters, watching drone traffic." Crap like that. It's an example of bad GMing in this case but really it also about party cohesion. You shouldn't have a group that's so large that 2 games can be played at the same time while others aren't even paying attention. If you don't know how a spell works, ask. That's good that shows you want to learn, but spending minutes reading and rereading it while in the middle of combat on your turn is just going to bog down the game.

Sorry, mini rant.

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