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Published: 2013-09-06 01:32:40 +0000 UTC; Views: 2075; Favourites: 30; Downloads: 0
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Description
The first of my promo images - a close-up of Madoc's face with the 3rd out of ten eye colors. Only postwork was adding the background in Photoshop. Just to compare with the first wip image of him.DAZ3D's Michael 4, face morph and skin by me. Rendered in Poser Pro 2014 - my usual light rig (HDR & sun) with an additional blueish rim light.
Thanks for viewing.
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Comments: 41
jepegraphics In reply to Mendakarson [2013-09-28 03:54:18 +0000 UTC]
As the Leo/Madoc character set is also for Genesis, you can mix and match with M5 any time!
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Mendakarson In reply to jepegraphics [2013-09-28 15:39:09 +0000 UTC]
Ok great I'll check it out
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AbsolutVaklav [2013-09-12 19:07:19 +0000 UTC]
Beautiful portrait with this guy... I just love those eyes!
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jepegraphics In reply to AbsolutVaklav [2013-09-12 21:13:25 +0000 UTC]
This is the closest and biggest Clos-Up I've ever done with one of my characters and I'm glad it turned out ok!
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AbsolutVaklav In reply to jepegraphics [2013-09-12 21:51:30 +0000 UTC]
I had to go back and see the big portrait becoming even bigger in the full size view... Awesome details!
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jepegraphics In reply to AbsolutVaklav [2013-09-12 21:56:57 +0000 UTC]
I should state to watch it in full size on all of my images! Fools are those who don't do it!
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AbsolutVaklav In reply to jepegraphics [2013-09-12 22:11:25 +0000 UTC]
I always tend to watch my favorite artists' uploads in the full view (if there is any)... I honestly don't understand why people resign this opportunity to see a bigger render with all the details. I used to name it in the credits to my uploads before, but I'm afraid I was talking to deaf ears...
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jepegraphics In reply to AbsolutVaklav [2013-09-12 22:21:08 +0000 UTC]
I think it's good to give that reminder beneath the image, but I don't need it myself, I always watch images in full view. Have big screens!
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jepegraphics In reply to LuckyBastian [2013-09-12 16:09:01 +0000 UTC]
Thank you, I hope you see what I mean!
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LuckyBastian In reply to jepegraphics [2013-09-13 15:38:16 +0000 UTC]
I do! It definitely stands out a lot more than if it were a typical everyday color.
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jepegraphics In reply to Kerya-Alexis [2013-09-09 13:38:12 +0000 UTC]
Β Submitted to DAZ last night, so hopefully he will be part of the PA sale this month.
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jepegraphics In reply to KnightTek [2013-09-07 00:59:14 +0000 UTC]
Thank you Steve! But all I can say for now is 'soon'.
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jepegraphics In reply to PeterJJunior [2013-09-07 01:00:58 +0000 UTC]
Thank you, Peter! Very much appreciated!
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PeterJJunior In reply to jepegraphics [2013-09-07 19:53:40 +0000 UTC]
for nothing
my dear friend
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va-sily1 [2013-09-06 11:45:11 +0000 UTC]
kick-ass job with the texture, I want to learn to do the same. writeΒ tutor "how to create texture" please!
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jepegraphics In reply to va-sily1 [2013-09-06 13:36:12 +0000 UTC]
One tutorial wouldn't be enough for sure, Vasily, it's a complex and time-consuming process.
Thank you very much for your comment, I'm glad you like the skin.Β
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va-sily1 In reply to jepegraphics [2013-09-06 14:00:36 +0000 UTC]
Maybe you will have time to save all the steps of creating textures next time? That would be cool!
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jepegraphics In reply to va-sily1 [2013-09-06 15:07:38 +0000 UTC]
In general you must be able to blend real life model photos together on an UV Template of your 3D figure. So you must use/own a complete skin modelling photo set that includes optimal lit photos of every part of the skin imaginable - preferably optimised for the 3D figure you use. Then you must blend those photos together on the several templates of your 3D figure in Photoshop (in my case Michael 4 has 7 different templates - head, torso, limbs, mouth, eyes, lashes, genitals ) - working with hundreds of layers is not that easy, the template for only the head of Madoc for instance Β is 4 GB big - and you have to cover every detail of the human body, brows, nose, lids, lips, teeth, ears, tounge, neck, arms, fingers, nails, genitals and so on.Β
Then it is important to clean the seams between the different UV templates - I always do that with Cinema4D Bodypaint.Β
Next step would be to create the channel textures, bump, specular, displacement, transparency for all templates.Β
Then you have to fine-tune all those channel textures in a rendering application, find optimal skin settings and shaders that bring the skin to life preferably under many lighting conditions. Most of the time I then have all three applications open, Cinema 4D, Photshop and Poser/DAZ Studio, make adjustments here to see how that looks there.
Interesting, isn't it?
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va-sily1 In reply to jepegraphics [2013-09-06 15:44:13 +0000 UTC]
Maaaaaaaaaaaaaaan it's cool, so much work worth the money that you'll get, I applaud your ability to labor and good luck in the future!!!
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jepegraphics In reply to va-sily1 [2013-09-06 16:02:34 +0000 UTC]
My specialty is beside NOT mirroring any double body parts as you can see in most cheaper skin sets (in my textures every finger, every arm, leg, toe, even the nipples and ears are individually mapped) to provide a few to more different hand-painted body and face hair options. You know, the male body is more or less covered with hair, but it's not easy to have it kind of good and realistically looking on a 3D skin. But all my male characters have it.
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JoelPhilArt [2013-09-06 09:22:23 +0000 UTC]
Lights are also your creations or do you use in Poser ?
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jepegraphics In reply to JoelPhilArt [2013-09-06 13:40:25 +0000 UTC]
It's a Poser 7++ light set containg one HDR ambient light, one distant "sun" for the (raytraced) shadows and one specular only light. For this render I turned the 'specular only' off and duplicted the sun, gave it a blueish tone and turned it to the right.
You can download it here for free:Β jepegraphics.de/14796.html
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JoelPhilArt In reply to jepegraphics [2013-09-08 19:06:47 +0000 UTC]
Thank you very very much !
Hope I can get as good renders as yours !
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jepegraphics In reply to JoelPhilArt [2013-09-08 20:21:47 +0000 UTC]
Using the light set is easy. But for good renders you also have to adjust your render settings a bit for your final render, important: Min Shading Rate has to be 0.1 or smaller, Pixel Samples set to 6-10, (of course 'Cast Shadows' and 'Raytracing' hooked), you can also raise the shadow samples for the sunlight in the light properties to 64, gives better shadows, but needs a bit longer to render. For indoor scenes you can duplicate the sunlight and use one right, one left with 50 to 80% strength and Shadow Blur Radius set to 20 (properties again). It's really intuitive and you have to care for one (or two) light(s) only.
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JoelPhilArt In reply to jepegraphics [2013-09-09 14:54:44 +0000 UTC]
Tx for all this, I'll try !
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jepegraphics In reply to JoelPhilArt [2013-09-09 16:03:52 +0000 UTC]
I'm looking forward to it!
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JoelPhilArt In reply to jepegraphics [2013-09-10 05:19:48 +0000 UTC]
Hope I won't deceive...
And tx for the watch !
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jepegraphics In reply to dwseeker [2013-09-06 13:40:54 +0000 UTC]
I'm glad you like them!
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Zaarin1 [2013-09-06 02:41:27 +0000 UTC]
All your characters are great; I can't wait for this one.
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jepegraphics In reply to Zaarin1 [2013-09-06 03:02:08 +0000 UTC]
Thank you,Β Blaine. I hope that he will be released soon!
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PurpleChaos [2013-09-06 02:08:22 +0000 UTC]
The eyes are striking; their intensity is slightly unnerving. I feel like they're staring into my soul.
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jepegraphics In reply to PurpleChaos [2013-09-06 02:15:50 +0000 UTC]
I feel with you, I too can't watch that image for too long! lol
And thank you for your nice comment.
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