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Published: 2010-06-29 13:57:47 +0000 UTC; Views: 5846; Favourites: 39; Downloads: 199
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Description
Lowpoly Fire Hydrant sitting at 1,170 TrisHighpoly - [link]
Lowpoly - [link]
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Comments: 21
JeremiahBigley In reply to jevi-infinity [2010-07-09 21:51:43 +0000 UTC]
Just photoshop... lots of practice.
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JeremiahBigley In reply to Vincentez [2010-07-09 21:52:06 +0000 UTC]
Thank you very much sir
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maxspider [2010-07-01 20:21:54 +0000 UTC]
I liked the textures a lot ... the highpoly version was awesome too
well done man
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JeremiahBigley In reply to maxspider [2010-07-02 12:50:12 +0000 UTC]
Thank you very much sir!
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ROMAgfx [2010-06-30 09:03:46 +0000 UTC]
really really nice..how did you texture the rust ...because the rust is exactly on the places where it should be...
The texturing is awesome.. Well done
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JeremiahBigley In reply to ROMAgfx [2010-06-30 12:56:17 +0000 UTC]
Rust was made with a layer style in photoshop. I was able to erase away the paint and rust would take its place. As for putting it in the right places... Just think about where an object is going to get the most wear and tear. The top... obviously. Consider where it is being exposed to light, the paint would get weak and be more likely to wear away in those spots. Where is water going to collect when it rains? Just all sorts of things that can give reason for why a grunge spot appears. Thank you very much btw!
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ROMAgfx In reply to JeremiahBigley [2010-06-30 14:19:17 +0000 UTC]
thanks for the explanation..I know where the rust would likely be the most...Thats why i like this one so much..I meant how did you get the rust on the right places...Did you do that with a UV map editor..so you apply the rust as a new layer in the UV editor??
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JeremiahBigley In reply to ROMAgfx [2010-06-30 14:27:08 +0000 UTC]
no I unwrapped the model completely and hand painted it all on there in photoshop o.o
In the deviation info there should be a link to the others... one of them being my texture maps. It is all one solid diffuse map.
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ROMAgfx In reply to JeremiahBigley [2010-06-30 16:23:11 +0000 UTC]
oh awesome..Thanks again for the info..I use c4d tho..Is unwrapping same as baking the texture?
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JeremiahBigley In reply to ROMAgfx [2010-07-01 08:37:24 +0000 UTC]
I don't think so... Baking an object is getting the detail from one object to another. like creating a normal map. Unwrapping is definitely something you should look into if you plan on being able to make better textures.
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khalamea [2010-06-30 06:10:01 +0000 UTC]
Really solid piece I like the textures, you have a nice level of grime detail going on.
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C3r0 [2010-06-30 02:54:02 +0000 UTC]
YUS THE CHAINS HAVE GRUNGE Can you tell I'm not a modeler.
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The-Chan [2010-06-29 14:04:01 +0000 UTC]
Wow that baked out really nice.
My only suggestion would be to run some noise through a normal filter and overlay it on top of your existing one. Fire hydrants are sort of bumpy all over.
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JeremiahBigley In reply to The-Chan [2010-06-30 04:54:01 +0000 UTC]
Thank you sir! And yeah I had a layer within my normal that was just the texture of the paint but I think I need to pump it up because it is kinda subtle.
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