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jerix — HEAVY GEAR X

Published: 2007-07-31 15:54:35 +0000 UTC; Views: 20488; Favourites: 142; Downloads: 4234
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Description Here’s another 3D fan based model that I’ve worked on this last summer vacation (2007)
Part of my Independent 3D modeling practice… [Subject: Material Mapping / Texturing]

Tools:

- 3D’s Max6- for the model and rendering
- Photoshop CS- for painting the texture maps and layout


It was Based and Inspired from the Original HEAVY GEAR CGI Animation series- created and TM by Dream Pod 9… but still, this model was based on my own design… I also put my name on the collar part of Mech as the Pilot’s name… Cool ^_^ !... Check out under his feet also, I even fully detailed the Treaded wheels.

I also did some quick sketches of the robot parts, as my reference for the design before I turn it into a 3D model… It can be found at my scrapbook - [link]

I decided to create this model b’coz, it will be a good subject for creating and applying a realistic metallic textures (or material maps) on a Mech model for my studies… I’m trying to achieved a texture maps that look realistic as much as possible on the model, like for example: Scratches, Rust, Dirt, Scraped paints, Stains, Dent, Decals and other stuff to make it look real… And those are the qualities of textures that can be found on a Heavy Gear. [Unlike Gundams, that always looks new and clean]. *saka masyado nang maraming gumagawa ng Gundam model dito sa DA… at para maiba naman heheh!

Took me almost 2 weeks for constructing the model… and another 2 or 3 weeks for applying the materials… (and that includes slacking around and playing some video games, when I feel a little bit lazy hehehe)
3weeks for applying the material - Actually I’m not really quite familiar with the Material Editor yet, that’s why I had to do some research first, or do a trial and error basis onto it, and that take much of my time for creating this model. Besides, this model actually consists with more than 300 mesh parts or objects… can you imagine that Then I had to paint those maps also onto Photoshop CS then I had to apply it on the model using Unrwap UVW, and some maps are not rendering correctly, so I had to check every each parts, and apply its own corresponding coordinate of the map on the mesh using the UVW map modifiers.

Well this is my first time to do a fully detailed mapped model so It may not that quite convincing… At least, now I finally got some ideas on how to create textures and how to apply it. Now this will go down to my Portfolio…



Hope you Guys like it ^_^

Animated Turn around: [link]
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Comments: 62

nahumreigh [2007-08-01 06:19:49 +0000 UTC]

woohoo gandaa..

👍: 0 ⏩: 1

jerix In reply to nahumreigh [2007-08-01 18:05:34 +0000 UTC]

Marami po salamat sa comment ^_^

and thanks for the recommendation also... (on raga)

👍: 0 ⏩: 1

nahumreigh In reply to jerix [2007-08-09 04:34:59 +0000 UTC]

heheh... kahit kasi gusto ko yung job marami kayong malayong mas magaling sa akin eh... concentrate muna ako sa board exams ko heheh ... btw paturo naman mag decals o... o kaya palink naman sa kahit saang may tutorials nun

👍: 0 ⏩: 1

jerix In reply to nahumreigh [2007-08-09 16:55:35 +0000 UTC]

^_^ ... Ah ganon ba, Cgeh gawa na lang ako ng tutorials dito medyo matatagalan lang kasi may ginagawa pa ako eh... at kailanaga ko pang magtype para dun... antayin mo na lang dre...

maraming salamat sa comment...

👍: 0 ⏩: 1

nahumreigh In reply to jerix [2007-08-11 02:55:41 +0000 UTC]

waw okie tengks

👍: 0 ⏩: 0

totmoartsstudio2 In reply to ??? [2007-08-01 04:34:43 +0000 UTC]

ASTIGINESS!!!

👍: 0 ⏩: 1

jerix In reply to totmoartsstudio2 [2007-08-01 17:25:27 +0000 UTC]

Marami pong salamat Master

👍: 0 ⏩: 0

epill [2007-07-31 23:00:07 +0000 UTC]

this is a great great job!!

👍: 0 ⏩: 0

Trevor80 [2007-07-31 15:56:48 +0000 UTC]

the details!

👍: 0 ⏩: 1

jerix In reply to Trevor80 [2007-07-31 16:41:05 +0000 UTC]

Maraming Salamat ^_^ sa comment and Fave+

👍: 0 ⏩: 0

kounji [2007-07-31 15:55:44 +0000 UTC]

Oh my god that's old school. I think you really got the feel down. Texture looks fine to me

👍: 0 ⏩: 0


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