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#armor #boss #characterdesign #digitalpainting #enemy #khopesh #weapon #lucidnightmares #referencesheet
Published: 2018-01-13 01:08:09 +0000 UTC; Views: 429; Favourites: 8; Downloads: 0
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January, 1 out of 10 (2018, oh boi... )Well it's almost 1am but it's finally finished. MY GOD this took me so long!!!!!! But it's here, I did it that's what matters 8D.
Btw, thank you for coming up with a name for this challenge you're awesome, man!
So about this one "Maraod". I don't want to say much about him, I mean I want but I can't; I can't allow myself to do so because I would be spoiling about Lucid Nightmares, you know, the game? I think I'm allowed to say some things: he's an enemy (duh) and he's extremely brutal, violent and has a huge desire for bloodshed. I know, too edgy even for my likings, BUT it has a purpose of why this character was built like this. From his appearence to the barbed wire tightly around his arm, everything is supposed to have some sort of symbolism and I hope I can transmit at least some of those ideas through his design.
I'm quite happy with his design in general but I feel there's something missing. I want him to look even more threatning or even scary but I have no idea how to do so. So if you have any suggestions tell me about them in the comments bellow, I would highly appreciate it!
Art by me
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Comments: 23
TheOtakuGirl148 [2018-01-28 02:47:35 +0000 UTC]
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Okay, thank you for making me to this critique for you.
The good parts in this pic:
- The proportion of the character here looks perfect and great
- The design of the character looks awesome!
- The clothing and accessories of the character are awesome and great!
- The shading is nicely done!
- The weapon look nice and great, I love the shading of it
- The coloring of the character is stunningly beautiful!
However I have no negative things that I suggest for you to improve, because to me this reference sheet of the character look awesome and perfect to me, so yeah, I hope this still made your day btw.
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JM-SmileyDemon In reply to TheOtakuGirl148 [2018-02-04 22:13:03 +0000 UTC]
Well, thank you for the critique and sorry for taking an eternity to respond
Even thought I appreciate this positive feedback (and it made my day, thank you once again <3), I'm almost sure my design isn't perfect. Come on, I'm sure there's something you could say about him that looks a bit off or just doesn't look right. For example, he was supposed to look threatning but he looks more grumpy, cute even and I have no idea what to do now. Do you have any suggestions on what should have been done to make him more threatning or scary?
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TheOtakuGirl148 In reply to JM-SmileyDemon [2018-02-05 11:13:04 +0000 UTC]
well try making the eyes more bloodshot and evil, and add more wrinkly features on the characters face so it can be more scary, and add gloomy features too and that's all
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NebulaDreams [2018-01-18 13:51:26 +0000 UTC]
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ProjectComment Hidey ho, SC here! So in general, I like the character and the attention to detail you’ve put in certain parts, like the fur textures with the ears, chest and arms. However, you said you were trying to go for a threatening design as he’s ‘extremely brutal', but the face and the general expression doesn’t really match that. He looks soft and dopey, which isn’t a technical flaw, just a design choice I didn’t think fitted the character.
Plus, I’m not really sold by the inclusion of the barbed wire as an accessory. Sure, it looks cool, but it’s very impractical, as it would be really easy for it to wound his arm if he were to move it or put any tension on it.
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JM-SmileyDemon In reply to NebulaDreams [2018-02-04 21:32:39 +0000 UTC]
First of all, sorry for the late reply.
I'm kinda running out of time here so this will be short and simple.
Yes, I acknowledge Maraod's design isn't threatning at all but as I said in the post "I want him to look even more threatning or even scary but I have no idea how to do so". That's what I wanted from you people, not to point out a thing I already know it's not as well executed. Sorry if this comes off as rude, it's really not supposed to... but a critique should not only point out the good and the bad parts, it should also include suggestions on what the artist could have done to improve. So let me ask again: What do you think I could have done to make him more threatning?
And well to be fair I should have told something about the barbed wire before. I know it looks off and impractical but it serves a purpose, and it is to actually harm himself. Physical pain is what fuels his power. And in regards of movement, well, as long as that wire bends both pain and immobility won't be any problem.
Anyway, thank you for the critique, I really appreciate it!!!
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Michael-Vykos [2018-01-15 00:51:54 +0000 UTC]
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It looks neat, you was specially attentive with little details, the barbed wire and the shape of the horns.
I´m also fond of characters with exclusive or peculiar weapons, like the one you did.
The scale helps to clarify his size, i really tought it was human-sized until i saw it.
His armor looks nice, but it seems uneffective for protection, leaving all the vital areas unguarded, i would have added some metal bracers so he at least could block enemy weapons with his arms, but maybe thats just me.
Im european and i always liked our armor style, thick and covering all vitals.
Its pretty good overall, you should be proud.
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JM-SmileyDemon In reply to Michael-Vykos [2018-01-15 19:30:29 +0000 UTC]
First of all, thanks for the critique, it means a lot to me
However I should clarify some things:
I do understand that his armor does not protect that much. However I was trying to go for a more barbarian style and barbarians usually look more vulnerable compared to a fully armored guy. Maraod is basically a berserker and doesn't care that much about protection, in fact (and maybe I should have been more explicit about this but I didn't want to say too much, nevertheless it's my fault) pain is what fuels his anger and, consequently, his power. This beast is supposed to represent suffering and pain as a whole.
The least I could do is give him either chainmail or some sort of thick leather here and there. I shall give more thought to it. I enjoy the european armor as well but I think it wouldn't fit quite well with this character.
And thanks again for this, this is very helpful for me to grow as an artist, I'll have those tips in mind
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Michael-Vykos In reply to JM-SmileyDemon [2018-01-15 22:50:38 +0000 UTC]
You are welcome.
Yes, it does make sense if he is a berserk or a barbarian.
Its pretty nice pal, keep going
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cococolors [2018-01-15 00:41:16 +0000 UTC]
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I really like the design of this character. The colors are nice combo and a good play on the black and red aggressor archetype without being generic. The clothing and accessories are very complementary and the only thing I would ask would be the reason the barbed wire is placed on the arm (sorry if i sound ignorant) The characters scale and aggressive features combined are very menacing which i assume is intentional. I'd like to know what these spine "thinghies" are exactly and maybe how they tie in with the design itself. Random comment I have is that the gold of the chest-plate is a really nice accent. My only real concern is the color of the main weapon, which seems like it would look of putting in an image of the character with it.
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JM-SmileyDemon In reply to cococolors [2018-01-15 19:30:33 +0000 UTC]
So, maybe I should clarify some things first:
The barbed wire might look a bit out of place but let me explain. Well without giving too much details, it's used as sort of a weapon as well. It's my fault I didn't talk about this but physical pain is what fuels him and makes him stronger, I know it doesn't make a lot of sense but it's supposed to have some sort of symbolism. Inflicting pain to himself using the barbed wire tightly around his arm is one of his techniques, for example. The spine "thingies", I don't know what they're called and I'm terrible at explaining things so maybe this image might help: (Human-spine ). Those themselves are to translate the idea of pain as well, the way those bones started to grow out of his body. Must be a painful experience for sure.
And yeah the weapon colour does seem a bit off but I was in that moment where I didn't know what to do so I gave it a dark purple-ish colour because why not? Perhaps I should give more thought to it. What colour do you suggest? Maybe a more golden blade or even bronze?
And no need to feel ignorant, it was my fault that I didn't had this info along with the reference, I just didn't want to spoil it too much and unravel everything to the point of losing its meaning. And thank you for the critique, I appreciate these sort of things, it helps me to grow as an artist.
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cococolors In reply to JM-SmileyDemon [2018-01-15 21:12:50 +0000 UTC]
I'd suggest a color more similar to his medallion maybe? You are very welcome.
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JM-SmileyDemon In reply to cococolors [2018-01-15 22:15:16 +0000 UTC]
Hmm, ok I'll give it a try! Thanks!
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MoxieMarx [2018-01-15 00:04:35 +0000 UTC]
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I Actually like the design of this character. His weapon/ Blade is amazing, I always loved strange shaped weapons. The thing I really like is the forms of this character, I feel like i'd see him in a DnD game. armor and all! The barbed wire is pretty kick ass, The line work is amazing, really clean. Also the colours fit perfectly.
One of the things I don't like, though it's not my character, I feel like he was supposed to have a higher intimidation factor. I just don't get that scary of a vibe though. Also, why does he have fur armor? I mean he's covered in fur and he is massive, so he should produce metric tons of heat, having fur armor just seems weird. also why is his hair red but the tail black, that's a little strange, hahah. I guess I can see from a design POV.
I like him though--- I think that's all I have to say.
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JM-SmileyDemon In reply to MoxieMarx [2018-01-15 19:30:35 +0000 UTC]
Well first of all, thank you for the critique, I appreciate it a lot!
Yeah, in terms of the weapon I always like to choose more "exotic" and unusual ones because a greatsword would be too boring.
And yes, that's what I said in the description bellow the reference, I do have the same feeling myself. The problem is how can I make him more intimidating? I mean I'm not making a horror game but it's important to evoke this feeling of defenseless to the player when close to certain enemies, specially this one. I just don't know what else, so I'm open to suggestions.
Yes, there is fur in his armor and he's already covered in fur, doesn't make a lot of sense I know, but I was going for a barbarian style when it comes to armor and logic wasn't the biggest of my worries. In fact, this monster inhabits a person's dream (and I don't blame you for not knowing that I should have added more info into the reference) so it doesn't need to make much sense, and I know it shouldn't be an excuse, but then I just did what looked cool. That could also justify the hair and tail colours being different as well. Or maybe he could have dyed it red. Or maybe it's some sort of hair mutation. Who knows? There's no need to explain anyway.
Oh well, thanks once again for the critique, this sort of feedback is what helps me to grow as an artist!
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MoxieMarx In reply to JM-SmileyDemon [2018-01-15 23:54:42 +0000 UTC]
I'll respond asap I do have Idea's Just remind me~
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MoxieMarx In reply to MoxieMarx [2018-01-16 00:08:38 +0000 UTC]
Okay back! So intimidation is actually really pretty easy though little things!~ Put hairs near the eyebrows to show more expression. Another thing, during anger, especially in cartoony styles-- more lines and shrieked pupils. Onepiece is great at this, the eyes are rather small so its hard to see pure anger or surprise is hard, but the line work around the eyes help. I honestly was thinking 'Christ I'd hate to be on the receiving end of that punch.' So the eyes can help a lot with expression and terror. Also teeth but You covered that area pretty well. This is a good reference because to me, he seems more relaxed here. So you know for future to continue with him, hahah. I'm rambling, well if you want to talk, I got notes & comments so ye'~
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Eternal-Shadow-S [2018-01-27 06:35:54 +0000 UTC]
From
Pretty good job on the character. He's got a nice and tough look to him. The expression really helps add to the gruff and strong nature to the character itself. The slouched posture gives a sort of heaviness or weariness to the character, like he's holding a lot of metaphorical weight on his shoulders, which also adds to some characterization. Colors are good too. While it may seem a little dim, there is enough bright colors to make him look distinct, rather than just all dark and brooding. So, good job on that part. Now, there are a few things that I would suggest.
Regarding the clothes. They look good, but they don't really help add all that much dimension to him. He is definitely wearing them, but at the same time, it looks as if it were simply pasted on him. A suggestion would be to add small shadows on the body, just under the clothes. For example, his shorts. Placing small shadows under would help give the impression that something's on top. It may not seem like much, but it's a really subtle way to help add more life to the picture. Another suggestion would be to perhaps add a few extra line details here and there. A few folds around the pants, a bit more line fur, etc. No need to go crazy, but some times these few can really help out.
Regardless, good work here!
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JM-SmileyDemon In reply to Eternal-Shadow-S [2018-02-04 21:54:07 +0000 UTC]
First of all, sorry for the late reply
Regarding the clothes' topic, yes I kinda knew that already but at the moment I was mostly focused on laying out the most significant parts of this character and actually finish this reference as soon as possible because it started to be very time-consuming. That's why I didn't go for much detail, but I'll have your suggestion in mind next time I do something more detailed.
And sorry for cutting this short, I would say more but I'm kinda running out of time ove here so... thank you for taking your time to write this wonderful critique, this is the sort of feedback I appreciate the most!
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JM-SmileyDemon In reply to Michael-Vykos [2018-01-15 19:31:39 +0000 UTC]
Thanks, I already gave a response
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