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JoePingleton — First Sisters

#aessedai #fanartdigital #wheeloftime #dforce #dynamicclothing #joepingleton #irayrender #dazstudiopro410
Published: 2018-11-17 03:25:12 +0000 UTC; Views: 5152; Favourites: 121; Downloads: 47
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Description Another experiment with Wheel of Time fan art in DAZ Studio and Iray. This time playing around with the three women bonded to the Dragon Reborn Elayne, Min, and Aviendha. Just a little post work to get rid of some of the poke thru.

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    Comments: 62

    AlecRoberts [2018-11-17 04:35:06 +0000 UTC]

    Well, here we have three lovely girls. All completely untrustworthy by their appearance. I'm liking the cushion the one in red is sitting on although the poor girl seems a little cross-eyed. Maybe that's a side effect of dragon bonding.

    👍: 0 ⏩: 2

    JoePingleton In reply to AlecRoberts [2018-11-17 05:26:12 +0000 UTC]

    I went ahead and fixed it and re-rendered the image.  Thankfully I didn't have to redraw it by hand

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    AlecRoberts In reply to JoePingleton [2018-11-17 23:22:55 +0000 UTC]

    Such an improvement Joe. 

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    JoePingleton In reply to AlecRoberts [2018-11-17 23:25:03 +0000 UTC]

     

    👍: 0 ⏩: 0

    JoePingleton In reply to AlecRoberts [2018-11-17 04:38:45 +0000 UTC]

    I spend to much time focusing on simulating the draping that I overlooked her expression until after it was rendered I think I need to fix it and render it again

    👍: 0 ⏩: 0

    PsiDeschain In reply to ??? [2018-11-17 04:06:07 +0000 UTC]

    Great outfits and nice work with dForce. Did you simulate the dress at the same time or did you do one, freeze it, then do the other?

    👍: 0 ⏩: 1

    JoePingleton In reply to PsiDeschain [2018-11-17 04:09:49 +0000 UTC]

    Thank you, I tried to simulate them both using the timeline method I have been playing with.  It took a lot of experimenting to get them to layer like this.  I am not sure it looks very good, but its a step in the right direction

    👍: 0 ⏩: 1

    PsiDeschain In reply to JoePingleton [2018-11-17 04:19:13 +0000 UTC]

    It looks fine to me. And that would have been the first thing I tried too. But sometimes (I've only tried this with layers on the same figure, but it should work with different figures), it will work better if you simulate a layer (say a dress - hide whatever the other object to simulate is) then use the "freeze simulation" option in Parameters tab. Unhide the second layer (a scarf or coat, or in this case the other figure and dress) and simulate that. You can do this as well if you are trying to drape loose clothes on a bed or on a chair.


    You might have seen this already, but there's a great dForce thread here . It's not specific to clothes, but a lot of the principles can be applied broadly.

    👍: 0 ⏩: 1

    JoePingleton In reply to PsiDeschain [2018-11-17 04:34:14 +0000 UTC]

    Thank for the tips.  I didn't know there actually was a "freeze simulation" option but I wanted one so bad.  This link will make use dForce much easier.  

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    oldeekdog In reply to ??? [2018-11-17 03:28:52 +0000 UTC]

    Such Devine beauty, Joe.

    👍: 0 ⏩: 1

    JoePingleton In reply to oldeekdog [2018-11-17 03:57:24 +0000 UTC]

    Thank you, I wanted to explore if I could use two dForce dresses interacting in the same scene, and these three characters seemed a good way to test that

    👍: 0 ⏩: 0


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