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Published: 2007-07-03 11:47:19 +0000 UTC; Views: 12979; Favourites: 71; Downloads: 85
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Description
Use the mouseRelated content
Comments: 86
silverstream142 [2013-05-13 23:00:20 +0000 UTC]
im going to count to 10 and i get bored really easy so yeah. 1 2 3 4 5 6 7 8 9 10. im so bored save meh
π: 0 β©: 0
JohnJensen In reply to YA2012 [2012-03-14 22:53:41 +0000 UTC]
I'm not really sure I have this .fla anymore, it's 5 years and 2 computers ago, so yeah.. :/ I could explain to you how it's made though?
π: 0 β©: 1
YA2012 In reply to JohnJensen [2012-03-14 22:56:51 +0000 UTC]
So nevermind, I'm bad programming
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JohnJensen In reply to redligot2009 [2011-07-24 22:34:05 +0000 UTC]
yay
If you wanna support me, you should check out my iPhone game by clicking here !
π: 0 β©: 1
JohnJensen In reply to rockthephoto [2010-11-13 15:40:09 +0000 UTC]
Haha, thanks. :P It's pretty old, but thanks anyway, hehe!
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sega-fortress [2007-07-26 13:10:27 +0000 UTC]
im going to ask, coz im curious, what frame rate did you use? its smoother than a babies bottom!
π: 0 β©: 1
AceDecade [2007-07-08 15:51:03 +0000 UTC]
And now AceDecade the hax will attempt to understand this code.
Frame code:
onLoad = function(){
i = 0;
}
onMouseMove = function(){
i += 1
duplicateMovieClip(wormball, "wormball" + i, i);
}
wormball code:
onClipEvent(load){
size = 20;
_x = _root._xmouse;
_y = _root._ymouse;
}
onClipEvent(enterFrame){
_width = size;
_height = size;
size -= 1;
if(size == 0){
removeMovieClip(this);
}
}
Tell me, how close did I get to it?
π: 0 β©: 1
JohnJensen In reply to AceDecade [2007-07-08 16:59:58 +0000 UTC]
You got very close!! XDDD
But not too close.
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krunkfoshizzle1 In reply to JohnJensen [2007-07-05 04:25:30 +0000 UTC]
ya carnivorous worm lol
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Crystal-The-Hedgehog [2007-07-04 07:51:44 +0000 UTC]
So simple...yet so addictive..stop making addictive games damnit D
π: 0 β©: 1
JohnJensen In reply to Crystal-The-Hedgehog [2007-07-04 07:53:12 +0000 UTC]
Make me stop
I didn't make you comment, did I ? :B
π: 0 β©: 1
Crystal-The-Hedgehog In reply to JohnJensen [2007-07-04 08:00:57 +0000 UTC]
Yes you did, you said you'd torture me and take my plushie ;~; *wtf*, No you didnt, and oh I'll make you stop..just watch and see...>:3
π: 0 β©: 1
JohnJensen In reply to Crystal-The-Hedgehog [2007-07-04 08:05:33 +0000 UTC]
but>.... I didn't torture and take your plushie D: >
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psykopath [2007-07-04 05:51:07 +0000 UTC]
Seems like it only creates circles on mouse move, so it leaves gaps when you stop moving the mouse and the target is still moving.
π: 0 β©: 1
JohnJensen In reply to psykopath [2007-07-04 06:01:45 +0000 UTC]
Yeah. It's not all perfect.
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psykopath In reply to JohnJensen [2007-07-04 07:48:12 +0000 UTC]
Easily fixed by moving whatever code creates those circles into the code that moves the target. Then only create circles if the target moves more than one pixel (so it doesnt draw while sitting still).
π: 0 β©: 0
Doomrider911 [2007-07-03 21:33:11 +0000 UTC]
cool i wish i was as good at action script as you...
π: 0 β©: 1
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