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johnwithlenon — Modded version of SemiStandardBones plugin

#mmdplugin #semistandardbone #mmd #mikumikudance
Published: 2023-11-25 22:02:47 +0000 UTC; Views: 15471; Favourites: 104; Downloads: 0
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Description ***EDIT: Please report to me asap if it asks for installing additional .NET library!

Please note that Sovoro (そぼろ @ sovoro_mmd) is the original author of the SemiStandardBones plugin:
www.nicovideo.jp/watch/sm14956…

This is a modded version for improvement purposes only.

What changes:
  • Separated Hipcancel bone (this bone brokes some gamerip motions) as a new option instead of having to create Waist bone.
  • When creating LegD + ToeEX bones:
  • Fix weight of ToeEX bone (in the original version of the plugin, it creates weird weight for the Toe bone of my models so I have to make this mod).
  • If your model already has ToeEX bone but there's no Toe bone, it will ask for renaming the existing ToeEX bone to Toe then create another ToeEX (if you click "No" then it will just say ToeEX bone already exists and therefore no D bone is created).
  • The required bone is now Toe bone instead of ToeIK bone (that means you can create LegD and ToeEX bones first before creating ToeIK bone).
  • The LegD bones will not be created if they already exist (in the original version, you can try deleting the ToeEX bone then run the plugin again and the D bones will be duplicated).
  • Added an option to replace the old Toe bone with the new ToeEX bone (this is to use the original rig of Toe bone for the new ToeEX bone). Uncheck this to restore original functionality (which places the new ToeEX in between the Toe bone and Ankle bone).
  • Added an option to replace parent (and append-parent) bone of bones which are attached to the legs (you can see it in the preview image above). This will also set their Level (the "Deform" slot) to the Level of D bones plus 1.
    • The ShoulderC bones will not be created if they already exist (in the original version, you can try deleting the ShoulderP bone then run the plugin again and the ShoulderC bone will be duplicated).
    • Changed some texts for better meaning (also added some tooltips for explaining).
    • The model will be updated in the background when the result dialog shows up.
    • Added more information in the result dialog (I made a custom dialog to allow copying).

    Known behavior: When creating arm twist bone, the plugin will create a set of 4 arm twist bones (arm twist_L/R, arm twist1_L/R, arm twist2_L/R, arm twist3_L/R. The same with wrist twist bone). If you delete the first bone of that set (the one without number, which is visible for keyframing) and run the plugin again, the set will be duplicated. I didn't modify it to check for duplicates because it may force people to delete that set, which may cause error with weight. If you see duplicate bones, just use the "Merge bone with similar name" option from PmxEditor.


    Please report any errors.
    MAKE SURE TO SAVE YOUR MODEL FIRST BEFORE RUNNING THE PLUGIN!
    Download: bowlroll.net/file/310025
    Extract and copy the dll file into \_plugin\User\Semi-Standard Bone Plugin\
    (You may need to unblock the zip file before extracting).
    It can be used in parallel with the original version.

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    Comments: 7

    ald140876 [2023-11-27 19:32:15 +0000 UTC]

    👍: 0 ⏩: 1

    johnwithlenon In reply to ald140876 [2023-11-28 03:36:02 +0000 UTC]

    👍: 0 ⏩: 0

    Kadarkokam [2023-11-27 16:00:20 +0000 UTC]

    👍: 1 ⏩: 1

    johnwithlenon In reply to Kadarkokam [2023-11-27 16:16:46 +0000 UTC]

    👍: 1 ⏩: 0

    johnwithlenon [2023-11-26 15:12:08 +0000 UTC]

    👍: 0 ⏩: 1

    linuxDx In reply to johnwithlenon [2023-12-07 03:28:30 +0000 UTC]

    👍: 0 ⏩: 1

    johnwithlenon In reply to linuxDx [2023-12-07 21:08:00 +0000 UTC]

    👍: 0 ⏩: 0