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Published: 2008-06-20 12:34:52 +0000 UTC; Views: 56121; Favourites: 740; Downloads: 1487
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Description
Cutting edge development tools, state of the art graphics and technology, the ability to present pretty much ANYTHING on a screen, and what do games designers keep coming up with?Simon fekking says......
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Comments: 300
masaruten [2013-10-17 09:58:39 +0000 UTC]
All problems should be solved via ballistic berserker penguins.
👍: 0 ⏩: 0
3892 [2013-06-18 10:12:33 +0000 UTC]
I like the fact the face remained expressionless! It emphasizes the rage fueled homicidal insanity Pip is feeling; it turns him into a psychotic avatar nerdy divine retribution.
👍: 0 ⏩: 0
wyvern713 [2013-06-14 03:40:58 +0000 UTC]
I'm a little confused as to what a QTE is . . . I saw a comment saying that it was pressing a sequence of buttons to make something happen, but only 2 games were mentioned, neither of which I've played. Does it happen at all in PC games? or just console games?
👍: 0 ⏩: 1
crackedrenamon In reply to wyvern713 [2014-06-20 22:38:59 +0000 UTC]
Both, and in nearly every EA game, FPS and so many more.
👍: 0 ⏩: 1
begginerartist12 [2013-01-24 20:50:06 +0000 UTC]
about a million better things that could be done than quick time events, but noooo. quick time events themselves could be better, maybe instead of the simon said thing its just an essentially interactive button mashing thing with different for results for the button combination you choose, and the buttons you decide to use have specific influences on the outcome of the scene. still, quick time events should be avoided in general.
👍: 0 ⏩: 0
yumyum36 [2012-09-24 23:57:47 +0000 UTC]
Never play the James Bond 007 game for the 360 then...
👍: 0 ⏩: 0
RennisTora [2012-03-14 01:58:49 +0000 UTC]
Now what are we saying here, that a psycho gamer will eventually bash a game designers face in or that said psycho gamer will do so while dressed as Pip?
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Goldsickle [2012-02-08 14:29:50 +0000 UTC]
You see this poll ?
It looks like Quick Time Events will be around longer >>
👍: 0 ⏩: 0
DLDracoRex [2011-10-07 23:44:55 +0000 UTC]
Hey, by the way, I'm a gamer, but, I'm also an artist! *Epic Pose* Okay, I guess that IS pretty obvious, considering that I'm on deviantART. Anyway, if I get a scanner I might do a comic like this, do you mind if I use Generic Games 'R' Us, and give Pip a Cameo in a van? I would include a link to this page and credit you, of course. I'd also make a comment with a link here.
Also, would you please edit the description telling people who don't know what a QTE is to read the comments, or better yet, just tell them?
👍: 0 ⏩: 0
JasonShadow [2011-06-25 23:16:20 +0000 UTC]
Oh, Pip.
Pip, Pip, Pip...
You shouldn't handle something like this by beating them to death with a controller.
You should handle something like this by strapping them down in rigid, uncomfortable restraints, then forcing them to play through every single one of the quick-time events that they have ever designed and programmed, over and over for days, with only black coffee for sustenance, until they are at the brink of exaustion and are begging you for either forgivenes or death.
THEN you beat them to death with a controller.
👍: 0 ⏩: 0
Ariusdural [2011-04-01 20:18:48 +0000 UTC]
i just wait for qte's in a rts. Then ill reenact the angry penguin...
👍: 0 ⏩: 0
TheLastIronMan [2011-03-22 14:36:34 +0000 UTC]
I guess it has to do with interactivity. I mean, what would God of War be without QTEs? Flash animated death scenes? I can find all kinds on Google.
👍: 0 ⏩: 0
raziel1981 [2011-01-14 12:00:26 +0000 UTC]
Not that its a bad thing but when you put the DAMN THING FOR HALF A FUCKING SECOND IT GETS VERY ANOYING
👍: 0 ⏩: 0
phuzzych1n [2010-08-02 17:42:44 +0000 UTC]
I'm in the game design courses at Collins College. and I approve of this comic!
👍: 0 ⏩: 0
eshonen [2010-07-06 20:07:32 +0000 UTC]
Hey, Pip; if you're ever headed to Namco/Bandai Games, make sure to call me up. I have quite a few things I'd like to talk with Namco Tales about regarding Tales of Symphonia: Dawn of the New World.
👍: 0 ⏩: 0
WDCain [2009-09-17 14:49:34 +0000 UTC]
Then whatever you do don't play David Cage's masterpiece 'Indigo Prophecy' as it is _literally_ nothing but QTEs.
👍: 0 ⏩: 0
DAHAK-II [2009-08-20 19:13:28 +0000 UTC]
finally, someone who captures the frustration of playing an action game by 'ush corresponding button when told to do so.'
👍: 0 ⏩: 0
GiantPanda [2009-03-28 20:34:07 +0000 UTC]
In God of War 1 QTEs were hailed as revolutionary.
👍: 0 ⏩: 0
Shardshifter [2009-02-19 15:10:42 +0000 UTC]
mmm beating bad game developers with hand controlers. Thats what I call art.
👍: 0 ⏩: 0
DD2111 [2009-01-14 13:39:08 +0000 UTC]
Oh yes,it WILL definitly happen.And,ya know to who...
MICROSOFT.One day people r guna get so pissed of by their consoles that theyl tortur them till they fix the RROD.Stupid Microsoft!!!GOD DAMN YOU BILL GATES AND YOUR IDIOTIC EMPLOYEES!!!
👍: 0 ⏩: 0
Guilrel [2008-08-12 18:15:42 +0000 UTC]
I'm going to have quicktime events in my games, but when you messed up the main character just gets hurt instead of dying immediately, which will therefore make the stroy go in a different direction than it was before. That's pretty much another way to pay attention, also if you did mess up on everything, you'll still have a chance to recover any damage you lost from that said scene and still be able to win the next battle.
👍: 0 ⏩: 0
gnikhcil [2008-07-19 12:36:05 +0000 UTC]
one day it will happen....and i will be laughing my ass off
👍: 0 ⏩: 0
Heavensrun [2008-07-14 01:08:24 +0000 UTC]
Y'know, most developers use quicktime events in place of cinemas that would have otherwise been -completely- uninteractive. Personally, I think it's a good way to keep the player attentive to what's going on on screen. Some games have been known to use overelaborate sequences for things that should just be, say, a button press, however. (coughcoughConancoughcough)
👍: 0 ⏩: 0
Animus3 In reply to fastchapter [2008-10-04 05:36:30 +0000 UTC]
Quick Time event is when you press a sequence of buttons in order to make something happen (God of War series has a good example of this)
👍: 0 ⏩: 1
Arceusgamer14 In reply to Animus3 [2011-11-14 03:07:49 +0000 UTC]
Ugh I hate those Quick Time Events in Sonic Unleashed.
👍: 0 ⏩: 0
Animus3 In reply to Mariored [2008-10-04 05:36:34 +0000 UTC]
Quick Time event is when you press a sequence of buttons in order to make something happen (God of War series has a good example of this)
👍: 0 ⏩: 0
operative274 [2008-07-09 01:06:11 +0000 UTC]
It's times like this I think...What if Donkey Kong had quick time events? ^_^
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Archemides [2008-07-07 15:51:23 +0000 UTC]
I agree completely my friend... when will those game designers step into the 21st century?
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Vendetti [2008-07-02 18:56:39 +0000 UTC]
you are right, quick time events suck so hard. either game designers should leave video sequences without button smashing or they should have no video sequences at all. how doo you want to enjoy a video when being constantly interrupted by flashing button signs?
👍: 0 ⏩: 0
Harris2300 In reply to Ryota7777 [2008-07-18 02:55:36 +0000 UTC]
Cutscenes that are pre-rendered rather than pre-programmed. At least that's what I think they are.
👍: 0 ⏩: 0
crowmagnon [2008-06-27 22:23:34 +0000 UTC]
So true. I can't tell you how many times I got crushed by that $#%&ing boulder in Resident Evil 4 because of this happening.
👍: 0 ⏩: 0
RamsusXIII [2008-06-24 23:55:58 +0000 UTC]
When Shenmue did it, I was content. I don't even mind God of War doing it, but now at this point it's REALLY out of hand.
👍: 0 ⏩: 0
dinshino [2008-06-24 19:04:48 +0000 UTC]
You mean like those crappy cut scenes in between the really good ones by Blur Studios in the "Shadow the Hedgehog Game"?
👍: 0 ⏩: 0
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