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Published: 2008-01-03 02:42:00 +0000 UTC; Views: 778; Favourites: 5; Downloads: 22
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Description
This is my first low poly game character.The concept is taken from the Unreal Tournament.
Time taken: 1 Day.(Modeling and texture mapping)
Tools Used: 3DsMax9, UnrealED, MSPaint.
Textures are used from the Unreal Tournament( I think i am doin overdose of UT. LOL!
rigging is still remaining.(coz i've created this model during my exmas ^_^; )
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Comments: 17
irishlostboy [2008-01-12 07:42:33 +0000 UTC]
he doesn't hve the right edge loops on his joints for animation.his limbs will collapse when you try animate him. this is some real old school type 3d you have going on with this guy. which is a good place to start. get over to [link] its a good forum for games artists, and you will get much more structured and specific crits there.
👍: 0 ⏩: 1
jomet In reply to irishlostboy [2008-01-12 08:10:57 +0000 UTC]
ya man u r right, there are a few mistakes in this model. thank you so much fo the suggestions and link . it is really nice.
👍: 0 ⏩: 0
Doublecrash [2008-01-05 23:45:34 +0000 UTC]
Bud, this is striking!
Very good appearance with so low polys!
Congrats!
👍: 0 ⏩: 1
Increality [2008-01-04 22:15:08 +0000 UTC]
Hey real cool! You textured it using the unwrap uvw in Max?
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jomet In reply to Increality [2008-01-05 03:07:09 +0000 UTC]
ya i imported the textures from UT and then used unwraping in max. []
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3xhumed [2008-01-04 07:29:40 +0000 UTC]
Cool, have you well on target. So then yes, you can now use the figures to the UT-Wallpaper to make.
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jomet In reply to 3xhumed [2008-01-04 07:31:38 +0000 UTC]
you are reading my mind.... hehe...
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Art-by-Smitty [2008-01-03 14:58:31 +0000 UTC]
Hey, its looking really good. I think your model displays a good silouette and has good anatomy. He does seem too low poly, but for a days worth of work, damn good job!
👍: 0 ⏩: 1
ReZBLuE [2008-01-03 04:18:21 +0000 UTC]
Nice
I never played UT1 so im not sure what the poly count on those characters should be.
Texturing looks well done. From the views you showed it looks like there are some wasted polygons, on the head for example, that could have been used elsewhere to define more of the character.
Maybe some more edgeloops around the knees and elbows to help them deform better when they bend.
Good job though.
👍: 0 ⏩: 1
jomet In reply to ReZBLuE [2008-01-03 05:19:03 +0000 UTC]
My friend also pointed the same thing. i'll try to make better next time
thanks man...
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BurgerForLunsh [2008-01-03 03:00:02 +0000 UTC]
It looks really good! Would fit right into the game
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