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Published: 2013-11-14 12:42:20 +0000 UTC; Views: 2033; Favourites: 60; Downloads: 38
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Description
Hi! Fitting to the upcoming winter a snowy 3D rendering
Created and rendered in Blender 2.68 (Cycles)
1500 Samples on FullHD
Hope you like it
Pls leave a comment or give me a
EDIT:
Decreased the dispertion of the lens-distortion and added some minor details to the central snowball for more realism! Hope you like it
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Comments: 15
Jonas-Jaeger In reply to Ottanara [2013-11-14 17:01:46 +0000 UTC]
Thank's!
I think it would be a nice wallpaper
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Ottanara In reply to Jonas-Jaeger [2013-11-14 17:07:39 +0000 UTC]
You are very good in this. The Snowy is like a dream for me. A snow dream. Its beautiful!!
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Jonas-Jaeger In reply to BlackwolfSilverpaw [2013-11-14 17:00:28 +0000 UTC]
Thank you
I love your artworks, too!
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BlackwolfSilverpaw In reply to Jonas-Jaeger [2013-11-14 17:26:12 +0000 UTC]
Vielen lieben Dank^^
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KristyB-Art [2013-11-14 16:01:31 +0000 UTC]
While the DOF is perfect, it looks like you have the dispersion on your lens-distortion node a bit high for photo-realism.
I would be very curious to see the node-setup for the snow material then. It's very realistic, and almost looks as if some sort of sub-surface scattering was involved?
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Jonas-Jaeger In reply to KristyB-Art [2013-11-14 16:46:57 +0000 UTC]
Thank's for that critique. I will use the dispersion effect more carefully next time
I am glad to hear that you like the snow material. I have posted a picture of it on my twitter account: pic.twitter.com/XBG4Mpiz9X Have fun
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KristyB-Art In reply to Jonas-Jaeger [2013-11-14 23:18:58 +0000 UTC]
I've got the material down now, but I'm missing that lovely orange glow the snow has between the light and the shadow. I've played with sky color a bit and the sun color, but can't seem to catch it.
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Jonas-Jaeger In reply to KristyB-Art [2013-11-15 23:43:41 +0000 UTC]
Mmh the sun-lamp shines in a acute angle on the snow and has a orange-red color and a strength of 10.
But I think most color improvements I had achieved with the post-processing!
So I have posted a picture of the node setup on my twitter account: pic.twitter.com/r6VWPjit6d
The quality is not the best because twitter compressed pictures really much but I hope you still can recognize all. Have fun!
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KristyB-Art In reply to Jonas-Jaeger [2013-11-14 21:58:13 +0000 UTC]
Yeah. I have a hard time judging how much dispersion to put on my own pieces, I always need to hand it off to someone else to look at to make sure it's not too strong.
And thank you so much for the snow-material nodes! I'm a little bit sad that it uses sub-surface scattering, simply because that means I'll have to do some careful setup to get both CPU and GPU rendering with cycles. I'll be sure to play around with this a bit, thanks!!
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Jonas-Jaeger In reply to KristyB-Art [2013-11-15 23:32:23 +0000 UTC]
Yeah dispersion should be used not too strong. In case of doubt: Less is more
No problem Yeah it uses sub-surface scattering because almost all organic materials looking much better with that
And I have to render all on CPU 'cause my Mac only have got a AMD without CUDA. So GPU rendering is not supported up to now
So it takes approximate 2 hours (I don't really know. I was sitting in school ) rendering those picture with 2000 Samples and FullHD!
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