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Jonilo5 — Castle render

#blender #castle #cobblestone #medieval #medievalfantasy #stone
Published: 2018-02-21 17:45:00 +0000 UTC; Views: 233; Favourites: 9; Downloads: 0
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Description The continue of the work of this .

I need some comments on what to improve.
Right now I just know the lightning and materials are bad.

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Comments: 4

Scorpius-Jchl [2018-02-22 00:35:23 +0000 UTC]

Hi, great work, maybe activate smooth on the towers, and solidify on the front wall, it looks so thin, and just add some details (sculpt mode works great for hole and details on the walls). Btw I'm new, only two months, cheers.

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Jonilo5 In reply to Scorpius-Jchl [2018-02-22 11:53:06 +0000 UTC]

Thank you so much!  

Smooth on the towers are really needed, thanks for observing.
Funny story actually, I thought that I had solidify on the front walls, but it seems to have gone away when I joined them with the front towers.  

(And I am new too

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Scorpius-Jchl In reply to Jonilo5 [2018-02-25 01:55:17 +0000 UTC]

Your welcome, haha things like that happen to me all the time. 

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PSYCO445 In reply to Scorpius-Jchl [2018-04-11 13:59:07 +0000 UTC]

About the sculpt mode if your making a game its important to have less details posible on the mesh, use a normal map procesdure to get less memory consomption. Othefwise if it's only to stay in blender go ahead and use all the vertex you can to get smooth result to resume do high quality details at the final. mine project are all scare but when i add the normals it's end sexier.

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