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jorjimodels β€” Funtime Freddy Blender Release

#blender #bonbon #celebrate #endoskeleton #freddy #modelrelease #release #fnaf #freddyfazbear #fivenightsatfreddys #freddyfazbearspizza #scottcawthon #fnafposter #fnafendoskeleton #fnafmodel #fnafcelebrate #fnaf5 #blenderfnaf #sisterlocation #sfmrelease #fnafsisterlocation #fnafsl #funtimefreddy #bonniepuppet #funtime_freddy #funtimefreddyfazbear #fnaf5sisterlocation #fnaffuntimefreddy #sisterlocationposter #sisterlocationfreddy #funtimefreddyfnafsl #slfuntimefreddy #circusbabyspizzaworld #funtimefreddyv4 #sisterlocationendoskeleton #funtimefreddyendo #funtimefreddyrelease #blenderrelease #sisterlocationmodelrelease
Published: 2016-11-21 05:07:16 +0000 UTC; Views: 25341; Favourites: 119; Downloads: 1894
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Description He's finally here!

UPDATED: Fixed Bonnie's Jaw.

The .blend is to the side! Please read the rules that are inside the blend or from the .txt included.

MIRRORED DOWNLOAD (For those who cannot unzip files)

If you haven't already seen, he was released for Source Filmmaker as well.

PLEASE IGNORE ANY TEXTURE BUGS, Fixing some things messed with the uv map and it's very hard to fix.

As I have said before, I'll say it again, do notΒ use parts of this for your model. Thank you.
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Comments: 66

ViiTak [2023-09-18 06:42:45 +0000 UTC]

πŸ‘: 0 ⏩: 0

HaggaeThePuppy [2019-09-24 02:30:37 +0000 UTC]

i wll use this it!

πŸ‘: 0 ⏩: 0

blaiiro [2019-01-04 14:16:39 +0000 UTC]

good old times

πŸ‘: 0 ⏩: 0

RunawayRumble [2019-01-01 11:22:46 +0000 UTC]

Β B O N B O N G O G E T T H A T IDIOT (Nightguard) I Love This Art

πŸ‘: 1 ⏩: 0

Torres4 [2018-06-04 02:40:04 +0000 UTC]

Even tho this model is old, it's still my favoriteΒ 

πŸ‘: 0 ⏩: 0

TCRebMeeker36YT [2018-05-31 22:09:18 +0000 UTC]

I always liked Funtime Freddy fan-art!

πŸ‘: 0 ⏩: 0

DarthKilliverse [2018-05-27 16:52:14 +0000 UTC]

This is amazing!

πŸ‘: 0 ⏩: 0

legocrafttom006 [2018-03-01 10:09:55 +0000 UTC]

Β I am using this model in a game, just thought I would let you know that I am editing it a bit but if you would like me to stick to the original model, that'sΒ fine!

πŸ‘: 1 ⏩: 1

GalaxyDogenut In reply to legocrafttom006 [2021-02-12 05:52:28 +0000 UTC]

πŸ‘: 0 ⏩: 0

NeitherThePug [2018-01-06 01:23:32 +0000 UTC]

Man this model is FANTASTIC

πŸ‘: 0 ⏩: 0

thetokyoallt [2017-04-24 11:13:10 +0000 UTC]

man you sexy

πŸ‘: 0 ⏩: 0

KnepsoReturns [2017-04-10 00:07:47 +0000 UTC]

No offense, but I like this one more than v5, and is there a prototype one for v4 on Blender, or do I have to edit it to Proto Funtime Freddy.

πŸ‘: 0 ⏩: 0

Funtime18888 [2017-02-07 16:30:17 +0000 UTC]

what happend if i export it to c4d?

πŸ‘: 0 ⏩: 0

MgPART1 [2017-01-24 08:06:20 +0000 UTC]

can i export this to c4d

πŸ‘: 0 ⏩: 1

jorjimodels In reply to MgPART1 [2017-01-24 17:19:29 +0000 UTC]

Dont use this one, v5 is way better

πŸ‘: 0 ⏩: 0

ChocoTheDog1 [2016-12-25 07:55:21 +0000 UTC]

this is so cool X3 and do you remeber meΒ  Β  Β 

πŸ‘: 0 ⏩: 0

Fredbear-Est-1983 [2016-12-15 21:46:50 +0000 UTC]

is the Prototype FTFreddy going to be released in a Blender Download?

πŸ‘: 0 ⏩: 1

jorjimodels In reply to Fredbear-Est-1983 [2016-12-15 22:06:56 +0000 UTC]

I don't know, I actually don't have the blend for that version, TF edited it for me. I could make my own version, though.

πŸ‘: 0 ⏩: 0

jorjimodels [2016-12-01 01:02:59 +0000 UTC]

UPDATE: Bonnies Jaw has been fixed.

πŸ‘: 0 ⏩: 1

AmenKing1999 In reply to jorjimodels [2016-12-06 13:31:14 +0000 UTC]

Nice.

I have a problem exporting the model into .dae file. One I import it, every meshes break. This is because the armature uses parented meshes, not vertex grouped.

It would be easier if all meshes are in single mesh, in same rotation, in same translation, and in same scale.

πŸ‘: 0 ⏩: 0

AmenKing1999 [2016-11-30 16:00:30 +0000 UTC]

There are some problems with the rigging. I had to fix those myself.
Mostly on Bon-Bon.

Then again, maybe because I'm using the old one. I don't see any sign that the download is updated.

πŸ‘: 0 ⏩: 1

jorjimodels In reply to AmenKing1999 [2016-11-30 19:23:03 +0000 UTC]

I've been super busy, so I'll upload an updated version ASAP. Sorry you had to do that yourself!

πŸ‘: 0 ⏩: 0

Mechlus [2016-11-28 16:13:49 +0000 UTC]

I can fix the issue for you if you don't have time (Bonnie head)

πŸ‘: 0 ⏩: 1

jorjimodels In reply to Mechlus [2016-11-28 23:50:44 +0000 UTC]

I can fix it, it's pretty easy (Just parenting the heads bone to the head its self). I don't think a lot of people will know how to do that, though.

πŸ‘: 0 ⏩: 1

Mechlus In reply to jorjimodels [2016-11-28 23:52:41 +0000 UTC]

I do know. Just asking anyways.

πŸ‘: 0 ⏩: 0

jorjimodels [2016-11-26 16:57:10 +0000 UTC]

Hidden by Commenter

πŸ‘: 0 ⏩: 2

Bottz3 In reply to jorjimodels [2016-11-29 20:07:52 +0000 UTC]

I read guide. And it worked! ;D

πŸ‘: 0 ⏩: 1

RaggedyStar In reply to Bottz3 [2016-11-29 22:46:45 +0000 UTC]

Glad to hear it worked for ya ^^

πŸ‘: 0 ⏩: 0

RaggedyStar In reply to jorjimodels [2016-11-29 01:16:39 +0000 UTC]

Just wanted to let you know that parenting the head bone worked for me

I grabbed the head itself, grabbed the head bone and set parent by Bone and the jaw moves
normally now Head itself moves fine, as do the eyes, ears and endo jaw inside ^^

I originally parented the head bone with automatic weights by mistake and his whole face
split apart when I moved his eyes xD

πŸ‘: 0 ⏩: 0

RaggedyStar [2016-11-26 15:01:03 +0000 UTC]

Yeah, I'm getting the 'Bonnie puppet jaw and head connected' thing too :/

Ironically, the one thing that I didn't test out when I tested the model at first xD

πŸ‘: 0 ⏩: 0

LucasFer092 [2016-11-25 17:09:04 +0000 UTC]

You can make this but for cinema4d?

πŸ‘: 0 ⏩: 1

BredbearDoritos In reply to LucasFer092 [2016-12-02 14:08:00 +0000 UTC]

Wait for someone to port it .

πŸ‘: 0 ⏩: 0

TheCrowdedOne [2016-11-23 16:48:01 +0000 UTC]

i only want to have ballora tbh

πŸ‘: 0 ⏩: 1

DaniRs1990 In reply to TheCrowdedOne [2016-11-25 17:48:32 +0000 UTC]

Me too

πŸ‘: 0 ⏩: 0

Blazave [2016-11-23 12:57:08 +0000 UTC]

I noticed that all of the rigging is great, except that puppet Bonnie's jaw rig is connected with his head, here is a reference. gyazo.com/48c2bdfae16c61cb506c…

Any help?

πŸ‘: 0 ⏩: 1

jorjimodels In reply to Blazave [2016-11-23 18:31:43 +0000 UTC]

Thats really odd... Go into edit mode, select the jaw bone, ctrl + p, and press disconnect. It SHOULD work.

πŸ‘: 0 ⏩: 1

Blazave In reply to jorjimodels [2016-11-23 21:45:23 +0000 UTC]

all that pops up when u press Ctrl + P is connect..... I can't get further

πŸ‘: 0 ⏩: 1

jorjimodels In reply to Blazave [2016-11-24 00:01:19 +0000 UTC]

Try alt + p

πŸ‘: 0 ⏩: 1

Blazave In reply to jorjimodels [2016-11-24 00:04:45 +0000 UTC]

still connected to the head, even though disconnect was applied.

πŸ‘: 0 ⏩: 0

AmenKing1999 [2016-11-22 08:51:40 +0000 UTC]

My request on you has been fulfilled.

πŸ‘: 0 ⏩: 0

JoseTheMaker [2016-11-21 21:33:41 +0000 UTC]

You should do the original version of funtime freddy, and the model is awesome!!

πŸ‘: 0 ⏩: 0

luizcrafted [2016-11-21 20:44:30 +0000 UTC]

Jorji can i port it to c4d please

πŸ‘: 0 ⏩: 1

FredbearTheStrange In reply to luizcrafted [2016-11-22 13:11:59 +0000 UTC]

Eu tava fazendo o port direto do blender mas meu pai teve que sair e levou o notbook ; -;

Faz o port pelo sfm e eu tiro o root pode ser?

πŸ‘: 0 ⏩: 1

luizcrafted In reply to FredbearTheStrange [2016-11-22 15:24:12 +0000 UTC]

Ok eu vo fazer e vc tira

πŸ‘: 0 ⏩: 1

FredbearTheStrange In reply to luizcrafted [2016-11-22 15:45:26 +0000 UTC]

Yep

πŸ‘: 0 ⏩: 1

luizcrafted In reply to FredbearTheStrange [2016-11-22 15:58:10 +0000 UTC]

Amanha eu porto ok

πŸ‘: 0 ⏩: 1

FredbearTheStrange In reply to luizcrafted [2016-11-22 17:02:57 +0000 UTC]

Ok

πŸ‘: 0 ⏩: 0

RaggedyStar [2016-11-21 18:32:11 +0000 UTC]

Just tested it out and it works absolutely fine Only problem that I noticed is that the bones aren't
named in Blender, so it's a little awkward to find the right one, but they can be easily renamed onceΒ 
you find them so it's fine ^^

πŸ‘: 0 ⏩: 1

jorjimodels In reply to RaggedyStar [2016-11-21 19:00:31 +0000 UTC]

Ah, ok. Thanks for the info!

πŸ‘: 0 ⏩: 1

RaggedyStar In reply to jorjimodels [2016-11-21 19:39:21 +0000 UTC]

Anytime! Happy to help ^^

πŸ‘: 0 ⏩: 0


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