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#homefront #modelrailroad #train #semidigitalart #diorama #gaming #mixedmedia #modelrailway #photomanipulation
Published: 2018-08-18 19:18:12 +0000 UTC; Views: 1882; Favourites: 64; Downloads: 15
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Description
In my contribution to the Ripley's Uconventional Art Contest, a physical train model scene (scale 1/120) was blended into a virtual environment created from several edited screenshots of the computer game 'Homefront: The Revolution'. The original screenshots were provided by in-game photographer Xanvast (permission of use was kindly granted). The short documentation below shows the elements the final picture was composed of.
There are two aspects that make this picture unique in the sense of this contest:
The combination of 1950/60s train models with a dystopian near-future environment creates kind of a weird atmosphere. When looking at this picture, while everythings looks quite realistic, something is obviously completely wrong. The atmosphere is somehow disturbing. Due to the hidden time gap it looks as if the entire scene has fallen out of time. Can this really be true? Believe it or not!
From the technical point of view, the mixed-media approach of combining a physical model scene with a virtual environment is a quite unconventional art technique. It differs both from usual digital art and from traditional diorama modelling art. So, it brings two worlds together.
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Comments: 6
sevenofeleven [2018-08-19 16:20:02 +0000 UTC]
Kudos.
Heck, this could be a scene from some town in the US.
👍: 0 ⏩: 1
jpachl In reply to sevenofeleven [2018-08-19 16:32:58 +0000 UTC]
The computer game 'Homefront: The Revolution', of which I used screenshots to create the background picture, plays in a dystopian version of Philadelphia.
👍: 0 ⏩: 0
jpachl In reply to 426maxwedgie [2018-08-19 13:54:55 +0000 UTC]
Thanks! Hope, the contest people will also see it this way.
👍: 0 ⏩: 0