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Published: 2023-12-12 22:18:14 +0000 UTC; Views: 2120; Favourites: 21; Downloads: 1
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Description
Watch it here, y’all know the drill!
Usually when I post a YT animation, I’ll share the thumbnail or concept art for it here as a way to notify the DA crowd. But since my color keys were pretty messy this time around, I went for something a bit different. The animation itself has the camera pan from character to character, so we never get to see a wide shot of the whole environment. This is what that full render would look like!
Back when I made an animation for Pokemon Legends: Arceus, I used Japanese traditional ink brushes & washes for the backgrounds to evoke the era that game takes place in. I knew a different approach would be necessary for this SV-centric animation. Since crystals are a big motif in those games, I decided to give the environments a more ‘faceted’ look to them. This involved blocking in objects w/ the polygon tool multiple times & then layering them on top of each other w/ varied opacity (this can best be seen on the brick bench’s top slab). A relatively simple process, but a time consuming one nonetheless
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Comments: 2
burntbeebs [2023-12-12 23:54:59 +0000 UTC]
👍: 1 ⏩: 1
JS-GameGhost In reply to burntbeebs [2023-12-13 02:42:53 +0000 UTC]
👍: 1 ⏩: 0