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Published: 2011-04-07 19:53:28 +0000 UTC; Views: 6874; Favourites: 200; Downloads: 181
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Description
Realtime characterComments and crits are always welcome.
Thanks for looking
Turntable:[link]
Related content
Comments: 61
YUK-buitar [2013-08-18 07:36:31 +0000 UTC]
how do you perforate while sculpting in mudbox ?! can it be done ? thx
π: 0 β©: 1
k0c0s In reply to YUK-buitar [2013-08-21 06:00:54 +0000 UTC]
I sculpt in Zbrush with hpolish trim dynamic pinch etc.
π: 0 β©: 1
YUK-buitar In reply to k0c0s [2013-08-21 06:22:15 +0000 UTC]
yea, so sry mudbox doesn't have it yet
π: 0 β©: 0
Shapula [2013-08-16 18:06:46 +0000 UTC]
Can't believe I haven't faved this before. I remember reading a great making of you did on a site a while ago.Β Β GreatΒ work.
π: 0 β©: 1
GDSWorld [2012-01-05 20:49:16 +0000 UTC]
Awesome work, great tutorial and love all the little details.
Featured on
Keep it up!
π: 0 β©: 1
GDSWorld In reply to k0c0s [2012-01-05 21:12:42 +0000 UTC]
Its awesome and thanks for the
Appreciate it.
π: 0 β©: 0
firebatboy [2011-11-29 16:10:02 +0000 UTC]
jah amΓΊgy gratulΓ‘lok a munkΓ‘hoz, nagyo profi!
π: 0 β©: 1
philmster [2011-11-05 10:56:16 +0000 UTC]
Woah, I saw the WIP and thought it would already be the finished work But... gosh! This is even more incredible
π: 0 β©: 1
K-I-N-K-y-Fandoms [2011-10-10 12:25:54 +0000 UTC]
That is absolutely incredible. Out of curiosity, how long did this take you?
π: 0 β©: 1
k0c0s In reply to K-I-N-K-y-Fandoms [2011-10-12 15:27:21 +0000 UTC]
Glad you like it, about 3 month
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NeuralNeutrality [2011-10-10 10:21:30 +0000 UTC]
Woah wait REALTIME? That must be some DAMN good normal mapping.
π: 0 β©: 1
k0c0s In reply to NeuralNeutrality [2011-10-12 15:27:59 +0000 UTC]
Nothing fancy really it's because of the high tri-count and Xnormal bake.
π: 0 β©: 1
NeuralNeutrality In reply to k0c0s [2011-10-12 19:33:03 +0000 UTC]
Upon a second glance I see what you mean, most of the geometry is focused in the face but it's still pretty incredible.
π: 0 β©: 1
Dbl-Dzl [2011-06-03 22:19:42 +0000 UTC]
This is superb! Excellent sculpt, textures, bake, etc. Maybe a little too heavy (16k tris?) but is looks phenomenal.
π: 0 β©: 1
Silvestre8 In reply to k0c0s [2011-04-12 23:36:19 +0000 UTC]
you are welcome your work is awesome
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9Skulls [2011-04-09 09:34:00 +0000 UTC]
I spotted this already from Polycount. Awesome details here, man.
π: 0 β©: 1
jon-acuna [2011-04-09 06:24:26 +0000 UTC]
Woah - This is awesome. It's really creeping me out, the whole chain thing just...yeesh.
π: 0 β©: 1
Kirinov In reply to k0c0s [2011-04-08 20:23:51 +0000 UTC]
I would love to see a wireframe of this one
π: 0 β©: 1
KingOfBavaria [2011-04-08 04:01:59 +0000 UTC]
Goddamn, I use Marmoset myself for rendering, cant believe how good this is. Cant notice any difference between this and your high polys sculpt(bar texturing) A million thumbs up.
π: 0 β©: 1
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