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Kaeltyk β€” Julia Stone II

Published: 2009-05-28 21:19:56 +0000 UTC; Views: 1856; Favourites: 51; Downloads: 0
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Description Another Julia Stone.
I really like the color and texture achievement on this one.
I really wish it could be real and touch it !!

XenoDream β€’ Inkscape for frame and text.
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Comments: 18

moravid [2015-03-31 06:25:57 +0000 UTC]

I would love to find a stone like this but I know they are very rare

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Kaeltyk In reply to moravid [2015-04-01 00:08:37 +0000 UTC]

They are now but I can foresee some in a few years when metal printing will be accurate enough to not smooth out the details...

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moravid In reply to Kaeltyk [2015-04-01 13:15:44 +0000 UTC]

Β There is so much to look forward to, I love the future Β Β 

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artistloverwarror [2014-11-15 14:00:58 +0000 UTC]

i feel like i want to hold and touch it . great work !!!

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YossyHal [2010-08-03 15:30:14 +0000 UTC]

Amazing.

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Lupsiberg [2009-12-19 14:21:43 +0000 UTC]

Super

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mehrdadart [2009-09-25 12:01:48 +0000 UTC]

One of the best I have ever seen.

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technochroma [2009-06-25 01:40:19 +0000 UTC]

Amazing! Very realistic!

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WiseWanderer [2009-05-31 08:02:57 +0000 UTC]

A fossilised fractal - great!

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kuzy62 [2009-05-30 15:11:23 +0000 UTC]

cool! Kind of looks like those pictures of asteriods from space!

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magnusti78 [2009-05-29 18:45:57 +0000 UTC]

Amazing

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12GO [2009-05-29 00:37:38 +0000 UTC]

Very interesting and as lyc said, very realistic!

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Beesknees67 [2009-05-28 22:50:10 +0000 UTC]

A realistic petrified stone look...I too want to touch the swirls.

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Pasternak [2009-05-28 22:30:35 +0000 UTC]

great one man I really love the colors!

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lyc [2009-05-28 22:13:14 +0000 UTC]

this and your previous version are the most realistic xeno renders i've seen

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Kaeltyk In reply to lyc [2009-05-29 09:56:02 +0000 UTC]

XD have a weird but nice way of texturing (render 'unlit' with colors/depth, THEN apply light), and the fact you can layer/post process different lighting presets inside XD helps a lot for this.
Of course it took me some time to develop my own lightings parameters that work well (XD default lighting library is full of presets that's usually unusable).

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lyc In reply to Kaeltyk [2009-05-31 08:55:15 +0000 UTC]

weird? surely you're familiar with it ("deferred shading") from your day job

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Kaeltyk In reply to lyc [2009-05-31 11:22:01 +0000 UTC]

In fact I was thinking too much about some raytracing like povray and not like this...
And I'm a game programmer, meaning I'm much more into behaviors, interface, controls, AI, procedural graphics and animations, and other things that are really game/player-related and not engine coding. I never went into graphics further than some opengl code (not that I'd not want too, but so little time so much to do...).

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