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Published: 2018-01-19 21:35:07 +0000 UTC; Views: 11888; Favourites: 50; Downloads: 1
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Description
IMFDB:Jill starts with a customized M4A1 Carbine in her inventory on easy mode and it cannot be obtained by her in hard mode, save for buying the infinite version in the mercenaries minigame. In-game it is equipped with a vertical grip, a bipod, a rear back-up sight, and an Aimpoint optical sight, the color of the lens of which changes color depending on the firing mode (red for full-auto and green for manual). It is erroneously depicted with both a three-round burst and a fully automatic option; M4A1s only have Safe-Semi-Full Auto trigger groups. The gun is fired from the hip if set to auto-mode and fired from the shoulder if set to the "manual" 3-round burst mode.
Carlos is armed with an M4A1 in both the Mercenaries and the small part of the main game in which he is playable. Mikhail is also equipped with an M4A1 carbine in the main game and depending on events he uses it to kill off both zombies and distract the Nemesis. It is also used by the majority of U.B.C.S. members, none of whom have any after market attachments or any idea what the weapon's sights are for.
A curious note about the M4 is that despite it using a rifle cartridge, one which would be comparable in power to the .44 Magnum revolver, the M4 is quite weak, requiring around 8 rounds to dispatch a normal zombie while the 92F only requires around 4-5 shots and the magnum is capable of taking out everything but boss-type enemies in a single shot. This is likely a balancing measure in response to the percentage-based ammo system automatic weapons use in Resident Evil games prior to 4, as each percentage of the M4's ammo is equivalent to three bullets fired.
All M4s in CGI cutscenes equipped by U.B.C.S. are seen without any modifications, a most notable scene reflect that Mikhail Victor fires it at Nemesis on the streetcar; the two M4A1s in in-game scene and CGI scene are quite different, despite the fact that they must be the same one. The vertical foregrip and bipod seem to be attached via a rail bolted to the hand guard as the rest of the hand guard resembles the standard hand guard and not a R.I.S. hand guard. The Aimpoint is attached via an older mount.
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Comments: 7
Rainbow-Sensei [2019-06-28 21:51:02 +0000 UTC]
which version of pimp my gun are you playing?
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KaijuLover1954 In reply to Rainbow-Sensei [2019-06-29 15:09:28 +0000 UTC]
This one pimpmygun.doctornoob.com/app.pβ¦
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Steven-CodeBlack [2018-01-19 21:57:00 +0000 UTC]
With that long a barrel it looks more like the full length M16 the M4A1 was standard issue to U.B.C.S. grunts in RE3 but not the only gun they carried
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KaijuLover1954 In reply to Steven-CodeBlack [2018-01-19 22:05:02 +0000 UTC]
Yeah i know the M4A1 that Jill/Carlos carry doesnt look like this but here it what it look like www.imfdb.org/images/8/88/RE3_β¦ on the site i was Using PimpMyGun i try to make short but the BIPOD was too long...
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Steven-CodeBlack In reply to KaijuLover1954 [2018-05-03 16:25:54 +0000 UTC]
Its still a close enough matchΒ
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