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Published: 2018-04-28 08:22:45 +0000 UTC; Views: 439; Favourites: 14; Downloads: 6
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Description
An attempt in a classical medieval Saint George kinda theme - slaying a dragon with a spear. Character is my OC half lizard boy Llil .Related content
Comments: 5
safika987 [2018-05-06 03:09:13 +0000 UTC]
Wow. The lovely angle that captures the action, it is really nice to look at. The vibrant red that surrounds the work is a good choice of framing the composition, I applaud you for that. The proportions are good, but I feel as if some more attention should have been paid to the back anatomically, considering it is the main point of interest. Otherwise, it is really something unique! Nice painterly look!
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Kampfkewob In reply to safika987 [2018-05-10 11:51:10 +0000 UTC]
Thanks for your feedback! I love to compose pictures (colours, shapes, overall composition) and this takes a huge part of the time working on a piece, so I'm glad it caught your attention.
For the back: I actually don't see, what you mean, if you could specify what is odd or not right in your opinion, I would be very thankful to hears that! I think backs are really difficult. But I used a shit ton of references and photographs of body builder and muscular backs to get to that point - funny cause the sketch I did from memory was really different and not correct. So I think I did a good job, I couldn't do better at this point. So i'm asking for advice, so I can learn to do it better next time
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safika987 In reply to Kampfkewob [2018-05-15 17:12:42 +0000 UTC]
Well, in consideration to the back, I now see the accuracy if you were to use bodybuilders as a reference point, however, I wouldn't really recommend using them as references to capture the build of functional muscle, as the bodybuilder's main goal is just to build up the mass of the muscle beyond the normal scope; although they are awesome when you want to see where every little tendon and muscle is. The placement of the muscles, especially for the upper back, is definitely on point, but the shading and build for the tereses major muscle and ones below (hope I remembered it right) seems to clash with how the rest of the muscles as it seems underdeveloped in comparison to the build you have given the rest of the body.
The visible strokes on the latissmuss (pretty sure I spelt that wrong) as it descends into shadow also don't follow the direction of the muscle its representing as they do on other parts of the body, such as the triceps moving into the arm; but hey, that's just me being nitpicky.
That's really my only criticism of the piece, the work really shines otherwise, the effort in colour and shape clearly seen. I hope I helped in terms of advice, as I do sculpting myself, and remember the feeling of having a thousand pages of references around me trying to get muscles and proportions right.
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Kampfkewob In reply to safika987 [2018-05-16 15:14:14 +0000 UTC]
Thank you very much!
You're right with your point regarding body builders. I will definetely keep that in mind for future pictures. But even if it sounds like an excuse - an bodybuilder like appearance fits the character better x') So it was a consious choice I made.
And thank you very much for pointing out different muscles that look off! I have a better understanding what you mean.
I will definitely do some more studies, backs are the devils work I guess xD
So again, thank you very much for the criticism, it helped, even tho I won't change things at the picture here, I will keep your ponts in mind for future works - or just never paint backs again x'D jk
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safika987 In reply to Kampfkewob [2018-05-16 17:23:39 +0000 UTC]
Indeed, the back is the devil's work; a fact any artist knows!
I'd encourage you to keep it up and try not to shy away from them if you ever need to paint them again in the future, after all, you'd have even more experience underneath your belt to tackle them head-on. Just happy I helped you develop your skill just a bit, and if you want I could share a few references I have saved for backs when you paint them again.
One of my favourite types of references is the planar model of the body, as their simplistic design really helps one notice errors when you take a step back and observe the work from a distance, as you need the basic shapes before details. Maybe they might make your work a bit easier if you don't know about them already.
See you in your next piece!
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