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Published: 2009-05-05 19:53:45 +0000 UTC; Views: 2256; Favourites: 4; Downloads: 245
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Disclaimer: I don't own Descent: Freespace, Volition inc., or any of that other stuff. I only own the ideas for the extra systems present in this map (even though I don't own those names; they're all real stars).This is another modification to Volition's jump node map of the Freespace universe. This time, I've added in several systems that will feature in my fanfiction piece: "The Legacy of the Bastion," which I'm currently writing on FanFiction.net. I've also named the Nebula and Unknown Binary System in this map.
The original size of this image is 1280 x 800.
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Comments: 9
Terra-Nova1125 [2013-09-15 03:15:43 +0000 UTC]
if the terrens can't get home to sol through delta serpentis why didn't go through beta aculane or deneb can someone explan this to me?
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Doctor-Robert In reply to Terra-Nova1125 [2015-08-05 19:47:16 +0000 UTC]
The canon is really sketchy... In FreeSpace 1, they imply that there are three or four Jump Nodes from Sol but when you blow up the Lucifer at the end of that game, it's said that "all jump points from Sol are gone" as a consequence of blowing up a big ship partially in subspace. There's lots and lots of inconsistencies in terms of what system you can jump to from where in that game anyway (like really, if you try to figure out the fronts of the Terran-Vasudan war and then where the Shivans came from in that game, it really doesn't make sense; The Shivans were two jumps from Sol in Ross 128 but it took them three months, in game, to figure out where it was).
FreeSpace 2 made it even more confusing by releasing a "canon map" for easy reference (everyone bases their stuff off that map). The map and the game both state that the only way to Sol is through Delta Serpentis which, of course, collapsed. No mention of any of the others is given.
To give them the benefit of the doubt, maybe out of all the jump points to Sol, the GTVA figured Delta Serpentis was the least far gone and the most easy to repair with a Knossos or something... thus the others were deleted from the database.
I hope I answered your question... two years later. XD
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Terra-Nova1125 In reply to Doctor-Robert [2015-08-06 16:04:10 +0000 UTC]
At least I got an answer...
So what are your thoughts about how a Knossos Gate works...
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Doctor-Robert In reply to Terra-Nova1125 [2015-08-14 08:28:31 +0000 UTC]
This is so long... DX
Keep in mind this is entirely head-canon and I know very little about quantum physics and assorted goodies...
I always imagine subspace/freespace/hyperspace/magic-mushroom-space of sci-fi as being an alternate dimension somehow tethered to our own dimension. This alternate dimension either is much smaller than our dimension or otherwise doesn't follow the same physics, thereby allowing ships to cheat the "can't-go-faster-than-speed-o'-light-without-blowing-up-the-universe" law. Clearly ships at least can exist as bits of matter inside subspace.
I would imagine that in FreeSpace, the subspace that's inside star systems is much easier (as in your ship won't blow up or something) to traverse from any Point A to Point B and that there may be an actual wall in subspace at the edge of each system. This, of course, is with the exception of Subspace Nodes. I like to imagine those as special natural (or maybe artificial) tunnels between random system A and random system B (the star systems in FreeSpace that are real are in no way accurately represented in these maps; Ross 128 is 11 light years away from Earth but Delta Serpentis is 210 light years away). Effectively subspace nodes are "pokes" in the harsh interstellar subspace that make it much easier for ships to travel through.
I think Knossos Portals make pokes in the wall of subspace around a system and drill a hole for ships to go through to another system (I'm sure there'd be some sort of art and science to placing a Knossos in the right spot to drill a hole to the system you want). The longer a Knossos goes at its job, the more stable the subspace node becomes. The (first) one in FreeSpace 2 had been at it for 8,000 years so it would be safe to say the jump point it had been tunneling was extremely stable.
It's unclear whether or not a Knossos just has to sit there for five minutes or longer to make the jump point safe enough to travel through; I would think it wouldn't have to sit for too long (because that would mean all those fan-made campaigns about whipping up a cheap Knossos copy and reopening the Sol Jump Node would then not make sense).
Also, I think the Lucifer had the same ability the Knossos has (how else were the Shivans able to show up in Ross 128 and Ikeya out of seemingly nowhere, even by FS2 the GTVA had no clue where the Shivans had come from during the Great War) but it can only keep the door open for long enough to ferry one measly task force through (which was all the Shivans needed, I guess). Probably the Sathanas had that ability too (if you can blow up a star, you can do anything...).
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Terra-Nova1125 In reply to Doctor-Robert [2015-08-14 13:11:40 +0000 UTC]
Your thoughts on how the Knossos taking about 5 minutes to get through the "Wall" as it were are.... A bit on the Generous side of things, I would have thought it would take at least a month to make said hole and another 6 to make it stable...
But I can understand a Lucifer Class Ship having the ability of a Knossos, because like you said about blowing up a star... The Shivans must be of a Tech Level that when compared to the GTVA makes them look like infants just leaving their Home-World for the first time...
So possibly the Shivans are around the higher end of Tier 2 or just getting into Tier 1 by Halo standards (Link:halo.wikia.com/wiki/Technologi… ) ((Sorry if this upsets you but it's just my goto for Tech Levels, if you have a better one plz share it with me))
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Doctor-Robert In reply to Terra-Nova1125 [2015-08-17 09:10:41 +0000 UTC]
The Halo Scale is a good system (I love all SciFi... well, some more than others, but it's not like I hate anything...) but it's really tuned to that game; mostly the big emphasis on AI... which you never see anyone using in FreeSpace (unless you count those TSM modules but those are just annoying). Here's another "real-life" system to compliment the Halo system (Link: en.wikipedia.org/wiki/Kardashe… )
I'd say the Shivans are Tier 2 (you don't see them building anything bigger or cooler than a Sathanas; but that's a ship and not some big ring thingy) with some tidbits of Tier 1-ness (blowing up a star but it did take a ton of Sathanas's and it definitely wasn't something they could do everyday). They'd be somewhat Type II in the Kardashev Scale (though again you don't see them building anything massive on a planetary scale).
The GTA/PVE in FS1 were definitely Tier 3 (though they had to be more advanced than the humans in Halo (the three things which killed my immersion to Halo: driving cars with tires on them, shooting bullets out of guns, and the spaceships shoot bullets out of railguns... It's the 26th Century! Didn't humans advance at all!?!)) and the GTVA of FS2 was maybe tickling the border of Tier 2 (photon beams, bigger ships, giving "flash-jumping" a spin (and maybe not blowing up), Meson bombs). Both FS1 and FS2 Terrans and Vasudans were Type I on the Kardashev Scale, maybe starting to touch Type II after FS2 (if the GTVA does go ahead with whipping up a cheap Knossos-knockoff like in a few fan-made campaigns).
The Ancients were probably Tier 2 or Type II (Knossos's are actually pretty small in the grand cosmic scheme of things, but they get good marks for trying) but since the lowly pilots of the GTA/GTVA don't have the security clearance, Command simply won't tell us anything more about the Ancients other than they made mopey monologues and inter-locking-revolving-things.
...I ramble too much. XD
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Terra-Nova1125 In reply to Doctor-Robert [2015-08-21 13:39:12 +0000 UTC]
No, no... Don't stop on my account... I love having discussions like this...
It would probably be better if we moved this into Notes though...
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Doctor-Robert In reply to Terra-Nova1125 [2015-08-22 07:01:10 +0000 UTC]
Yes, yes we should. XD
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