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Katase6626 β€” Leviathan Command and Control Concept

Published: 2012-09-01 07:11:04 +0000 UTC; Views: 11245; Favourites: 205; Downloads: 356
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Description Leviathan Command & Control Deck
Color Markers & Ink Sktech
Based on the Ron Cobb design for the Bridge of the Nostromo
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Comments: 15

be-admirer [2023-04-13 07:03:00 +0000 UTC]

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MHuwCarr [2021-04-06 23:44:13 +0000 UTC]

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Jakeukalane [2017-01-27 18:14:16 +0000 UTC]

so great

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macphersonscircus [2015-10-16 19:15:26 +0000 UTC]

a very good looking bridge!!!

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ngrava [2015-04-08 18:42:46 +0000 UTC]

johneaves.wordpress.com/files/…

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ngrava [2015-04-08 18:39:42 +0000 UTC]

I think it's funny that you call this an homage. I hope he credits Cobb at some point

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Katase6626 In reply to ngrava [2015-04-09 02:22:34 +0000 UTC]

Love Ron CobbΒ΄s DESIGNS!!!-- I got this from a page of Bryan HitchΒ΄s THE AUTHORITY, but recognized Nostromo Bridge design from Ron Cobb too...

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NachoMon [2013-03-24 21:10:53 +0000 UTC]

Great homage to Ron Cobb! I love it!

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Alex-Brady-TAD [2012-09-05 19:03:11 +0000 UTC]

Guys like Ron Cobb made me want to be a concept artist as a kid. Great rendition!

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Katase6626 In reply to Alex-Brady-TAD [2012-09-05 19:55:21 +0000 UTC]

Me too...Ron Cobb, Chriss Foss, Syd Mead...

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wingsofwrath [2012-09-03 19:32:36 +0000 UTC]

I always liked the utilitarian late 80s and early 90s designs for science fiction matters more than the current "shiny IPod" approach, and this drawing is a perfect example.

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Katase6626 In reply to wingsofwrath [2012-09-03 19:44:48 +0000 UTC]

I think the same thing...since movies like LOST IN SPACE where, the designs were more organic (but no one really knew how it worked and why), people kind of lost the way form follows function principle of military vessels, and looked more like the way houses, apartments and leisure spaces will be in the fututre

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wingsofwrath In reply to Katase6626 [2012-11-22 02:59:44 +0000 UTC]

Well, this is where a smidgeon of military training comes in handy. Even though I've only been involved with the infantry side of things I had the occasion to see quite a lot of military hardware up close, and they all adhere to the "simple and robust" mantra.
And agreed, a good way to make a realistic design is to simply take a few minutes and think what functions you need in the space and which would be the best way to accommodate them all. But then again you obviously already know all his, considering your vast architectural experience, and I'm merely restating the obvious.

Also, it's always interesting to look back and see just how much our technology has advanced since the late 80s, since not even science fiction could have anticipated the power and versatility of a device we can fit in our pockets and we can use to navigate our surroundings (more or less. less it we're talking iOS 6), instantly get in touch with pretty much everybody, is able to give us entertainment at literally a touch of a button and also provides us with a virtually unlimited source of knowledge.

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Katase6626 In reply to wingsofwrath [2012-11-25 00:33:27 +0000 UTC]

I concur with you...the only thing I would add in the design may be some holographic displays in some of the consoles.
Actually the original design had a big Holograpich display in the tac-station (similar to the one in the Return of the Jedi when they were planning the attack to the 2nd Death Star) but it's located behind the turbolift to the main bridge and it doesn't show in this angle...

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wingsofwrath In reply to Katase6626 [2012-11-25 15:10:09 +0000 UTC]

Well, a truly three-dimensional display is something which would truly benefit space travel and, apparently, such technology already exists, if only in an incipient form.

however, I think such a display would only be useful for the navigation, tactical and command positions, since a lot of the other functions can do very well with regular tactile screens.
Also, the aforementioned tactile screens should have automatic screen locks to prevent accidental inputs. That's one reason the military has been slow in adopting the touch-screen technology for widespread deployment even though they were among the first to experiment with it.

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