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Published: 2017-12-18 19:05:14 +0000 UTC; Views: 915; Favourites: 51; Downloads: 1
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Description
Turnaround for Kay (8 frames)That fringe, dammit (╯°□°)╯︵ ┻━┻)
Kay belongs to me
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Comments: 32
KayDaKay In reply to DW13-COMICS [2018-04-20 04:37:09 +0000 UTC]
That would've killed me! xD
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DW13-COMICS In reply to KayDaKay [2018-04-20 06:08:13 +0000 UTC]
We all suffer for our work. The more we work, the better it pays off.
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VoxelTabby [2017-12-22 00:52:16 +0000 UTC]
Nice work! It's amazing how you animate this well on paper!
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KayDaKay In reply to VoxelTabby [2017-12-27 16:21:33 +0000 UTC]
Thank you so much! It takes some time to get used but it feels awesome ^^
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doonser In reply to KayDaKay [2017-12-19 19:19:30 +0000 UTC]
I mean it's smooth like how even incredible
Is there like some technique to get traditional animations to be this smooth or does it come out of practice om f
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KayDaKay In reply to doonser [2017-12-21 16:13:36 +0000 UTC]
Naaaah I need to inbetween some more frames for it to be really smooth, but thank you!
Well...I don't know, I think it has to do with planning the timing and spacing, and then drawing the adequate number of frames for each action, taking into account that + frames = slower movement, - frames = faster movement
This is a really bad explanation, there are tons of people and books that will explain it way better than me. But above all you need a lot of practice, as I do myself!
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doonser In reply to KayDaKay [2017-12-21 18:27:58 +0000 UTC]
ack it's stairs my old nemesis
That actually helps a lot! I think. Heck I'm really bad at gauging things
Also when I asked the question I kinda meant something different but since I'm so bad at doing words that it came out wrong i'm sorry
I actually meant "how do you make traditional animations so stable," like how does your animation not jump from place to place as you move frames? I never really got that
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Jack-Leutris In reply to KayDaKay [2017-12-19 16:53:13 +0000 UTC]
Yeah! also, what type of file did you use to upload? because I'm also geting into animation on paper, and mp4 files are... complicated
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KayDaKay In reply to Jack-Leutris [2017-12-21 16:03:02 +0000 UTC]
Well, I simply scanned all the frames, put them together in PS and exported them directly into a .gif from "Archive>Save for Web..."
Hope this helps!
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Jack-Leutris In reply to KayDaKay [2017-12-21 22:06:54 +0000 UTC]
Oh, it sure does! I'll try that next time, thank you!
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KayDaKay In reply to EeveesAndDragons [2017-12-19 14:15:42 +0000 UTC]
Aaaah thanks! It needs frames though, I may add more when I have the time
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TheBigKiddo [2017-12-18 21:20:57 +0000 UTC]
I wonder how he ain't gettin' sick...!Man that guy's got the kind of metal guts!
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KayDaKay In reply to TheBigKiddo [2017-12-19 14:15:07 +0000 UTC]
He just focuses very hard on his hand
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TheBigKiddo In reply to KayDaKay [2017-12-19 14:38:22 +0000 UTC]
....Like my master says,smart boi.
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KayDaKay In reply to JaredSteeleType [2017-12-18 19:53:48 +0000 UTC]
You may feel a bit dizzy after it...
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