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Published: 2014-05-23 11:42:23 +0000 UTC; Views: 6131; Favourites: 64; Downloads: 74
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Description
Some of you might have experienced the bug in Castle Velis where if you repeat the mission, there's a chance a crate there will "swallow" your captive and not give her back. The reason for this is simply that going back in time to redo the mission caused a hole in space-time that mixed a factory from our world into the castle dungeons. The bug should be fixed in the v1.6.4 release, but it has been known to pop up again later after a fix, sometimes even with barrels.Poor factory workers~
This is just a doodle I did while taking a break from my exam paper. I don't really intend to finish it.
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Comments: 7
Parasyte123 [2014-07-23 02:15:40 +0000 UTC]
Never had that bug happen, but a nice explanation!
👍: 0 ⏩: 0
vn70072 [2014-05-23 17:09:36 +0000 UTC]
Hehe, cool. I've been known to do similar doodles based on bugs in other games. Girl NPC isn't where she's supposed to be on a particular day according to a FAQ? Obviously she's tied up in a janitor's closet.
👍: 0 ⏩: 0
LukePwner [2014-05-23 12:40:43 +0000 UTC]
Heh.
Never experienced the bug myself, but this is a funny interpretation of it.
👍: 0 ⏩: 0