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KidGray — Rob's Guard Final BreakDown

Published: 2013-05-01 16:57:50 +0000 UTC; Views: 1619; Favourites: 32; Downloads: 17
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Description Just showing a little of the work. Next one will be much better!
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Comments: 7

Spydraxis01 [2013-05-03 10:32:28 +0000 UTC]

You have a real good smoothing program I had no clue this was a low poly figure. Wow.

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KidGray In reply to Spydraxis01 [2013-05-03 13:28:39 +0000 UTC]

Haha Thank you!

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T-Eight [2013-05-01 17:38:52 +0000 UTC]

that's really cool work of course

may I ask u somethin'?! I tryed some own 3D sculpts but they are all at high poly.

Sure I know that I have to retopo it and I really liked to use Zbrush for that process but first I'm not sure if I should use Maya 2013. If Maya better to retopo it?

And if I'm ready with the retopo process how I add the details I created at Zbrush (at the high poly sculpt) 'cause the retopo-model hasn't all the details.

hopefully u can help me out... I searched a lot tuts at the internet but found any good one!

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KidGray In reply to T-Eight [2013-05-01 22:36:24 +0000 UTC]

Thanks for the love!

Both programs can retopo. It all depends on what you like to use. I dont use either though. I found 3dcoat to be the best for me.

After you retopo, you would have to bake out normal maps to get the high poly to show on the low poly mesh. Zbrush can do it pretty well. I found Xnormal to be the best for me.

Keep at it, try things and you will figure it out.

Best of luck!

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T-Eight In reply to KidGray [2013-05-03 07:36:50 +0000 UTC]

Wow thanks a lot for the tips! Have to try it out as soon as possible

keep that awesome art up!

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Endlessillusionx [2013-05-01 17:23:15 +0000 UTC]

Pro work man.

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KidGray In reply to Endlessillusionx [2013-05-01 22:30:15 +0000 UTC]

Thanks a lot Endless!

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